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Re:The wow of water rendering by thomasjames on Tuesday April 14, 2015 @05:57AM (#9373128)
This was at Nvidia GTC 2013: https://www.youtube.com/watch?v=4d8-sBVkZJY

My guess is that the ray tracing used in the post above is equally time consuming as (if not more than) the fluid simulation.

Re:The wow of water rendering by Synaesthesia on Tuesday April 14, 2015 @05:59AM (#9373138)
Wow, almost as good looking but no caustics and other ray-traced niceties. Still, 15fps