Re:TANX: online multiplayer tank battle using WebGL and Node.js
by TD-Linux on Friday March 27, 2015 @02:19PM
(#9278106)
Firefox Nightly on Linux, I get this in the console:
uncaught exception: Error loading script from 'http://apps.playcanvas.com.s3-website-eu-west-1.amazonaws.co...
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Re:TANX: online multiplayer tank battle using WebGL and Node.js
by mp3geek on Friday March 27, 2015 @10:50PM
(#9280294)
Basically when they decided to host it, they forced the tracker "keen" to be used. Its fixed now, but forcing trackers on users seems very negative.
Re:TANX: online multiplayer tank battle using WebGL and Node.js
by mrmoka on Sunday March 29, 2015 @01:25PM
(#9285634)
It is free and open project, and made as experiment for users to play. It is reasonable enough to collect simple data about interaction with game, in order to identify how to improve it and get experience that we keen to share with anyone.
Re:TANX: online multiplayer tank battle using WebGL and Node.js
by MayorOfMonkeys on Saturday March 28, 2015 @08:08AM
(#9281237)
I think it's just used to increment a play count.
Re:TANX: online multiplayer tank battle using WebGL and Node.js
by chippy on Friday March 27, 2015 @02:29PM
(#9278182)
try disabling adblockers and ghostery etc