MayorOfMonkeys
Re:Check out 300+ ready-to-use WebGL examples
on Friday October 05, 2018 @01:34AM (#18145942)
Wow. Looks like a shameless rip-off of Three.js. Doing a search and replace of 'THREE' to 'v3d' is, frankly, disrespectful, IMHO.
Re:Ask HN: Where to find WebGL/Three.js open source developer?
on Monday September 04, 2017 @06:55AM (#15167254)
PlayCanvas might be an easier jumping on point for WebGL for you. See https://github.com/playcanvas/engine and https://playcanvas.com
'After the Flood' Showcases Newly Arrived WebGL 2 API
Re:Three.js editor
on Monday January 02, 2017 @05:01PM (#13304938)
PlayCanvas has a renderer that has an optimized path for stereo rendering - achieves great perf on mobile. https://blog.playcanvas.com/webvr-support-in-playcanvas/
Re:Ask HN: Getting started with WebGL?
on Sunday December 25, 2016 @05:43PM (#13255786)
I'd recommend checking out PlayCanvas (https://playcanvas.com). It gives you a pretty powerful editor app to build WebGL content. It's got a scripting interface, but you can create some pretty cool graphical scenes without writing a single line of code.
Re:HoloJS – A framework for creating UWP applications using JavaScript...
on Thursday December 22, 2016 @09:27AM (#13237405)
Interesting. With a little hackery, it should be fairly easy to get this working with PlayCanvas. I'm not sure why it needs to use a new element type though (canvas3D).
Re:Ask HN: Would you prioritize learning WebGL as an aspiring junior d...
on Wednesday November 23, 2016 @10:25AM (#13023227)
I'm seeing a dramatic up-tick in companies wanting WebGL content to be built, either in-house or externally. WebVR is only going to accelerate this trend. So, sure, picking up skills around WebGL content creation should be a safe bet but avoid learning WebGL at a low level. Tools like PlayCanvas are there to help you get excellent results in a fraction of the time - you're much better off learning that.
Re:Ask HN: Good source of artistic WebGL
on Thursday November 17, 2016 @11:33AM (#12978872)
Definitely check out PlayCanvas at https://playcanvas.com for many gorgeous applications of WebGL.
WebGL Texture Compression Made Easy
Show HN: Live coding WebGL apps with PlayCanvas
Re:Ask HN: Is there a market for three.js tools? (think IDE)
on Wednesday August 17, 2016 @05:03AM (#12303282)
Here is a hot code replacement feature: https://twitter.com/playcanvas/status/751469647149621248 You definitely learn JS! That's the language typed by the coder in the video. Of course, PlayCanvas has its own API to make certain tasks quicker and easier for you, but you can write your own shaders in GLSL if you like.
Re:Ask HN: Is there a market for three.js tools? (think IDE)
on Wednesday August 17, 2016 @04:30AM (#12303193)
Sounds like PlayCanvas would suit your needs very well. https://playcanvas.com
WebGL performance – PlayCanvas vs. Unreal
Re:PlayCanvas vs. Unity WebGL
on Thursday August 04, 2016 @10:06AM (#12225565)
Or alternatively: if you can't even do a spinning cube, you have a problem.
PlayCanvas vs. Unity WebGL
Call of Duty Gun Configurator in Your Browser
Re:Gravity.js
on Thursday July 21, 2016 @05:55PM (#12140383)
PlayCanvas is built on WebGL which leverages hardware antialiasing by default.
Live Update WebGL App Code on Multiple Devices
Runtime Lightmap Generation for WebGL
Re:Ask HN: Best resources to get started with WebGL for VR?
on Sunday April 10, 2016 @12:26PM (#11466842)
PlayCanvas has a WebVR integration. You get a Unity-esque editing environment coupled to an open source engine that's built specifically for the web/WebGL. http://blog.playcanvas.com/easy-cardboard-vr-in-webgl/
Re:Freeciv-web WebGL 3D engine competition
on Sunday November 22, 2015 @07:09PM (#10612110)
There's always the open source PlayCanvas Game Engine. Why re-invent the wheel? https://github.com/playcanvas/engine
Re:Show HN: Generate 2D Space Scenes in WebGL
on Thursday November 05, 2015 @07:21AM (#10512892)
Cool. Feature request: generate the six faces to be used as a cubemap. Additionally, enable saving in an HDR format. :D
Re:BMW i8 in WebGL
on Wednesday October 21, 2015 @06:35PM (#10429281)
The engine itself is open source (MIT license): https://github.com/playcanvas/engine If you want a fancy editor to build more quickly, it's free to work in public. And for 'garage-outfits' that want to work in private, it's $15/month. I wouldn't call that serious dough. My gym membership is $70/month!
Re:BMW i8 in WebGL
on Wednesday October 21, 2015 @06:30PM (#10429249)
You can't make this in Unity. Unity doesn't support the mobile browser whereas this runs on an iPhone 4S.
Re:BMW i8 in WebGL
on Wednesday October 21, 2015 @02:17PM (#10427363)
It's because Unity and Epic cross-compile large codebases to many MBs of JavaScript. This simply overwhelms the JavaScript engines on mobile. The PlayCanvas engine on the other hand is hand-written and is 125KB of JavaScript.
Re:BMW i8 in WebGL
on Wednesday October 21, 2015 @02:06PM (#10427272)
Unity and Unreal Engine don't support the mobile browser.
Re:BMW i8 in WebGL
on Wednesday October 21, 2015 @01:03PM (#10426759)
I'm not sure what's up with your iPhone 4S (although you do say 'equivalent') but on my 4S, I get around 10FPS. Not fast, but usable.
Re:BMW i8 in WebGL
on Wednesday October 21, 2015 @09:07AM (#10425115)
Have you tried it on your mobile? The fact you can experience this kind of content in the mobile browser and even mobile Facebook and Twitter clients without having to visit an app store is new and IMHO, very exciting.
Re:Ask HN: Is webgl a good idea that will never quite make it?
on Wednesday September 16, 2015 @04:39AM (#10225387)
WebGL is being utilized in Google Maps which has massive adoption. There are even whole browser based game engines like PlayCanvas - see https://playcanvas.com - that rely on WebGL. You have to remember, WebGL only gained full cross-device support a year ago. You're only going to see more and more uses of the API in the coming months and years.