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Re:iOS Code Samples by melling on Wednesday March 25, 2015 @09:16AM (#9262678)
Well if I had to guess, it's because he didn't turn it into a profitable business.

Targeting developers is probably not a good market because most are notoriously cheap. I've seen rants where people complain about $70 being too much for Sublime Text, for example.

Howard Pinsky did a good job explaining his similar problem in this video: http://youtu.be/IBUh8bxbdmU

Re:iOS Code Samples by rplnt on Wednesday March 25, 2015 @09:40AM (#9262818)
I know it's hard to imagine but many (most) developers are not from USA (and similar). They work on/for local markets, earning local salaries. $70 is suddenly a lot. Nothing to do with being "cheap".
Re:iOS Code Samples by at-fates-hands on Wednesday March 25, 2015 @10:18AM (#9263079)
>> They work on/for local markets, earning local salaries. $70 is suddenly a lot.

If that were the case, then every single Adobe product would be totally out of reach. Considering they do around a billion dollars worth of business in Europe, I'm not sure this is the case.

For me its quite the opposite. After saving a lot of money just to get Photoshop (around 1K) and Dreamweaver (around 1K), $70 is practically free.

Re:iOS Code Samples by rplnt on Wednesday March 25, 2015 @12:17PM (#9263922)
Europe west/north of Germany is very rich compared to newer EU states and eastern Europe in general.
Re:iOS Code Samples by MollyR on Wednesday March 25, 2015 @10:29AM (#9263151)
That sounds a lot like priming. https://explorable.com/priming
Re:iOS Code Samples by melling on Wednesday March 25, 2015 @09:59AM (#9262959)
That statement is made a lot. It's easy to believe because of how the world population is distributed. However, it's just a made-up statement. Where do most developers live? Do you have any real data to backup that statement?
Re:iOS Code Samples by volaski on Wednesday March 25, 2015 @11:27PM (#9267653)
Why don't you back up your statement with data? Your argument (that most developers live in the USA) is the one that requires convincing. Maybe you slept through your social studies class but USA is just one part of the world and there are many other countries. And they all use computers and smartphones. And it's obvious American developers are not the ones who coded apps that run on them.
Re:iOS Code Samples by rplnt on Wednesday March 25, 2015 @12:07PM (#9263833)
I do not have any real data to back up that statement. But I'm pretty sure about it.

edit: To explain a bit, just take web developers. No one would outsource creating a web page to US (or wherever it would cost 10 times the money). Various Information Systems as well. Even bigger US companies have usually development centers in some "poorer" countries.

Re:iOS Code Samples by dennisnedry on Wednesday March 25, 2015 @12:39PM (#9264079)
> "I do not have any real data to back up that statement. But I'm pretty sure about it."

If you have no evidence to back up a statement you pulled out of thin air, then do not comment! There are PLENTY of web design firms and iOS shops in the US.

Re:iOS Code Samples by rplnt on Wednesday March 25, 2015 @01:02PM (#9264265)
I feel it's quite intuitive that there are more developers outside of US than there are in US. If it's not, then I'm sorry, I do not have the data for you and the comment already happened.

> There are PLENTY of web design firms and iOS shops in the US.

How is this even remotely relevant?

Re:iOS Code Samples by sebastianconcpt on Wednesday March 25, 2015 @10:38AM (#9263209)
Take the USD appreciation in front of most currencies and you'll have a made up yet pretty reasonable estimation.

70 sounds fine but what about 210 for a text editor? That's how it feels in Brazil for example.

Re:iOS Code Samples by melling on Wednesday March 25, 2015 @10:55AM (#9263324)
Yes, I get how the exchange rate works, and I understand that there are a fair number of developers in Brazil. It doesn't answer my question though, which is where do most developers live?

Like I said there's nothing wrong with choosing free software. It's a great option. The more Linux, vim/Emacs/Eclipse, Gimp/Inkscape users, the better.

Re:iOS Code Samples by sebastianconcpt on Wednesday March 25, 2015 @11:24AM (#9263527)
Is the statement in question this one?

They work on/for local markets, earning local salaries. $70 is suddenly a lot. Nothing to do with being "cheap".

Re:iOS Code Samples by Cthulhu_ on Wednesday March 25, 2015 @09:46AM (#9262858)
Pretty much everything is too much if the alternative is free. Taking your Sublime Text example, you can get Atom.io which has functionality that is comparable to ST - meaning you'd only pay the $70 for performance. And even then, you can get the free / demo version of ST which is just as usable as the full version, but with an occasional and IMO not very annoying popup every once in a while.
Re:iOS Code Samples by melling on Wednesday March 25, 2015 @10:04AM (#9262987)
It's fine to use the open source option. The more people who use it and help contribute to it the better.

However, saying that you can live with the occasional nagging of the paid option violates the license. It's an honor system.

https://www.sublimetext.com/buy

Later, we should rip on all those unethical MBA's. Those "losers" need to be taught ethics. Ridiculous!

Re:iOS Code Samples by wz1000 on Wednesday March 25, 2015 @10:04AM (#9262988)
Many widely used developer tools have been free(as in freedom) for decades. This is natural, as developers are actually competent enough to take advantage of that fact by virtue of knowing how to code. So many tools become popular because of their extensibility and hackability.
Re:iOS Code Samples by collyw on Wednesday March 25, 2015 @09:46AM (#9262863)
I think a lot of the problem is that you don't know how much you want to commit to a product. I have tried a number of JS frameworks, and wouldn't pay for any of the, I would pay for Django (or get my company to) as it has saved me loads of effort over the last 4 years. Though it did take probably 6 months before i was aware quite how much effort it was saving me.
Re:iOS Code Samples by ern on Wednesday March 25, 2015 @09:53AM (#9262915)
I would pay for Django (or get my company to) as it has saved me loads of effort over the last 4 years

Not being snarky, but https://www.djangoproject.com/foundation/donate/ is an option.

Re:iOS Code Samples by hullo on Wednesday March 25, 2015 @10:30AM (#9263156)
That is true, but it is much much easier to get most companies to pay for a product than to make a donation.
Re:iOS Code Samples by HeshamA on Wednesday March 25, 2015 @09:35AM (#9262781)
I haven't come across his channel before but from what I saw he has good quality tutorials plus he has 300k subscribers. It is really sad that the combination of quality and 300k subscribers doesn't bring him a decent return.
Re:iOS Code Samples by timepiece on Wednesday March 25, 2015 @10:05AM (#9262993)
In the age of Ad Block, I say a return of $50 every 6 months or per video tutorial is good if not remarkable.
Re:iOS Code Samples by jnbiche on Wednesday March 25, 2015 @10:44AM (#9263248)
OK, so perhaps it's not an unexpected return. But that kind of return does not provide the creator with enough income to make a living, even in a country with a lower cost of living.

After all, a quality tutorial is not something even a highly-skilled individual can throw together in a few minutes.

Re:iOS Code Samples by timepiece on Wednesday March 25, 2015 @11:39AM (#9263638)
Yeah sure $50 is ridiculous but as something on the side and in light of the turbulent market dynamics post ad blockers proliferation, it's really remarkable.