My experience with Scala has been that an author's 'composable complexity' becomes a reader's 'wtf is this complexity'.
Go's philosophy has been to avoid complexity altogether in most of the tools they give you, forcing you to write lowest-common-denominator code that anyone can easily understand. Generics are sorely missed, but I really don't see additional expressive power from most scala features, just additional things I need to keep in my head for an occasional 5-line savings in the middle of some method (which IMO doesn't change the complexity equation at all). Would love to see some beautiful examples that change my mind.
Go's approach is to makes it easy to say certain things. Goroutines are great. But it also makes it difficult to say complicated things like List<T>. Good programmers suffer, but really it's just a few more keypresses, ala Java.
Scala makes it possible to say even more abstract things like T<int>. Not many programmers can really explain a higher kinded type, or why such a thing is useful. Novice programmers say silly things because they don't really know how to apply all of this abstract power.
Go is pretty wonderful because it lets programmers of varying ability work together effectively. Scala is teaching people new abstractions. Are they worth it? Maybe not in Scala. However, I think languages with powerful type systems will ultimately win, because you can lean hard on the compiler to guarantee correctness.
I also dispute the idea that only novices abuse complicated type systems. Actually I think it's the reverse... only people who know the language well can create something truly horrible. Don't believe me? Look at any of the C++ STL header files and experience Biij.
Of course, just because they can doesn't mean they will. But in a world dominated by people of average intelligence, working around the programming equivalent of a gas lamp with an open flame just isn't a good idea.
Scala has incredibly nice compiler messages and you can see Rust for an example of a language with complex types and short compile times.
These issues have _nothing_ to do with complicated type systems - you're projecting the failures of the C++ template system - failures which stem in fair part from the fact that it's not really a type system but simply a templater.
Finally, it's worth recognising that Scala goes to lengths to keep messy features inside their own compilation unit - for example, macros appear as functions to the outside and complex features such as implicit conversions must be explicitly imported for use.
I tried building our project in Go and Node.js explicitly to make it as easy as possible for people to contribute, irrespective of their background. It turned out that the additional complexity I had to pump into abstractions to make it happen made the code just as complex to understand.
It's quite possible that projects just have a natural complexity level and it's worth picking the language to match. There are certainly different times for different languages.
I'm quite sure the result will be quite different from what those kind of frameworks look like in other languages, but that could be interesting still.
One of the best examples of composability is the Reader and Writer interface. They're designed to operate on slices of bytes, so a package intended to read from a Reader can read from files, stdin, networks, sockets, and a myriad other systems with absolutely no changes to the package's code or its implementation.
{"purchaseType": "Rent","price": 0.99,"title": "inception"}
Here is an implementation in Haskell: {-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE OverloadedStrings #-}
import Data.Aeson
import GHC.Generics
import qualified Data.ByteString.Lazy as BL
data PurchaseType = Free | Rent | Buy | Subscriber deriving (Show, Generic)
instance FromJSON PurchaseType
instance ToJSON PurchaseType
data Media = Media { title :: String, price :: Float, purchaseType :: PurchaseType} deriving (Show, Generic)
instance FromJSON Media
instance ToJSON Media
jsonData = "{\"title\": \"inception\", \"price\": 0.99, \"purchaseType\": \"Rent\"}"
main = print $ (decode jsonData :: Maybe Media)
-- running main gets:
-- λ> main
-- Just (Media {title = "inception", price = 0.99, purchaseType = Rent})
EDIT: Spec Change, boss wants an order confirmation message! orderConfirmationMessage (Media mediaTitle _ Rent) = putStrLn ("Thanks for renting " ++ mediaTitle)
Then we recompile and... what's this? Main.hs:19:1-100: Warning: …
Pattern match(es) are non-exhaustive
In an equation for ‘orderConfirmationMessage’:
Patterns not matched:
Media _ _ Free
Media _ _ Buy
Media _ _ Subscriber
Good thing GHC had told us Free/Buy/Subscriber's needed messages instead of our boss! In fact, had I been using -Wall this would be a compile time error.Getting to the point, my real questions are:
1. What is Go's way of ensuring your function handles cases like this, or is there an idiomatic way of avoiding it?
2. How do you discern between MovieType's without resorting to just using Strings and compromising type safety?
package main
import (
"encoding/json"
"fmt"
)
type Media struct {
Title string
Price float64
PurchaseType string
}
func main() {
jsonData := []byte(`
[
{"purchaseType":"Rent","price":0.99,"title":"Inception"},
{"purchaseType":"Free","price":0.00,"title":"Johnny Mnemonic"},
{"purchaseType":"Buy","price":17.99,"title":"John Wick"}
]
`)
var media []Media
err := json.Unmarshal(jsonData, &media)
if err != nil {
fmt.Println("error: ", err)
}
fmt.Printf("%+v\n", media)
}
Output: $ go run main.go
[{Title:Inception Price:0.99 PurchaseType:Rent}
{Title:Johnny Mnemonic Price:0 PurchaseType:Free}
{Title:John Wick Price:17.99 PurchaseType:Buy}]
Edit: Regarding the MediaType: http://stackoverflow.com/questions/14426366/what-is-an-idiom... type PurchaseType byte
const (
Free PurchaseType = iota
Rent
Buy
)
func (t *PurchaseType) UnmarshalJSON(data []byte) error {
var s string
if err := json.Unmarshal(data, &s); err != nil {
return fmt.Errorf("purchase type should be a string, got %s", data)
}
have, ok := map[string]PurchaseType{"Free": Free, "Rent": Rent, "Buy": Buy}[s]
if !ok {
return fmt.Errorf("invalid purchase type %q", s)
}
*t = have
return nil
}
That's enough to give this output: [{Inception 0.99 Rent} {Johnny Mnemonic 0 Free} {John Wick 17.99 Buy}]
http://play.golang.org/p/dyNVlgmFtutl;dr The problem for me personally is when you start making functions based on the type of media and sacrifice type safety if MediaType is a string.
That is just a really big one for me I wanted to share and get others opinion on. I guess I just feel like a lot of people don't realize how much having that stringly typed hole means. Perhaps others just disagree.
I would love to hear a counter argument for why others don't think this matters.
switch (someEnum) {
case foo:
<something>
case bar:
<something>
default:
throw DeveloperScrewedUpException("Unknown enum val: " + someEnum)
}
...You know how often I've seen those exceptions? Never. Not once. I'm not saying it can't happen, and I'm not saying that I wouldn't want a compiler error to tell me I missed a value... but I am saying that it just doesn't actually happen all that often in my experience, especially with decent tests. And yes, I've worked on systems for many years where they've evolved and things have changed significantly, so it's not just that I've only worked on brand new projects.You may be confusing interfaces (which enforce type compatibility) and the empty interface{}, which is effectively a dynamic type in the Go world.
https://github.com/twitter/finagle/blob/master/finagle-core/...
https://github.com/twitter/finagle/blob/master/finagle-core/...
http://twitter.github.io/finagle/guide/Clients.html
A client is a layer of various components like load balancers and stats recorders, but they're also all configurable. Only using the expressiveness of scala could such a data structure be created to compose all of these pieces, yet still keep them modifiable and type-safe.
Writing in those other languages was indeed a hellish experience - it was very clear that they lacked the expressivity to model half of even just this very core piece.
This is something that keeps sending me back to Haskell, I'm glad to hear Scala applies as well.
I've been meaning to learn more Scala, is there any "Scala for Haskellers" literature you are aware of? I'm going to start searching for some, but you could know of one that doesn't come up in my search results.
Since I never spent time onboarding myself, I'm not sure I can be any help. :/
The docs website is amazingly good, though - the tutorial[2] covers most of the unusual-in-Scala bases very quickly.
[1]: http://www.scala-lang.org/docu/files/ScalaReference.pdf [2]: http://docs.scala-lang.org/tutorials/tour/tour-of-scala.html
We built a microservice architecture in Go at Hailo which runs approx 170 services. Abstracting core functionality into a 'framework' allowed developers to build and deploy services extremely quickly, and let the platform team get on with adding and improving core platform functionality, such as monitoring, instrumentation, tracing, provisioning, configuration etc etc.
One of the things I love about Go is that I don't have to learn all kinds of conceptually heavy frameworks to get real work done. I read the stdlib docs and get to coding.
I've also found that when I'm tempted to stray from Go idioms and do something too generically, I tend to get punished by the language. So I've learned to just suck it up and do everything the "Go way". I don't consider this a negative--rather that Go is just not very tolerant of other language styles. You have to accept this.
That's what I felt that overlapped with the GP's comments on composing complexity. It's not so much that you _can't_ implement multiple cases (not to the nth degree, just a handful), it's that the abstraction leaks painfully.
For me Go reminds me so much of Java 1. And it seems to be getting pulled by the community in the enterprise Java direction e.g. generics, annotations, dependency injection, broad frameworks and the simple, tightly focused tooling direction.
* Go had annotations since pretty much day 1. Look at the annotations for JSON serialization, for example.
* Generics is something that Go is probably not getting. It's just become a troll topic at this point since everything that could be said about this topic, has been said.
* Dependency injection is something that Go isn't getting. It's a Java solution for a Java problem. Create well-thought out code with clean interfaces and unit tests... problem solved.
* Broad frameworks: it's just not going to happen. As a lot of other commenters have said, Go just doesn't support the level of abstraction that you need to create a FactoryPatternPatternStrategy. And that is a good thing, in my opinion.
* Tooling: I have no idea what you mean really. Java's tooling is hardly "simple" or "tightly focused" (have you ever USED Maven?) and Go's community didn't "pull" the golang authors to create simple tools... they've been simple and focused since day one.
Request => Future[Response]
I don't know what the equivalent would be in Go but I can't imagine its any clearer than this.
type Service interface {
Handle(req Request) Response
}Then make Future generic so that you can use all the existing combinators out there, like `sequence` which turns `List[Future[Response]]` into a Future[List[Response]]`.
Careful implying that using futures and promises are incorrect unless you can prove that channels can do anything futures and promises can do while doing it better.
Do you have any examples?
And I don't think the problem domain is intractably complex; I think we have enough collective operational experience to have informed opinions, and I think Go's type system may be sufficiently sophisticated to encode those opinions.
My recommendation to the Gophers is to replicate OTP and definitely figure out dynamic linking. The criticism of the OP are legitimate.
Go has basically none of the mechanisms for sanely
creating composable complexity that Scala has. It makes
me really grossed out to think about something with the
complexity that Finagle exposes as a Go library. Go is
all about small, sturdy tools that work for most of the
cases most of the time and that compose well with each
other - IF - they are built into the standard library.
And if it's not, have fun spending your time writing
uni-typed interfaces for any kind of interop with
desired complexity. Go is great for writing dead simple
byte slingers, pipelines that will be rigid in the most
dynamic possibility, guns that shoot JS and interact
with services, etc. That's simply not Finagle.
A thousand times this.
Go has basically none of the mechanisms for sanely creating composable complexity that Scala has. It makes me really grossed out to think about something with the complexity that Finagle exposes as a Go library. Go is all about small, sturdy tools that work for most of the cases most of the time and that compose well with each other - IF - they are built into the standard library. And if it's not, have fun spending your time writing uni-typed interfaces for any kind of interop with desired complexity. Go is great for writing dead simple byte slingers, pipelines that will be rigid in the most dynamic possibility, guns that shoot JS and interact with services, etc. That's simply not Finagle.