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Re:First-Person Hyper-lapse Videos by msane on Sunday August 10, 2014 @08:02PM (#8161260)
If the MSR researchers are here -- I'm curious what does it look like when bordering hyperlapse with regular input? i.e., if there were a video consisting of input frames at the beginning and the end, with a stretch of hyperlapse in the middle, what does the transition look like? Does it need much smoothing?

Also you probably saw this over the past week: http://jtsingh.com/index.php?route=information/information&i... (disregarding the politics of that) Whatever he's doing (I assume a lot of manual work) it has a very similar effect and it has these beautiful transitions between speeds.

Amazing work and the videos are stunning.

Re:First-Person Hyper-lapse Videos by jkopf on Monday August 11, 2014 @03:01AM (#8162268)
Yes, I am here :-)

This would be possible. Although it would require providing some UI so the user could specify which parts should be sped up.

I've seen the Pjong Yang video, it is beautiful work. It requires very careful planning and shooting, and a lot of manual work to create such nice results. We're trying to make this easier for CASUAL, but it's still FAR away from the quality of professional hyperlapse.

Re:First-Person Hyper-lapse Videos by vanderZwan on Monday August 11, 2014 @07:46AM (#8162859)
Great, now we can ask you questions! :)

Some of the videos demonstrate unusual "popping" effects and deformations when standing still - especially notable in this video, top right, sixteen seconds in:

http://research.microsoft.com/en-us/um/redmond/projects/hype...

I understand how the extreme situation of climbing is a challenge, but what is it about standing still that causes this? Do you have any thoughts on how you might tackle this problem in future work? (although it appears you already combine an amazing breadth of techniques, so I'm not sure how many options you haven't looked at)

Re:First-Person Hyper-lapse Videos by msane on Monday August 11, 2014 @04:49PM (#8165214)
It would be cool to mark segments for different speeds of hyperlapse, or normal input. Thinking about that I see what you are saying about a casual product. Anything beyond a uniform render becomes complicated. People would want to tweak the knobs and see the results, so possibly a faster "preview" algo that allows you to see the timings. Or a feature to quickly render just the (t-N, t+N) around the borders.
Re:First-Person Hyper-lapse Videos by jclarkcom on Monday August 11, 2014 @03:01AM (#8162267)
The authors are at Siggraph in Vancouver this week, just saw them today. Likely they are too busy to read this thread today or tomorrow.