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Re:First-Person Hyper-lapse Videos by readerrrr on Sunday August 10, 2014 @05:33PM (#8160816)
Great results but looks expensive. I wonder how many minutes of processing per minute of video.
Re:First-Person Hyper-lapse Videos by sambodanis on Sunday August 10, 2014 @05:55PM (#8160884)
From the paper listed on the page it looks like it takes about 305 hours to process a 10 minute video. The vast majority of that is during the "source selection" phase which takes 1 minute per frame of video.
Re:First-Person Hyper-lapse Videos by jkopf on Monday August 11, 2014 @03:05AM (#8162278)
We've already managed to dramatically reduce the processing time compared to the numbers reported in the paper.

It'll still be slow (a couple hours for a 10 min video) but running on a singe standard PC (with GPU).

Re:First-Person Hyper-lapse Videos by sp332 on Monday August 11, 2014 @02:59PM (#8164665)
It looks like after the frame-selection step, the rest of the process never refers to the discarded frames. Is that right? Do you think making the frames available for blending in the later steps would results in smoother blends?
Re:First-Person Hyper-lapse Videos by forrestthewoods on Sunday August 10, 2014 @06:21PM (#8160953)
Prediction: When Microsoft releases this as an app it will be heavily leveraged with Azure to create fast results. Especially if the bulk of the work is in the source selection which, I believe, can be easily done in parallel.
Re:First-Person Hyper-lapse Videos by Locke1689 on Sunday August 10, 2014 @06:53PM (#8161056)
Throw a couple engineers solely at optimizing perf and I'm sure it could be brought down.
Re:First-Person Hyper-lapse Videos by kristofferR on Sunday August 10, 2014 @11:58PM (#8161873)
Yeah, they say so themselves in the paper:

> "In this work, we were more interested in building a proof- of-concept system rather than optimizing for performance. As a result, our current implementation is slow. It is difficult to measure the exact timings, as we distributed parts of the SfM reconstruction and source selection to multiple machines on a cluster. Table 2 lists an informal summary of our computation times. We expect that substantial speedups are possible by replacing the incremental SfM reconstruction with a real-time SLAM system [Klein and Murray 2009], and finding a faster heuristic for preventing selecting of oc- cluded scene parts in the source selection. We leave these speed-ups to future work."

Re:First-Person Hyper-lapse Videos by pavel_lishin on Sunday August 10, 2014 @06:09PM (#8160926)
Ouch. I'll be going on a long bike ride in a month, and I was wondering if I could generate a hyperlapse of it... but it's going to be at least four hours, which doesn't bode well.
Re:First-Person Hyper-lapse Videos by jfoutz on Sunday August 10, 2014 @07:40PM (#8161202)
Back of the envelope, i get 7680 frames to process, one minute each which is just under $1300 for a medium windows azure instance. Not cheap, but probably doable. I'd bet you could spend a few hours fiddling with large memory instances versus medium, and find a sweet spot.

Set aside $50-100 a month, it'll probably be a lot cheaper in a year. (assuming optimizations and cheaper cloud services)

Re:First-Person Hyper-lapse Videos by estebank on Monday August 11, 2014 @06:54AM (#8162765)
Or you could just buy a computer and stick it in a corner running 24-7. After it has finished selecting/rendering, you have both a video and a computer you can use afterwards.
Re:First-Person Hyper-lapse Videos by pavel_lishin on Monday August 11, 2014 @10:09AM (#8163284)
Yeah, I'm more likely to go with this option, rather than spend over a grand on a video that may end up looking like crap anyway.
Re:First-Person Hyper-lapse Videos by wierdaaron on Sunday August 10, 2014 @06:07PM (#8160921)
Sounds like something that would be good for a cloud service to provide. Upload your video and let their farm of tuned servers churn on it for a while.
Re:First-Person Hyper-lapse Videos by iamshs on Sunday August 10, 2014 @06:18PM (#8160944)
With an option to host it too, considering they can provide higher bitrates:- https://news.ycombinator.com/item?id=8160890

Upload video, generate hyperlapse, generate a URL and view the higher bitrate video on iPhone, Android or Windows. Considering GoPro/Drone videos generate lots of interest, this will be a very highly useful service.

Re:First-Person Hyper-lapse Videos by oliwarner on Sunday August 10, 2014 @05:48PM (#8160865)
But still cheaper than the specialist hardware and its operator... Probably.