Re:Babylon.js: Framework for building 3D games with HTML 5 a...
by davrous on Thursday May 15, 2014 @07:33AM
(#7748839)
Hi! To avoid having too long loading time, we have the support for incremental loading. But we definitely need to work on optimizing the size of our scene format also.
Re:Babylon.js: Framework for building 3D games with HTML 5 a...
by davrous on Thursday May 15, 2014 @12:28PM
(#7750460)
Yes, I am. :)
We have great things coming on babylon.js in the next days. It's mainly a personal project we have as a small team with David Catuhe, Michel Rousseau and Pierre Lagarde. We have great feedbacks so far!
Re:Babylon.js: Framework for building 3D games with HTML 5 a...
by phpnode on Thursday May 15, 2014 @05:51AM
(#7748583)
demos look quite nice but wow they take a long time to load, took about 5 minutes to download 50mb for a short scene, makes me wonder if download times are going to be a limiting factor in webgl games.
http://blogs.msdn.com/b/davrous/archive/2014/02/19/coding4fu...
I thought it was weird that i didn't found any links to babylonjs here :)
Seems like a great framework!
We have great things coming on babylon.js in the next days. It's mainly a personal project we have as a small team with David Catuhe, Michel Rousseau and Pierre Lagarde. We have great feedbacks so far!
Maybe needs a warning label for slightly older systems.
Once it's loaded, it should be faster to reload as we've implemented support for offline via IndexedDB.