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Re:Babylon.js: Framework for building 3D games with HTML 5 a... by davrous on Thursday May 15, 2014 @07:33AM (#7748839)
Hi! To avoid having too long loading time, we have the support for incremental loading. But we definitely need to work on optimizing the size of our scene format also.
Re:Babylon.js: Framework for building 3D games with HTML 5 a... by NicoJuicy on Thursday May 15, 2014 @07:35AM (#7748845)
You are one of the developers of BabylonJS? I saw an article based on babylon because on Coding4Fun :)

http://blogs.msdn.com/b/davrous/archive/2014/02/19/coding4fu...

I thought it was weird that i didn't found any links to babylonjs here :)

Seems like a great framework!

Re:Babylon.js: Framework for building 3D games with HTML 5 a... by davrous on Thursday May 15, 2014 @12:28PM (#7750460)
Yes, I am. :)

We have great things coming on babylon.js in the next days. It's mainly a personal project we have as a small team with David Catuhe, Michel Rousseau and Pierre Lagarde. We have great feedbacks so far!

Re:Babylon.js: Framework for building 3D games with HTML 5 a... by smithy44 on Thursday May 15, 2014 @08:49AM (#7749073)
The robot demo was nice but it took out the browser.. visually scrambled everything.

Maybe needs a warning label for slightly older systems.