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deltakosh

Re:Babylon.js v8.0 Is Out on Thursday March 27, 2025 @04:24PM (#43497767)
We are pleased to announce that web rendering just hit the accelerator! Introducing the release of Babylon.js 8.0!!
Re: on Thursday March 27, 2025 @04:19PM (#43497716)
We are pleased to announce that web rendering just hit the accelerator!

Introducing the release of Babylon.js 8.0!!

Re:Babylon 7.0 Is Out on Thursday March 28, 2024 @04:43PM (#39857083)
Discover the new features we added for Babylon.js (including global illumination, gerometry nodes and far more!)
Re:Three.js editor on Monday January 02, 2017 @09:05PM (#13306100)
Just pushed an update to remove the string concat. No evidence of broken cache as all references to activeTextureCache use texture channel index.
Re:Three.js editor on Monday January 02, 2017 @09:03PM (#13306094)
Re:Three.js editor on Monday January 02, 2017 @09:00PM (#13306084)
For isReady: you can set material.checkReadyOnlyOnce
Really sorry about that. Our blog platform is a crap. You can directly go to www.vorlonjs.com for more info and better web site:)
Can you please try a npm install at the root folder level?
LOL <Spoiler alert> I still think vorlons were here to help before moving to the next level at the very end, leaving the young races driving the galaxy
I LOVE THE IDEA:) I'll try to do that in a future release! Definitely
We are sorry for the loading times, we have a lot of people on the site (Running on my own computer)
Excellent!
Version 1.2 is out :) [disclaimer: I'm the author^^] Major rework of the API to remove GC pressure New 3D charting demo
Blender export supports objects animations
The next version (1.2) will remove the pressure on GC by using in place operator and by reusing more entities