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Re:Win $10,000 by creating a race car bot in haskell, scala ... by mikko-apo on Monday March 31, 2014 @08:17AM (#7500908)
Hi!

Very good question :) The message protocol is synchronized because of latency. When the developers test their bots against the game servers, the server allows long response times. When automated races are run in the cloud (with low latency), the response times need to be more strict.

Re:Win $10,000 by creating a race car bot in haskell, scala ... by mcv on Monday March 31, 2014 @08:25AM (#7500936)
Can you test your own bots? As far as I can tell, the rules only specify that they're automatically tested daily. I'd like the ability to test whenever I need to.
Re:Win $10,000 by creating a race car bot in haskell, scala ... by mikko-apo on Monday March 31, 2014 @08:44AM (#7501036)
Yes, we'll provide test game servers that you can use.
Re:Win $10,000 by creating a race car bot in haskell, scala ... by mcv on Monday March 31, 2014 @09:16AM (#7501208)
Are there limits to how much you can use them? Suppose I want to use AI techniques that require tons of tests to be run. Is that okay?
Re:Win $10,000 by creating a race car bot in haskell, scala ... by mikko-apo on Tuesday April 01, 2014 @01:59PM (#7510302)
Unfortunately due budget constraints we can't allow unlimited access to test game servers. Do you have an estimate on how many rounds would you need to evolve the algorithm enough?
Re:Win $10,000 by creating a race car bot in haskell, scala ... by aerique on Friday April 04, 2014 @03:51AM (#7529905)
The Google AI challenges allowed one to run a game server locally so testing was only limited by one's own resources. (A bot made using genetic programming did pretty well: http://planetwars.aichallenge.org/profile.php?user_id=4038)
Re:Win $10,000 by creating a race car bot in haskell, scala ... by mcv on Wednesday April 02, 2014 @04:33PM (#7518799)
No idea. I have no idea how complex the simulation is going to be. How about a simple version that can be run locally?
Re:Win $10,000 by creating a race car bot in haskell, scala ... by mikko-apo on Sunday April 06, 2014 @09:12AM (#7540805)
I would image the complexity being really high because the game is about racing against other AIs. What do you think?

And I'm afraid local versions are out because:

1. players would reverse engineer the server's simulation code

2. we don't want to give access to other team's bots

Re:Win $10,000 by creating a race car bot in haskell, scala ... by SixSigma on Tuesday April 01, 2014 @04:41AM (#7506862)
Couldn't you record the received messages and replay them?
Re:Win $10,000 by creating a race car bot in haskell, scala ... by mcv on Tuesday April 01, 2014 @07:31AM (#7507326)
I don't see what use that would be. If the test server was a simple data repository, it would be useless for testing algorithms.
Re:Win $10,000 by creating a race car bot in haskell, scala ... by d_theorist on Monday March 31, 2014 @12:10PM (#7502321)
I would like to know the answer to this.