Re:Win $10,000 by creating a race car bot in haskell, scala ...
by mikko-apo on Tuesday April 01, 2014 @01:59PM
(#7510302)
Unfortunately due budget constraints we can't allow unlimited access to test game servers. Do you have an estimate on how many rounds would you need to evolve the algorithm enough?
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Re:Win $10,000 by creating a race car bot in haskell, scala ...
by aerique on Friday April 04, 2014 @03:51AM
(#7529905)
The Google AI challenges allowed one to run a game server locally so testing was only limited by one's own resources. (A bot made using genetic programming did pretty well: http://planetwars.aichallenge.org/profile.php?user_id=4038)
Re:Win $10,000 by creating a race car bot in haskell, scala ...
by mcv on Wednesday April 02, 2014 @04:33PM
(#7518799)
No idea. I have no idea how complex the simulation is going to be. How about a simple version that can be run locally?
Re:Win $10,000 by creating a race car bot in haskell, scala ...
by mikko-apo on Sunday April 06, 2014 @09:12AM
(#7540805)
I would image the complexity being really high because the game is about racing against other AIs. What do you think?
And I'm afraid local versions are out because:
1. players would reverse engineer the server's simulation code
2. we don't want to give access to other team's bots