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Re:Win $10,000 by creating a race car bot in haskell, scala ... by mikko-apo on Tuesday April 01, 2014 @01:59PM (#7510302)
Unfortunately due budget constraints we can't allow unlimited access to test game servers. Do you have an estimate on how many rounds would you need to evolve the algorithm enough?
Re:Win $10,000 by creating a race car bot in haskell, scala ... by aerique on Friday April 04, 2014 @03:51AM (#7529905)
The Google AI challenges allowed one to run a game server locally so testing was only limited by one's own resources. (A bot made using genetic programming did pretty well: http://planetwars.aichallenge.org/profile.php?user_id=4038)
Re:Win $10,000 by creating a race car bot in haskell, scala ... by mcv on Wednesday April 02, 2014 @04:33PM (#7518799)
No idea. I have no idea how complex the simulation is going to be. How about a simple version that can be run locally?
Re:Win $10,000 by creating a race car bot in haskell, scala ... by mikko-apo on Sunday April 06, 2014 @09:12AM (#7540805)
I would image the complexity being really high because the game is about racing against other AIs. What do you think?

And I'm afraid local versions are out because:

1. players would reverse engineer the server's simulation code

2. we don't want to give access to other team's bots