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Re:Facebook acquires Oculus VR by s3r3nity on Tuesday March 25, 2014 @05:59PM (#7469435)
>I am shattered right now.

Oh come on -- this is just ridiculous. They (Oculus) now have many many more times the resources at their disposal than before to make countless imaginative projects.

I know i'll get down votes for saying this, but if Google was the buyer, there would be much more positive comments here. Use some rational analysis here, folks.

Re:Facebook acquires Oculus VR by incision on Tuesday March 25, 2014 @06:14PM (#7469564)
>"Oh come on -- this is just ridiculous. They (Oculus) now have many many more times the resources at their disposal than before to make countless imaginative projects."

Honest question, do you have anything to base this idea that of "many many more times the resources" on? Have any companies been acquired by FB and immediately gone about pushing the envelope in ways that don't strictly line up the existing business of FB?

I think the concern here is entirely justified.

The Rift is a breakthrough product made possible by people who believed enough to back it via Kickstarter. Once delivered the community set about creating a whole range of wild stuff and general made those creations freely available.

Nobody wants to see their creativity hindered by some new corporate developer standards or restricted to distribution through something that sits behind a Facebook login.

Personally, I want the Rift to let me walk on the surface of the sun not allow me the privilege of paying a Facbook/NBA partnership for artificially scarce virtual "courtside" seats to a game.

Re:Facebook acquires Oculus VR by debt on Tuesday March 25, 2014 @06:25PM (#7469660)
Instagram has been allowed to go at their own pace since they've been acquired. Parse, also, has essentially gone on it's own and created things at it's own pace. It seems they're having the same attitude with Whatsapp. I assume, especially with Carmack coming over, that FB will be extremely hands-off with the base technology behind the rift.

Facebook is an engineering company; in the way it's run and with what it pushes out to consumers. It's a flat organization essentially run by engineers I mean shit, the CEO built the original product. The Rift under Facebook, I guarantee you, will be the best VR product in the market in five years; which would be much faster than the decade and half it would've taken on their own. Speculation I know, but again with the way Facebook is run, it seems that this acquisition will only expedite the awesomeness-that-is-to-come.

Re:Facebook acquires Oculus VR by hack_edu on Tuesday March 25, 2014 @06:40PM (#7469767)
Yes, but Instagram and Parse are services that fall within Facebook's major product area and have teams with related experience to Facebook's daily operations. Oculus is not a service, just a technology; one that has no relation (nor clear route to one) to any Facebook-held product.
Re:Facebook acquires Oculus VR by froo on Tuesday March 25, 2014 @06:55PM (#7469875)
> Oculus is not a service, just a technology; one that has no relation (nor clear route to one) to any Facebook-held product.

Exactly. This is what diversification is all about.

At it's core, Facebook is now a public technology company, which means that creating value for its shareholders is it's primary focus.

Buying something that looks like it might be a big deal before it becomes a big deal is doing that. Killing it before it has a chance to become big, especially since it has no "relation to any Facebook-held product" (thus it's not competing) is definitely not in their best interest.

Re:Facebook acquires Oculus VR by bradgessler on Tuesday March 25, 2014 @09:49PM (#7470981)
I think most of us really wanted Oculus to be an insanely great technology, not Facebook's "diversification strategy".
Re:Facebook acquires Oculus VR by AznHisoka on Tuesday March 25, 2014 @11:20PM (#7471355)
exactly. FB has experience with stuffing LOLCat pics in your FB feed. Not innovative tech.
Re:Facebook acquires Oculus VR by xerophtye on Wednesday March 26, 2014 @01:24AM (#7471767)
>FB has experience with stuffing LOLCat pics in your FB feed

Seriously? Are you really saying that it's FB's evil plan to stuff cat pictures in your pictures? And not the fualt of those with whom you connect on FB?

It's rather sad how so many people just think of FB as a "website" and not realize the truly innovative efforts they must go through to keep it running as such a massive scale. Not to mention, they built their own servers and pushed initiatives to help the whole industry set up proper infrastructures to achieve massive scale

Re:Facebook acquires Oculus VR by sentenza on Wednesday March 26, 2014 @05:03AM (#7472288)
It's also weird how many don't see the big white elephant in the room: People hate Facebook. For about 3-4 months now, whenever I talk to a non-techie and Facebook comes up _they_ start complaining and telling me how they're trying to get away from it. They even mention other services that are connected with Facebook (Instagram, What's App)!

Is this happening only here in Germany? I was definitely surprised to be back in "the mainstream".

Re:Facebook acquires Oculus VR by s3r3nity on Wednesday March 26, 2014 @07:55AM (#7472775)
There could be multiple interpretations:

1) People hate Facebook in the same way I hate cheesecake: Facebook does such a good job at hooking me in and spending so much time reading content that it's a delicious evil. I hate how cheesecake makes it so irresistible and would like to eat less of it, but that doesn't make cheesecake bad per se. =)

2) Not everyone does hate Facebook, it's just the Yelp effect: you're more likely to hear about how someone hating on something MUCH MORE than you are likely to hear about someone loving (hell, even just _liking_) a product/service/etc. My buddies and I connect on FB messenger all the time and find it convenient, but we're not going to rave about it on all comment boards, Reddit, etc.

(Sidebar: I find that it's more of the exception, rather than the rule, when the Yelp effect is broken. For example, Evernote made a killing off primarily word of mouth in its early development, and people rave about it everywhere.)

Re:Facebook acquires Oculus VR by threeseed on Wednesday March 26, 2014 @05:58PM (#7476940)
> People hate Facebook

This is complete and utter nonsense.

People would not be using the site if they did.

Re:Facebook acquires Oculus VR by libraryatnight on Thursday March 27, 2014 @10:46AM (#7480684)
I haven't had a facebook account in some time, but when I did I hated it. I used it because there was this fear that I'd miss something, I'd be left out of some loop.Once I left, I realized that was nonsense, the people who mattered text, call, or email me.

My dad hates facebook, but he uses it because there's some family and friends on there that make him feel obligated to stick around.

Breaking away is easier than it seems at first, but there are plenty of people who dislike facebook who still use it.

Re:Facebook acquires Oculus VR by PavlovsCat on Wednesday March 26, 2014 @07:00AM (#7472628)
> Are you really saying that it's FB's evil plan to stuff cat pictures in your pictures?

No, FB's needy plan is to act as middleman for stuff people are doing already. If Zuckerberg had his way, checking Facebook would be the first and the last thing everybody on the planet does after waking up and before going to bed. Why and what for they're checking does not even enter the picture, it's irrelevant, mere details. Facebook shares that disease with Google, Apple and Microsoft, and probably others as well.

> Not to mention, they built their own servers and pushed initiatives to help the whole industry set up proper infrastructures to achieve massive scale

AKA disrupting what's good about the web and replacing it with centralized silos. Who needs little shops in inner cities, not to mention public parks and wilderness... let's all just go to the mall, and stay there forever. Again, Facebook didn't start that particular fire, but it certainly loves to help keep it going.

I'm sure what Jack the Ripper did was technically challenging, too. And no, I'm not comparing Facebook with a murderer, at least not first and foremost: I'm saying that something is complicated doesn't automatically make it worthwhile or laudable. What someone is doing, and why they're doing it, matters as well.

Re:Facebook acquires Oculus VR by 72deluxe on Wednesday March 26, 2014 @05:22AM (#7472337)
They have done some really interesting stuff. BUT! It is still just a website. Of all the over 200 million top level domains, everyone goes nuts of 2 of them: Facebook and Twitter.

They are just websites. Are they the pinnacle of human achievement?

Re:Facebook acquires Oculus VR by falconfunction on Saturday March 29, 2014 @10:51PM (#7494982)
their intentions are held in as high regards as their technical decisions
Re:Facebook acquires Oculus VR by karangoeluw on Tuesday March 25, 2014 @11:51PM (#7471466)
Define "Not innovative tech"
Re:Facebook acquires Oculus VR by hueving on Wednesday March 26, 2014 @12:15AM (#7471551)
Did he not just say, "stuffing lolcats into your feed?"
Re:Facebook acquires Oculus VR by cheald on Wednesday March 26, 2014 @01:28AM (#7471782)
I'm not much a fan of Facebook, but it's only fair to give them credit where credit is due - things like Cassandra, HHVM/Hack, and React are all pretty important technologies, and their datacenter needs mean they've built an internal competency for hardware, too.

I don't think this move makes obvious sense, but Facebook The Company (as opposed to Facebook The Product) is more than just an RSS feed of lolcats.

Re:Facebook acquires Oculus VR by virgil_disgr4ce on Wednesday March 26, 2014 @10:52AM (#7473777)
Well... those are not mutually exclusive, as far as I can tell.
Re:Facebook acquires Oculus VR by bduerst on Tuesday March 25, 2014 @08:00PM (#7470319)
>Diversification

Conglomerates have some of the thinnest margins across many industries.

Jumping into the electronic devices industry with a product that hasn't even hit market yet is a bad gamble, especially since a dedicated electronics manufacturer (Sony) is going to release the same product but with an already dedicated market (Playstation).

It would have been better to wait until OR released, because then early adopters would have demonstrated if it is a viable product.

Re:Facebook acquires Oculus VR by maldeh on Thursday March 27, 2014 @06:58AM (#7479584)
Fair point. It definitely looks like an emotional purchase in a tough market. They're already getting creamed for it in the stock market [1]

The way things look, this is largely a win for Oculus for finding a big backer, and a risky gamble for facebook.

I think it's good that FB's putting some faith in a great team and product all the same

-- [1] http://www.marketwatch.com/story/facebook-shares-drop-more-t...

Re:Facebook acquires Oculus VR by jcnnghm on Wednesday March 26, 2014 @12:20PM (#7474447)
Diversification at the corporate level isn't a good idea. Investors typically demand a discount (the conglomerate discount) for diversified corporations because they can easily diversify themselves by holding a variety of securities. Imagine an investor that values social networks highly, but who doesn't care for VR. They'll view this as a distraction from the core business, leading to a discount of the core business and an even greater discount of the VR portion. Diversification makes companies harder to analyze and reduces management focus, and has the tendency to depress both earnings and value.

There are some exceptions around market inefficiency, for example in the case of emerging markets where companies are difficult to manage and finance, but those are becoming less common, not more. I think there may be an argument that the market inefficiency caused by the extra reporting requirements imposed by SOX is causing more companies to go public by way of acquisition instead of IPO, but I haven't really seen clear data on that point.

Re:Facebook acquires Oculus VR by nightski on Tuesday March 25, 2014 @07:50PM (#7470257)
Publicly held companies often do things that lack vision and do not serve their best interest.
Re:Facebook acquires Oculus VR by lem72 on Tuesday March 25, 2014 @06:56PM (#7469880)
Oh come on. I can think of a hundred applications Facebook could use the technology for and I am not a smart man. Just because Facebook does a few things well doesn't mean they can't... you know... grow and adapt with new technology. Facebook as a whole is probably a lot smarter than you and wouldn't spend 2 billion dollars on something without a "clear" route.
Re:Facebook acquires Oculus VR by hack_edu on Tuesday March 25, 2014 @07:06PM (#7469960)
Who couldn't think of a hundred applications you could apply Oculus to any product out there? That's why people get so excited about it!

My point is that its unfair to compare the acquisitions listed above to Oculus simply because it of sticker-price or being so high profile. Oculus is a consumer device, a market that Facebook has tried numerous times and ran screaming from numerous times. Can they do it right? I'm sure they can. Is Oculus the right choice to start? Not my call. But is Oculus a web service? No. Does Oculus, company or product, relate at all to Facebook's product line? Not really. Did Instagram and Parse? Yes. Full stop.

Re:Facebook acquires Oculus VR by debt on Tuesday March 25, 2014 @07:03PM (#7469937)
I believe this acquisition was also a play to acquire more engineering talent. Through this acquisition they acquired John Carmack which is a fairly famous engineer amongst the tech community. That component alone strikes me as an incredibly awesome PR move in terms of recruitment.

As far as I'm concerned Facebook is the only competitor to Google at this point. Facebook is just trying to keep pace. I assume they're going to do many awesome things in the near future that aren't necessarily aligned with their current business model in order to keep up that pace.

Re:Facebook acquires Oculus VR by cwyers on Tuesday March 25, 2014 @07:30PM (#7470118)
Carmack left iD because they wouldn't let him work on the sort of stuff he wanted to work on. I see no reason he'd stick around Faceulus as an acquihire; if he's working at Facebook in the future, it's because they're letting Oculus do what it was doing when Facebook bought it.
Re:Facebook acquires Oculus VR by wavefunction on Tuesday March 25, 2014 @08:02PM (#7470327)
@ hack_edu

Contracts can be broken. I really doubt John Carmack has to do anything he doesn't want to do. It will be the canary in the coalmine as far as whether I purchase an Oculus HMD when they release.

I do hate this "winner-take-all" situation where a few tech companies in the US acquire every single cutting edge company.

Re:Facebook acquires Oculus VR by beedogs on Tuesday March 25, 2014 @10:33PM (#7471190)
An effective FTC and more widespread use of the Sherman act would be nice in the US.
Re:Facebook acquires Oculus VR by stefan_kendall3 on Wednesday March 26, 2014 @08:06AM (#7472818)
This would destroy most of the business models of most of the companies on this website.

I fail to see how a social media company buying a headset manufacturer would even hint at anti-trust.

Re:Facebook acquires Oculus VR by hack_edu on Tuesday March 25, 2014 @07:35PM (#7470147)
> if he's working at Facebook in the future

... beyond what's required by contract

Re:Facebook acquires Oculus VR by s3r3nity on Tuesday March 25, 2014 @09:34PM (#7470908)
>Facebook is the only competitor to Google at this point

I wouldn't discount some of the recent moves my Microsoft and its new CEO -- they seem like they're moving fast and trying to become the old MSFT we used to love (or at least I used to.)

Never count Bing out of the fight =)

Re:Facebook acquires Oculus VR by just_for_moment on Wednesday March 26, 2014 @02:05AM (#7471870)
Look at the market. Don't you see it's counter-move to Google Glass?
Re:Facebook acquires Oculus VR by bp_ on Wednesday March 26, 2014 @11:56AM (#7474248)
No. Even if they both have monitors that move with your head, they are very, very different products. One's a head-attached smartwatch. Another's a presence creator.
Re:Facebook acquires Oculus VR by krisgenre on Wednesday March 26, 2014 @03:01AM (#7472018)
No relation? I can clearly see a Virtual Social Network :)
Re:Facebook acquires Oculus VR by amitagrawal on Wednesday March 26, 2014 @12:48PM (#7474632)
Maybe the only thing common between Instagram and Oculus is the investor (Andreessen) and the acquirer (FB)..oh and that Mark Andreessen was a board member during both the acquisitions!
Re:Facebook acquires Oculus VR by jmspring on Wednesday March 26, 2014 @01:04AM (#7471711)
"Facebook is an engineering company"

Keep telling yourself that. They've released some interesting tech, yes, but an engineering company? No. Neither is google.

Re:Facebook acquires Oculus VR by 72deluxe on Wednesday March 26, 2014 @05:25AM (#7472345)
They're software companies. Some people don't see writing software as engineering. I write software daily and I wouldn't call myself an engineer. The guys I work with who design electrical circuitry and my dad who worked on engine mountings and vehicle components - I would call them engineers.

Perhaps Google and Facebook should be software companies with an advertising edge?

Re:Facebook acquires Oculus VR by matteyes on Wednesday March 26, 2014 @10:56AM (#7473809)
Facebook is an advertising company with a software edge. They make something like 90% of their money selling media space. The Facebook "product" is, now, nearly indistinguishable from a marketing gimmick. The real product is the users, access to which they sell for their profits.
Re:Facebook acquires Oculus VR by XorNot on Wednesday March 26, 2014 @05:04PM (#7476647)
The same could be said of Google.
Re:Facebook acquires Oculus VR by moskie on Tuesday March 25, 2014 @06:27PM (#7469680)
> Have any companies been acquired by FB and immediately gone about pushing the envelope in ways that don't strictly line up the existing business of FB?

I'm not sure how many examples are out there, but I continually have to remind myself that Facebook owns Instagram. The product hasn't really suffered, at least for no reasons I would directly associate with them being bought out by FB.

I say this as someone who is also really disappointed that Oculus is now owned by FB. But I'll give it a chance. If they still produce something awesome that isn't tainted by FB crap, I'll use it.

Re:Facebook acquires Oculus VR by NoodleIncident on Tuesday March 25, 2014 @09:59PM (#7471032)
I thought that a big effect of the InstaBook deal was that FB got access to every image on the site, after an opt-out period, to use in advertisements as they please.
Re:Facebook acquires Oculus VR by s3r3nity on Tuesday March 25, 2014 @06:20PM (#7469624)
I don't work for FB so I don't know the full details of all their acquisitions, but I would look to the success of a company like, say, Parse for what potential could lie here.
Re:Facebook acquires Oculus VR by elwell on Tuesday March 25, 2014 @06:49PM (#7469826)
> Oculus will continue operating independently within Facebook to achieve this.
Re:Facebook acquires Oculus VR by Chirael on Wednesday March 26, 2014 @09:52AM (#7473301)
That type of thing is standard wording in an acquisition announcement - it's pretty boilerplate.

While it's possible we'll be pleasantly surprised, the history of small, innovative companies being acquired by much bigger companies does not /generally/ bode well for the smaller companies & their products.

If the Oculus product(s) is successful in any way, it would only be natural for FB to want some kind of hooks/integration, as just another surface area to push their brand/strategy/etc. Just like Google pushed "Plus" into everything regardless of whether it was really a good fit, because the parent corp is the owner/master and the subsidiary (or internal group) has to serve the strategies of its owner. It's not necessarily bad, it's just expected.

Maybe if FB weren't a public company we might expect them to be able to have a bit more of a hands-off approach, but since going public I'd say it's "unlikely".

Re:Facebook acquires Oculus VR by pfraze on Tuesday March 25, 2014 @06:08PM (#7469511)
It's not ridiculous - at all. Facebook is the kind of company that wants to control their market and their platform. The Oculus Rift was an exciting piece of tech that was untied to any platform, giving an open opportunity for software developers to explore VRUI. Now, it gives Facebook the opportunity to explore VRUI.

Of course, I'm afraid they're going to tie the hardware to their awful, invasive Web platform. I'd be upset if it were Google, but Facebook is about as bottom-of-the-ethical-barrel as it gets.

Re:Facebook acquires Oculus VR by Florin_Andrei on Tuesday March 25, 2014 @06:27PM (#7469683)
Well, not sure if bottom of the ethical barrel, necessarily.

It's just that their (creativity, intelligence, innovation, drivers of progress) / (cash they own) ratio is mindblowingly low. And this is due to both the denominator and the numerator sides.

Facebook is the new Microsoft, basically. Low on creativity and innovation, high on cash, riding to success a huge wave of demand that would have carried anybody else who just happened to be there at the right time.

Re:Facebook acquires Oculus VR by s3r3nity on Tuesday March 25, 2014 @06:16PM (#7469585)
> bottom-of-the-ethical-barrel

Again, this is silly sensationalist thinking -- companies aren't people capable of "good" or "evil" choices. If they were, I'd note that Facebook was one of the only companies NOT conspiring to deflate the wages of half of the people that visit this site.

(Note: I don't work for FB -- I just rail against silly hyperbolic thinking.)

Re:Facebook acquires Oculus VR by vacri on Tuesday March 25, 2014 @06:31PM (#7469710)
companies aren't people capable of "good" or "evil" choices

Their directors certainly are. A friend's mother works in a high-level consultancy that is known for turning down lucrative-but-unethical projects. I've worked in a company where the CEO would always try to find a win-win, even if it cost the company financially. I've also worked in a company where the CEO/majority owner vociferously abused the directors when he wasn't allowed a vote when they were voting on his own payrise (the directors saying that it was illegal to do so). That company also played a lot of three-card monte with FDA auditors.

Companies can behave ethically; just because they're not an organism doesn't mean that they're not under the control of something that can make those decisions. A car is just a lump of matter. Can't do anything by itself. But stick a human into it, and it can do all sorts of things, from the mundane (collecting groceries) to the charitable (distributing meals) to the unethical (hit-and-run). A company is the same.

Add into this that Facebook has been shown to be openly selling fraudulent products, and it doesn't make it sound like Facebook is the innocent you're implying. Crack open youtube and search for 'veritasium facebook', there are a couple of videos - Facebook is essentially selling advertising with fake impressions.

Re:Facebook acquires Oculus VR by DerpDerpDerp on Tuesday March 25, 2014 @06:23PM (#7469640)
Groups of people are capable of collectively "good" or "evil" choices, and we often regard collective decisions in moral terms.

I'd argue that Facebook has made a lot of decisions that exploit users in pursuit of making more money and acquiring more personal data -- and that we don't have to be happy a technology platform with a lot of promise is now tied to a company with a record of making such decisions.

I won't welcome a Facebook platform in to my life the same way I would a standalone piece of technology, precisely because of the kind of decisions made by Facebook.

Re:Facebook acquires Oculus VR by pfraze on Tuesday March 25, 2014 @06:25PM (#7469663)
I normally agree with you, but I really believe Facebook's model - hosting people's personal life in a corporate database - is wrong, flatly wrong. It'd be wrong for anybody, but they're the most active pushers. Friend lists, personal photos, relationships, messages, even though users gave them up freely, it was wrong to take them.

IT ethics means that you use your expertise to actively protect sensitive information. They don't do that, and there can be / will be / are consequences. If anybody could have pushed an effective self-hosting platform, it's them, but they haven't.

They are at the bottom of the ethical barrel.

Re:Facebook acquires Oculus VR by jaegerpicker on Wednesday March 26, 2014 @10:40AM (#7473676)
While I tend to agree with your ethical stand point, I think it's unfair to blame them for not pushing a self hosting platform. Without first gathering the personal info of the users they would never had the clout to push anything. They had to obtain a large level of popularity in order to push anything.
Re:Facebook acquires Oculus VR by pfraze on Wednesday March 26, 2014 @10:48AM (#7473746)
That's a fair point - think of all the attempts to displace them (cough diaspora). But that's also why the onus falls onto them now, right?
Re:Facebook acquires Oculus VR by arg01 on Tuesday March 25, 2014 @08:08PM (#7470379)
Companies may be formally structured in such a way that they effectively act in an amoral fashion and merely seek to fulfill the wishes of their shareholders.

But they are also made of some less formal structures. Groups of people that believe privacy is important will be predisposed to assume that disrespecting that tenet will affect profit and the companies operating environment later. Even if this is not the case perhaps a company gains additional political capital in some area for it's behaviour and no single product is likely to be worth the loss of that clout.

If you take factors like these into account you can judge whether a company is predisposed to create outcomes you'd say are good or bad based on it's previous actions.

As to FB and the wages I do not give them the benefit of the doubt and assumed that it wasn't them acting on some outpouring of principal but purely needing the engineers as they grow more than they needed depressed wages. This may be unfair to them but their past actions do not align well with a more generous interpretation, though give it a few years with similar incidents and I'd reevaluate in their favour(I'd love to see it but I wouldn't hold my breath).

Re:Facebook acquires Oculus VR by na85 on Tuesday March 25, 2014 @06:43PM (#7469790)
It's really not sensationalist at all.

Facebook is run by a man who got rich on selling private data to advertisers, and then used his billions to buy all the mansions surrounding his own mansion so that he could protect his privacy.

Zuckerberg is scum and this is a sad day for any fan of the Oculus.

Re:Facebook acquires Oculus VR by philsnow on Wednesday March 26, 2014 @12:08AM (#7471527)
to be fair, put in zuckerberg's position, I would do the exact same thing.

the last thing I would want is for my house to be surrounded by people who won bidding wars just to own property near me.

it's not like he bought all the surrounding lots and kicked the residents out; iirc he actually went out of his way to essentially set up a pseudo reverse mortgage for one older couple.

Re:Facebook acquires Oculus VR by na85 on Thursday March 27, 2014 @03:17PM (#7482706)
>the last thing I would want is for my house to be surrounded by people who won bidding wars just to own property near me.

That's hypocrisy. He's repeatedly gone on record stating that he believes peoples' lives should be fully open and shared.

But he doesn't want his own life to be open and shared?

Re:Facebook acquires Oculus VR by philsnow on Wednesday April 02, 2014 @05:24PM (#7519155)
I don't like the guy's company, I've never met the guy; but I don't think you're even trying, or even thinking very hard about what you're saying.
Re:Facebook acquires Oculus VR by vanwesson on Tuesday March 25, 2014 @07:14PM (#7470017)
>I'd note that Facebook was one of the only companies NOT conspiring to deflate the wages of half of the people that visit this site

If you're referring to the fact that it was reported yesterday that Facebook refused to participate in the "no poaching" agreement between Apple, Google, and other companies, it is worth noting that Facebook's CEO is involved in a totally different, and probably much more permanent and far-reaching strategy for suppressing engineer salaries:

http://gawker.com/mark-zuckerbergs-self-serving-immigration-...

Re:Facebook acquires Oculus VR by 77ko on Tuesday March 25, 2014 @07:48PM (#7470239)
Doesn't that potentially raise the salaries of all non-American engineers who might get jobs?
Re:Facebook acquires Oculus VR by EricDeb on Wednesday March 26, 2014 @12:24AM (#7471584)
Yes, at the expense of American engineering salaries. Not a bad thing for innovation/technology as a whole but does lower American salaries.
Re:Facebook acquires Oculus VR by cbr on Tuesday March 25, 2014 @08:30PM (#7470540)
If someone happens to be born in a country with worse labor opportunities, should we just say "have you tried being born in the US?" Articles like the Gawker one you link to only make sense if American workers are the only ones who matter.
Re:Facebook acquires Oculus VR by stormbrew on Wednesday March 26, 2014 @04:55AM (#7472271)
On the other hand, strict immigration policies themselves depress wages for every person on the planet who's not American. I can guarantee you there are a lot of people think American businesses that hire H1Bs are fucking heroes.
Re:Facebook acquires Oculus VR by waterlesscloud on Tuesday March 25, 2014 @06:41PM (#7469780)
You've got a pretty damn shallow ethical barrel.
Re:Facebook acquires Oculus VR by babuskov on Tuesday March 25, 2014 @06:41PM (#7469779)
It seems to me that people here are confusing Facebook with companies that have their games and apps on Facebook. They are acting like Zynga has bought it.

You could argue whether Facebook is ethical by allowing Zynga and similar to use the platform the way they do, but that's a different story.

Re:Facebook acquires Oculus VR by ENGNR on Tuesday March 25, 2014 @08:29PM (#7470533)
The problem is that before, Oculus was the product. Now they've sold to a company where you are the product. That's a backstab, the business model has done a 180 degree turn.

Will developers really let Facebook own the VR platform? We all know that as soon as they're unlodgable Facebook will update the EULA and start sucking in every scrap of user data they possibly can. I bet they're salivating over the eye tracking data that will eventually come. Already Oculus includes a camera that is always looking at you.

That might be OK for free apps, but it's not OK for a paid product that was until now allied with Valve who sell quality, paid content.

The community is now going to fracture, half going with the momentum, half going back to the drawing board.

Re:Facebook acquires Oculus VR by Exenith on Wednesday March 26, 2014 @06:22PM (#7477068)
There's no indication that they have changed the business model. In fact, that has been explicitly denied. The community is going to fracture, sure: crazy people who jump to conclusions on one side, and reasonable people on the other side.
Re:Facebook acquires Oculus VR by yid on Tuesday March 25, 2014 @06:16PM (#7469584)
> They (Oculus) now have many many more times the resources at their disposal than before to make countless imaginative projects.

An acquisition into a company like Facebook is not quite carte blanche to chase "countless imaginative projects". There are VPs and PMs, budgets and headcount, inter-departmental politics and of course final approval from Sheryl Sandberg, David Ebersman and Zuck. No matter what the press releases say, autonomy will be lost to a degree, progress will be slower and more considered, and your imagination will have limits.

Re:Facebook acquires Oculus VR by s3r3nity on Tuesday March 25, 2014 @06:18PM (#7469603)
Hmmm that's not quite how Facebook works -- not everything needs final approval from the C-level suite (hell, that's their selling point to new hires.) And having some structure isn't always a bad thing - as long as it's the right kind. And I think it is in this case.
Re:Facebook acquires Oculus VR by yid on Tuesday March 25, 2014 @06:20PM (#7469620)
> not everything needs final approval from the C-level suite (hell, that's their selling point to new hires.)

Would you care to back that up with anything (not the part in parentheses)?

Re:Facebook acquires Oculus VR by benched on Tuesday March 25, 2014 @06:57PM (#7469892)
Why does everything on this site need to be backed up? Am I supposed to take a personal interest in your epistemic state as a matter of charity?
Re:Facebook acquires Oculus VR by droopyEyelids on Tuesday March 25, 2014 @07:47PM (#7470225)
If you said you had your wallet in your pocket no one would ask you to back it up. If you said you had invented a perpetual motion machine, people would.

Claiming that the C-level executives of a company don't have final say in or control of projects and budgets falls into the second category.

Re:Facebook acquires Oculus VR by dlp211 on Tuesday March 25, 2014 @11:42PM (#7471427)
Except that's not what he said. He didn't say that the C-levels didn't have control, just that they don't have to approve everything that you want to do.
Re:Facebook acquires Oculus VR by tericho on Wednesday March 26, 2014 @09:43AM (#7473246)
"Nullius in verba"
Re:Facebook acquires Oculus VR by benched on Wednesday March 26, 2014 @04:08PM (#7476221)
Pretty awesome policy for a discussion board. I know I'm looking forward to the next 10,000 "citation needed" comments!
Re:Facebook acquires Oculus VR by 72deluxe on Wednesday March 26, 2014 @05:26AM (#7472355)
Call me out of touch, but why do Facebook employ so many people? After the main structure of the site that permits you to have a wall and a feed, what else needs writing?

I don't get it.

Re:Facebook acquires Oculus VR by mschuster91 on Wednesday March 26, 2014 @05:34AM (#7472384)
Scaling that infrastructure to literally billions of simultaneous users, spread over the whole planet, is something that needs constant innovation and maintenance.

Just one example for "what needs writing".

Re:Facebook acquires Oculus VR by mnem on Wednesday March 26, 2014 @06:41AM (#7472564)
Pedantic point: it's unlikely to be billions of simultaneous active users. They have ~757m daily active users, so that's around 32m per hour. Even with external requests from sites using FB services (which the daily active number may include - they don't seem to specify at http://newsroom.fb.com/company-info/ ) and several connections per page load, I'd be surprised if it was even close to multiple billions of simultaneous connections, nevermind users.

However, they are still dealing with damn impressive numbers :)

Re:Facebook acquires Oculus VR by mschuster91 on Wednesday March 26, 2014 @06:57AM (#7472619)
Most "daily active users" are likely to be logged in more than one hour (especially those using FBs Messenger) and on multiple devices (e.g. cellphone with the app and messenger, and on the desktop the "normal" website), so I'd estimate the simultaneous peak count at something like 200-500m connections.

Also, there's a bazillion requests coming in from every website which has FB Share/Recommend buttons or FB Login active...

Re:Facebook acquires Oculus VR by 72deluxe on Wednesday March 26, 2014 @07:34AM (#7472718)
But they just employ two DB administrators, as they outsource the rest of the MySQL maintenance to Oracle, as far as I knew? Do they really keep adding vast swathes of site content that needs an army of developers?
Re:Facebook acquires Oculus VR by foobarqux on Tuesday March 25, 2014 @09:42PM (#7470941)
The rumour was the Sandberg wasn't consulted when Instagram was acquired. I wonder if she was consulted for these recent acquisitions.
Re:Facebook acquires Oculus VR by sirkneeland on Tuesday March 25, 2014 @07:06PM (#7469963)
"if Google was the buyer, there would be much more positive comments here."

The HN reaction to Google's acquisition of Nest makes me think the comments would be equally negative.

I'd be hard-pressed to think of a buyer that WOULDN'T lead to negative reactions on HN...

Apple: they'll make it iDevice-only, and also it will disappear for a year if not longer until Apple feels it's good and ready

Microsoft: they'll screw it up

Etc...

Re:Facebook acquires Oculus VR by interpol_p on Tuesday March 25, 2014 @07:18PM (#7470041)
I can't imagine many negative comments if Valve bought Oculus.
Re:Facebook acquires Oculus VR by patrickk on Tuesday March 25, 2014 @08:27PM (#7470523)
Valve is a gaming company who gets VR so it would make a lot more sense for their core business.

Listening to Palmer Luckey talk about how the headset won't come out before its ready makes you think they have a very specific vision they want to execute, as does reading technical stuff about their technology. God knows what will happen now with Facebook. I was unbelievably excited about what Oculus could do for the state of the art in gaming, executing their vision independently. Who knows what having a corporate owner with unclear ambitions will do. I hope Carmack and the other technical guys jump ship and execute the original vision if Facebook meddles too much.

Re:Facebook acquires Oculus VR by lclarkmichalek on Tuesday March 25, 2014 @09:23PM (#7470850)
Working with Valve products, they are so god damn open. Api for a whole load of stuff, no serious attempts to lock down their non documented api/interfaces, games built on open technologies (all Dota network traffic is protobufs etc), and serious commitments to open source tech long term
Re:Facebook acquires Oculus VR by comex on Tuesday March 25, 2014 @06:05PM (#7469475)
Not like there were many positive comments about Nest and Google, IIRC.
Re:Facebook acquires Oculus VR by Ygg2 on Tuesday March 25, 2014 @06:23PM (#7469642)
I'm unsure what FB is thinking here. Do they plan to make Facebook a VR site? Do their games need more immersion to be addictive?

Google acquiring Nest has obvious plan. Make Android based devices with highly usable GUI.

Re:Facebook acquires Oculus VR by pekk on Tuesday March 25, 2014 @06:38PM (#7469749)
I'll make you a gentleman's bet that Facebook is thinking about eye tracking.

Google acquiring Nest has a plan: collect data on electricity usage, presence in house and have a basis for inferring what people are doing generally all day.

Re:Facebook acquires Oculus VR by prawn on Tuesday March 25, 2014 @08:11PM (#7470402)
Could they do eye tracking with a phone's camera easily enough?
Re:Facebook acquires Oculus VR by 72deluxe on Wednesday March 26, 2014 @05:28AM (#7472363)
Samsung do I think, for their scrolling feature.
Re:Facebook acquires Oculus VR by heurist on Tuesday March 25, 2014 @07:06PM (#7469966)
They could make VR services for person-to-person communication. Be in the room with someone a thousand miles away, rake in cash for in-world ads and purchases... it could essentially become a future iteration of facebook (for when VR catches up to mobile).

If nothing else they could follow the original plan and sell a standalone rift for a profit.

Re:Facebook acquires Oculus VR by AustinDizzy on Tuesday March 25, 2014 @10:34PM (#7471196)
When you hear it that way, it sounds like the spawn of the VR world called Society seen in the movie Gamer.
Re:Facebook acquires Oculus VR by anon4 on Wednesday March 26, 2014 @04:47AM (#7472246)
How would you do face-to-face if both of you have giant goggles strapped to your faces?
Re:Facebook acquires Oculus VR by 72deluxe on Wednesday March 26, 2014 @05:29AM (#7472365)
That's made me laugh, thanks!

"You look really good today!"

"Thanks! Nice goggles!"

At least if Google bought them, they would have had Google Goggles. The mind boggles at the goggles, it gives me the giggles.

Re:Facebook acquires Oculus VR by bp_ on Wednesday March 26, 2014 @12:05PM (#7474325)
You still wouldn't be able to hug your counterpart.
Re:Facebook acquires Oculus VR by crpatino on Wednesday March 26, 2014 @01:10PM (#7474768)
So what? Now they will have Facebook Faces? creepy....
Re:Facebook acquires Oculus VR by jpadkins on Tuesday March 25, 2014 @06:47PM (#7469814)
> Google acquiring Nest has a plan: collect data on electricity usage, presence in house and have a basis for inferring what people are doing generally all day.

OK I'll bite. What does google do with this data? I don't see anyway this helps their ad business.

Re:Facebook acquires Oculus VR by mercer on Wednesday March 26, 2014 @07:32AM (#7472711)
It's really not that simple with google, I think. I truly can't imagine that a company with the size, reach, and leadership of google has the unambitious and unsexy ultimate goal of selling more ads.

Sure, it's one of the larger objectives of the company simply because it's their big money maker, but I think it would be phenomenally short-sighted of the decision makers at google to focus and rely on ads long-term.

I don't think the decision makers in the company spend their time thinking up ways to sell ads. Considering the massive amount of information and power they have, there must be more to it.

In the end I think it's really still what they said in their mission statement: "Google’s mission is to organize the world’s information and make it universally accessible and useful."

Sure, their own survival is an 'automatic' goal, and ads serve that purpose. And sure, it seems that ideologically google doesn't care about privacy too much (which makes sense if you want to organize the world's information). And those are all reasons to be critical of google's operations.

Acquiring Nest seems to have no benefit at all in the context of ads; I can't think of any way to shoehorn ads into a thermostat in any effective way.

Rather, they are now getting useful information on people's behavior in their house, not to mention a team that has made a successful real product. That acquisition does not make sense in light of ads, but it does in light of google's goals, just as their mapping, street view, and glass serve this same purpose: more information to use in a myriad of (profitable) ways.

Re:Facebook acquires Oculus VR by mediocrejoker on Wednesday March 26, 2014 @12:24AM (#7471583)
They see you're up when most people are asleep, assume you work night shifts, and then advertise sleep aids and the local 24 hour gym.

There's very little personal info that's not valuable to someone, somewhere.

Re:Facebook acquires Oculus VR by 72deluxe on Wednesday March 26, 2014 @05:30AM (#7472368)
I would throw them off scent by boosting the heating at night and sleeping with the lights on.
Re:Facebook acquires Oculus VR by petercooper on Tuesday March 25, 2014 @06:18PM (#7469602)
but if Google was the buyer, there would be much more positive comments here.

Not from me. Google has a history of acquiring stuff just for the talent and then shutting it down or (worse) letting it rot away. FB seems to have better luck with its high profile acquisitions (though not so much the smaller ones) staying alive: Instagram, Whatsapp (so far), Parse, Friendfeed.

Re:Facebook acquires Oculus VR by arfliw on Tuesday March 25, 2014 @11:55PM (#7471483)
I agree they've done a great job with Instagram (and on that alone I don't get why people aren't willing to give them the benefit of the doubt) but Friendfeed is not a good example. They didn't extend the product at all. They didn't shut it down but it looks today like it did when they bought it. The team was moved to other things.
Re:Facebook acquires Oculus VR by mcphilip on Tuesday March 25, 2014 @08:53PM (#7470700)
In theory, the oculus team will have more resources at their disposal. However, they are now apart of a publicly traded company with an emphasis on meeting investors' expectations on a quarterly basis. Also, new layers of oversight will necessarily be introduced, potentially limiting their ability to pursue industry related partnerships unless FB management can be made to see the worth of such deals.

I'm withholding judgement until someone respectable like Carmack comes forward with a rationale for why this is ultimately a good thing.

Re:Facebook acquires Oculus VR by s3r3nity on Tuesday March 25, 2014 @11:05PM (#7471299)
I don't understand this logic -- simply being a part of a successful public company reduces your opportunities or chances of making a splash? That's preposterous.

Yes, there are checks and balances -- however I am hard to believe that essentially working as their own team with some layers below Zuck offsets the significant resource investment that oculus didn't have before.

Re:Facebook acquires Oculus VR by btown on Wednesday March 26, 2014 @02:50AM (#7471989)
I think that the most promising aspect of this acquisition is the fact that with Facebook's resources, Oculus can scale like they never dreamed. Specifically, they have such a large starting cash buffer, they might even be able to sell the Oculus hardware at a loss-leading price, and therefore jumpstart the VR space.
Re:Facebook acquires Oculus VR by jfoster on Tuesday March 25, 2014 @08:24PM (#7470503)
It's so disappointing that the discussion is in this direction. I was hoping to come in here and find speculation about Facebook's vision, theories about their strategy, etc. Instead it's just a Facebook hate-fest.
Re:Facebook acquires Oculus VR by EpicEng on Wednesday March 26, 2014 @01:24AM (#7471769)
Because those of us salivating over the prospect of Oculus for gaming never wanted it to be subject to Facebook's "vision." Quote from Zuck:

"We're clearly not a hardware company. We're not gonna try to make a profit off of the devices long term. We view this as a software and services thing, where if we can make it so that this becomes a network where people can be communicating and buying things and virtual goods, and there might be advertising in the world, but we need to figure that out down the line."

That's fine and all, that's what FB does, I just don't want them to do it to Rift.

Re:Facebook acquires Oculus VR by jfoster on Wednesday March 26, 2014 @03:05AM (#7472028)
The problem with that thinking is that it assumes Facebook is unchanging and just wants to mash Oculus into Facebook as it currently is. Actually they've done quite a good job of sticking to their word on not messing with Instagram.

Zuck also talked about VR being a piece of a new computing paradigm, and threw out that quote in response to whether the business model was selling units of hardware.

Re:Facebook acquires Oculus VR by EpicEng on Wednesday March 26, 2014 @04:02AM (#7472143)
Well, all I can do is go off of what they have done in addition to that quote. I don't think the comparison to Instagram is a great one because Instagram's model was already very much in like with what FB already does. I hope I'm wrong.
Re:Facebook acquires Oculus VR by Exenith on Wednesday March 26, 2014 @06:31PM (#7477124)
All you can go off is that? Palmer Luckey basically denied all of your concerns. Even that quote doesn't mean you'll be forced into Facebook's dungeon. It means they want to come up with their own software metaverse, and yes, anyone doing something like that would want to sell virtual goods and ads. It doesn't mean they stop you from doing anything else with the product -- that would be a ridiculously stupid idea.
Re:Facebook acquires Oculus VR by EpicEng on Wednesday March 26, 2014 @07:10PM (#7477334)
>Palmer Luckey basically denied all of your concerns

Oh, you mean the guy who just cashed out is doing some damage control? No way! What would you expect him to say exactly?

You'd have to be utterly naive to think that Rift will be doing anything which doesn't directly contribute to FB's bottom line. FB is an add company. FB has a board to report to. They have investors to satisfy.

Of course there's nothing inherently wrong with this, but if you are under the impression that these facts will not steer the direction of Rift in the future then I don't think I'll be able to convince you otherwise as you have already swallowed the Kool-Aid.

Re:Facebook acquires Oculus VR by pyrocat on Tuesday March 25, 2014 @06:01PM (#7469449)
Yeah... because Google has experience with this sort of project. It's in Google's wheelhouse, so to speak.
Re:Facebook acquires Oculus VR by sehr on Tuesday March 25, 2014 @06:06PM (#7469489)
It's in Google's wheelhouse now, it wouldn't have been six or seven years ago.

Give it a chance, the overreactions in this thread and in general are ridiculous.

Re:Facebook acquires Oculus VR by socceroos on Tuesday March 25, 2014 @06:21PM (#7469628)
Nice use of words. Define overreaction. How about I be specific: most of the comments in this thread seem entirely justified to me.
Re:Facebook acquires Oculus VR by sehr on Tuesday March 25, 2014 @07:45PM (#7470211)
What? Define it yourself, it's a google search away.

And I suppose that's subjective, but claiming it is the absolute end of the world for Oculus seems just a tad premature.

Re:Facebook acquires Oculus VR by billmalarky on Tuesday March 25, 2014 @06:07PM (#7469496)
Facebook has gotta start somewhere. I suspect they'll keep the Oculus team in charge.
Re:Facebook acquires Oculus VR by AlexandrB on Wednesday March 26, 2014 @08:33AM (#7472918)
The whole thing betrays a certain lack of ambition. It's like if the early Microsoft had said: "Microsoft in every home? Nah, fuck it, let's just get acquired by IBM."
Re:Facebook acquires Oculus VR by Exenith on Wednesday March 26, 2014 @06:37PM (#7477154)
That's nonsense. Facebook is in every home. Being bought by them obviously helps Oculus to be in every home. I'm not exactly cheering over this acquisition, but if one thing's certain, it means Oculus is going to be all over the goddamn world -- assuming you guys don't ruin it with your kneejerk assumptions.

This is really a branding failure. Facebook's brand conflicts with Oculus' brand. I'm surprised they didn't see that coming. Reality is complex, but perception is usually stunted. Facebook = evil corporation who only cares about selling personal data. Oculus = good guy, cares about us, cares about VR. This is a load of bullshit, but that's the branding perception. Try to change that, and you get chaos.

Re:Facebook acquires Oculus VR by AlexandrB on Thursday March 27, 2014 @10:08AM (#7480449)
I think you missed my point. I'm not saying that Oculus is now farther from their goal of "VR in every home" (I don't even know if that is their goal).

But whatever their goal was, it is now in the hands of Facebook. Sure they now have resources, but they also have a new master who has his own agenda which may be in line with Oculus' goals now but what about tomorrow? If Facebook hits hard times do you think Facebook will continue to have a hands-off approach with Oculus?

Also to address this specific point:

> Facebook is in every home. Being bought by them obviously helps Oculus to be in every home.

Facebook software is in every home. The Oculus Rift is not software, Facebook lacks the manufacturing/distribution/RMA/support infrastructure for consumer hardware products so that has to be built up anyways - all Facebook brings to the table (that I can see) is money and HR capacity. In many ways this makes less sense than an IBM/Microsoft merger back in the day because IBM was already selling computers with operating system and Microsoft could have naturally piggy-backed on that.

Re:Facebook acquires Oculus VR by deveac on Tuesday March 25, 2014 @09:43PM (#7470951)
>but if Google was the buyer, there would be much more positive comments here.

I don't see a fundamental difference between the two. Both have the same model of scraping your data in order to further monetize their ad space.

The bummer for me here is the business model of the purchasing company. It isn't that it's Facebook per se, but it's how Facebook makes its money. It simply has a large chance of taking the product to a place I'd rather it didn't go.

Re:Facebook acquires Oculus VR by higherpurpose on Tuesday March 25, 2014 @06:23PM (#7469648)
They already had almost $100 million in funding, and I'm sure they would've gotten $1 billion if they needed it later on, and with a product already on the market. This is an extremely poor decision on their part. I wonder how Carmack (truly) feels about this, because he just switched from one corporation that wouldn't let him do what he wants for another.
Re:Facebook acquires Oculus VR by robotresearcher on Tuesday March 25, 2014 @11:38PM (#7471405)
"if Google was the buyer, there would be much more positive comments here."

Right. Probably because Google is a technology driven company with some amazing technical products and research. Facebook has great backend skills but the product is meh.

Re:Facebook acquires Oculus VR by sukuriant on Tuesday March 25, 2014 @06:10PM (#7469526)
That's because people here are less likely to actively avoid Google. We use it for our search engine, and some of us for App Engine and Google Drive, or for our phones. More people avoid Facebook for privacy reasons, etc.
Re:Facebook acquires Oculus VR by s3r3nity on Tuesday March 25, 2014 @06:24PM (#7469651)
> More people avoid Facebook for privacy reasons, etc.

The fact that you admit deep deep use of Google and trust them with all your data tells me that there's a bit of naïveté in terms of Google & privacy (as if you're getting more privacy in one vs. the other.)

Re:Facebook acquires Oculus VR by sukuriant on Wednesday March 26, 2014 @01:35PM (#7474942)
It's true. Personally, I don't want yet-another-company to have my information. There's that; and there's the whole thing around how Google doesn't have a track record of forgetting your privacy settings when they do an update to their services.
Re:Facebook acquires Oculus VR by Rizz on Tuesday March 25, 2014 @08:48PM (#7470655)
They now have only one place to get funding, before they could go up to pretty much any investor and get funding. Maybe it wouldn't have lasted if the VR turns out not as good as it's hyped to be, but for now I don't see why they need the resources of Facebook. Of course they're readying for a product launch, a product that appears to become popular, so they'll need to invest in production capacity and materials, but is a takeover really necessary and the best way to achieve that?
Re:Facebook acquires Oculus VR by wwweston on Tuesday March 25, 2014 @07:12PM (#7470007)
> They (Oculus) now have many many more times the resources at their disposal than before to make countless imaginative projects.

Their new owner has more resources available (minus the payout to the old owners). Whether those resources will be allocated to those working on Oculus projects is another mater, as is whether any of the goals/priorities of Oculus projects will remain the same.

Re:Facebook acquires Oculus VR by espitia on Tuesday March 25, 2014 @11:36PM (#7471399)
I think what most of us wanted is to see Oculus become something like FB, Google, Twitter, etc. The team was backed by early adopters that put their own money on this vision.

Although the "more resources" statement is true, the vision, the underdog, no longer is. They will always be under FB, not the visionary entrepreneurs and team that made Oculus possible.

Re:Facebook acquires Oculus VR by scrame on Tuesday March 25, 2014 @06:10PM (#7469528)
Thats not true, I'd be worried they would piggyback it into some crappy google glass hybrid.
Re:Facebook acquires Oculus VR by WalterSear on Tuesday March 25, 2014 @06:07PM (#7469499)
And how many of those countless projects are going to open up new forms of experience, and how many are going to be the equivalent of shoehorning more ads into the facebook feed?
Re:Facebook acquires Oculus VR by NatW on Wednesday March 26, 2014 @03:07AM (#7472032)
I would think many would not want to share Oculus usage data with Facebook, but would rather keep info private.
Re:Facebook acquires Oculus VR by hugofirth on Wednesday March 26, 2014 @06:26AM (#7472519)
Because Hacker News is relentlessly pro-Google? Have we been browsing different sites for the last year?
Re:Facebook acquires Oculus VR by windsurfer on Tuesday March 25, 2014 @06:35PM (#7469738)
Resources... but at what cost?