I know someone was working on an AI that plays Threes (the game that inspired this one). Haven't seen any code from him though.
http://forums.toucharcade.com/showthread.php?p=3142737#post3...
Re:2048
by lancefisher on Monday March 10, 2014 @10:44PM
(#7377116)
I think you want to keep the large numbers in the corner.
Re:2048
by sajithdilshan on Tuesday March 11, 2014 @05:47AM
(#7378259)
How about using A* algorithm?
There are a couple of brute force approaches: a) always pick the direction that will result in the most blocks to combine, b) always pick the direction that will result in the largest score.