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Re:I've made an open source flappy bird clone by aluhut on Sunday February 09, 2014 @02:32PM (#7206745)
I don't get it. This is a clone of that very old Helicopter Game. Which I played for some hours then never touch it again. What is it that people are so addicted to?

I am really looking for some clever games I could play on my phone (WITHOUT being online all the time) but everything I find and people seem to like a popping bubbles and this. This can't be it...please...

Re:I've made an open source flappy bird clone by mkesper on Monday February 10, 2014 @02:02AM (#7209571)
Try Andor's Trail. Completely Free Software, no rights needed, fun for days (if you are into CRPGs, that is). http://andorstrail.com/
Re:I've made an open source flappy bird clone by aluhut on Monday February 10, 2014 @03:27AM (#7209786)
Thank you very very much. This is already much better then everything I had on my phone yet :)
Re:I've made an open source flappy bird clone by gamegoblin on Sunday February 09, 2014 @02:34PM (#7206753)
The difference is that with the helicopter game, you have control over the vertical acceleration. With this game, the control directly applies a vertical impulse. Slight difference.
Re:I've made an open source flappy bird clone by thelukester on Sunday February 09, 2014 @06:28PM (#7207959)
Actually the addictive factor reminds me of a Joust on rails. Take away the left/right controls, and idea is similar to the 1982 arcade game. If you've never played it before, check it out on MAME.
Re:I've made an open source flappy bird clone by oneeyedpigeon on Sunday February 09, 2014 @02:40PM (#7206784)
This game is also much harder than the helicopter game
Re:I've made an open source flappy bird clone by babuskov on Sunday February 09, 2014 @02:48PM (#7206836)
I still find Badland much more enjoyable and interesting.

I would really like to see the user engagement metrics for Flappy Bird and Badland, compared to install base.

Re:I've made an open source flappy bird clone by beefsack on Sunday February 09, 2014 @06:52PM (#7208082)
Which is a clone of an old Palm Pilot game called SFCave: http://www2.sunflat.net/en/games/palmcave.html

There is nearly nothing original in this game, not only was the core game play stolen, but most of the assets too. It really angers me that it has done so well when a lot of other game developers who worked a lot harder can't succeed.

Re:I've made an open source flappy bird clone by shortly on Sunday February 09, 2014 @07:22PM (#7208233)
success should be correlated with hard work? why?
Re:I've made an open source flappy bird clone by tensor on Sunday February 09, 2014 @09:15PM (#7208686)
A better question is why shouldn't it? We all like to think that hard work equals success. For those without success, they want to believe this because that means that they can be successful simply by working hard. For those with success, they want to believe this because it means that they earned and deserve their disproportionate wealth.

Nobody wants to think that success is due to luck. For the wealthy, that means that they are not as great as they think they are (damages ego), and for the poor, that means that there is no sure way to become wealthy.

Of course reality is a bit more complex, hard work can lead to wealth, but it's not a guarantee. Luck factors into everything in varying amounts. Aside from extreme cases like this, luck comes into play in terms of where you were born, who you met and became friends with, or even when you live or whether or not you were first to some arbitrary line.

To me, all of this means that people should be a hell of a lot more humble and realistic than they are. I get the impression that the author of Flappy Bird might realize this, so props to him.

Re:I've made an open source flappy bird clone by Kenji on Sunday February 09, 2014 @08:43PM (#7208577)
Install NES and SNES emulator on your phone and play the old classics, then ;)
Re:I've made an open source flappy bird clone by maaku on Sunday February 09, 2014 @09:55PM (#7208831)
Uh-oh... there goes a month of productivity for me.