Why are they so behind in C++11 support in their tools then? I think they are falling behind in their tools advantages already. With emergence of OpenGL debugger from Valve that will only escalate (at least on the gaming scene).
It wouldn't be unfair to call me a Microsoft "hater", but I've always had respect for their development tools, and especially their compilers. I'm doing a little Windows development these days, but it's on an ancient version of Visual Studio (2003) that can't be upgraded at this time, so I'm not familiar with the latest and greatest. I'm surprised to hear they are behind the curve here, although I'm not surprised to hear that anyone is having trouble implementing the amazingly complex stuff that was introduced in C++11.
Disclosure: Microsoft employee, but not in Visual Studio group.