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Re:Android++: Native development and debugging extension for... by djh_ on Monday January 27, 2014 @10:24AM (#7130724)
Don't forget games, the vast majority of popular games are likely running native code.

I don't have any stats on that, but you can check out the following games made using the open-source C++ framework Cocos2d-x that the developers asked to be featured:

http://www.cocos2d-x.org/games/all?p=8&page=1

Re:Android++: Native development and debugging extension for... by Pxtl on Monday January 27, 2014 @11:29AM (#7131193)
Yeah, nobody wants to have a GC pause just as they're about to do something tricky.
Re:Android++: Native development and debugging extension for... by pjmlp on Monday January 27, 2014 @02:06PM (#7132375)
So maybe AAA studios shouldn't be using Unity. Oh wait...
Re:Android++: Native development and debugging extension for... by corresation on Monday January 27, 2014 @05:40PM (#7133898)
The overwhelming bulk of a Unity game on Android runs in purely native code (the Unity shared library). Of course the game orchestration and such runs in a managed runtime (mono), but the garbage created by simple orchestration/management running in a GC is minuscule compared to the garbage created by an entire game engine running in a GC.
Re:Android++: Native development and debugging extension for... by pjmlp on Tuesday January 28, 2014 @02:25AM (#7135852)
Ah you mean like the Witcher 2 for the XBox 360 where the C++ engine uses a GC?