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Re:Android++: Native development and debugging extension for... by pjmlp on Monday January 27, 2014 @02:06PM (#7132375)
So maybe AAA studios shouldn't be using Unity. Oh wait...
Re:Android++: Native development and debugging extension for... by corresation on Monday January 27, 2014 @05:40PM (#7133898)
The overwhelming bulk of a Unity game on Android runs in purely native code (the Unity shared library). Of course the game orchestration and such runs in a managed runtime (mono), but the garbage created by simple orchestration/management running in a GC is minuscule compared to the garbage created by an entire game engine running in a GC.
Re:Android++: Native development and debugging extension for... by pjmlp on Tuesday January 28, 2014 @02:25AM (#7135852)
Ah you mean like the Witcher 2 for the XBox 360 where the C++ engine uses a GC?