Re:Android++: Native development and debugging extension for...
by corresation on Monday January 27, 2014 @05:40PM
(#7133898)
The overwhelming bulk of a Unity game on Android runs in purely native code (the Unity shared library). Of course the game orchestration and such runs in a managed runtime (mono), but the garbage created by simple orchestration/management running in a GC is minuscule compared to the garbage created by an entire game engine running in a GC.
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