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Re:Why you should use OpenGL and not DirectX by jcromartie on Thursday December 05, 2013 @10:34AM (#6854860)
It's because console development is a fairly secretive process. The SDKs are all kept under a fairly tight lid, and unless you either work with it yourself or personally know someone who is willing to spill the beans, you cannot get a good idea of the process.
Re:Why you should use OpenGL and not DirectX by pjmlp on Thursday December 05, 2013 @10:52AM (#6854992)
True, but that is no reason to start spreading the falsehood that OpenGL is everywhere used on consoles, as many FOSS advocates do.

Specially when enough information is actually publicly available for anyone that cares about game development, in online forums, games magazines, conferences and game courses.

Re:Why you should use OpenGL and not DirectX by laumars on Thursday December 05, 2013 @10:59AM (#6855055)
To be fair, the reason I though the Wii supported OpenGL was because that's what I thought I read from Nintendo when I was seriously considering writing some homebrew games for my Wii.

As to why and where I gained this misinformation I don't know. But somewhere along the line I've gotten my wires crossed.

Re:Why you should use OpenGL and not DirectX by panzi on Thursday December 05, 2013 @06:06PM (#6858068)
Maybe the homebrew libs (libogc) support OpenGL? I doubt that you can use to original Nintendo SDK to write homebrew.
Re:Why you should use OpenGL and not DirectX by pandaman on Thursday December 05, 2013 @11:59PM (#6859472)
With the game programming being secretive and so many people only being able to discuss it anonymously there should be a way to separate insiders from people who like to pretend to be one on the internet. "PS2/3/4 OpenGL" is one shibboleth we can use for this purpose.
Re:Why you should use OpenGL and not DirectX by pjmlp on Friday December 06, 2013 @02:08AM (#6859858)
The funny thing is that for the PS you don't even need to be an insider, as Sony makes many of their papers freely available.