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Re:Why you should use OpenGL and not DirectX by laumars on Thursday December 05, 2013 @10:59AM (#6855055)
To be fair, the reason I though the Wii supported OpenGL was because that's what I thought I read from Nintendo when I was seriously considering writing some homebrew games for my Wii.

As to why and where I gained this misinformation I don't know. But somewhere along the line I've gotten my wires crossed.

Re:Why you should use OpenGL and not DirectX by panzi on Thursday December 05, 2013 @06:06PM (#6858068)
Maybe the homebrew libs (libogc) support OpenGL? I doubt that you can use to original Nintendo SDK to write homebrew.