And there's 60 million Mac users worldwide, and it was asserted that that's not enough for a good gaming platform.
You can't have it both ways. If Linux is a good platform for games (and it may be), then OSX necessarily is as well.
- There is a pretty sizable Linux userbase compared to OS X. Not larger, but the same league.
- Any existing Windows PC can be installed with Linux, and many other non-desktop devices already run Linux, so the potential for growth in userbase given the right trigger (i.e. games) is much larger
- A significant portion of machines that run OS X have very low performance hardware. The Macbook is one of Apple's top-selling computers, and it has always lagged in graphics.
So, to wrap it up, both Linux and OS X currently have small share, but Linux has the potential for rapid marketshare growth on capable hardware, while OS X has neither.
I foresee a few blockbuster games being ported for Linux and Valve using some great marketing for it to win PC gamers over. Eventually it will become the preferred platform. Unlike OSX, Linux isn't hardware locked and CAN spread like wildfire.
No, but it has excellent binary compatibility, long term game APIs, and stable 3D and audio driver APIs. Which is what matters for desktop gaming, and what Linux does not have.
As for screen resolution and hardware capabilities, those matter on mobile (e.g iOS vs Android), and mostly for applications, not games.
Stable 3D depends on the hardware and drivers, but gaming already has hardware requirements for graphics and it's getting much better. As far as OpenGL support, recent posts on HN lead me to believe that we are doing okay.
Audio compatibility? Support ALSA and OSS.
> You need the correct libraries and versions, but that's not a difficult problem to solve
Or just ship statically linked binaries. That seems like it would be a good solution for games.Yup. That's what Steam does...
But the mixed 32bit/64bit thing is just a fundamentally broken part of wine that got seems to have gotten turned on by default before it was ready. It makes wine look bad.
...What? That's a complete non sequitur. There are high-end and low-end Macs, just as with anything else, and high-end Macs play games just as well as high-end Windows boxes. And of course you can put OSX on custom hardware, it's just not a popular option.
> You sound like an iOS developer. It's not like every Windows PC has the same screen resolution and hardware, yet it's the biggest gaming platform... Have you ever developed anything for the desktop? It's not particularly difficult to get things to run on computers with different hardware...
Wow. Have you ever developed high-end games for a desktop? It's a damn nightmare to get fast 3D to run on computers with different hardware. There's a reason that so many devs only work with consoles: targeting a single, specific hardware set reduces development costs immensely. It's getting easier now that pre-fab engines are practical and popular and the developer can fob some of the work off on the engine creator, but testing a AAA game properly requires a bunch of tests to be repeated across dozens of different hardware setups, and you still get post-launch bug reports that the game crashes when run on X video card with Y motherboard.
And all that is just for Windows. Adding Ubuntu support alone doubles the testing and debugging load. I actually do think that Linux can be a successful gaming platform with Valve's backing, but your arguments are not good.
Are you joking? Because even $2000 iMacs come with mobile GPUs. Not to mention CPUs that cannot be overclocked etc.
That's comparable to a high-end gaming laptop, not a PC.
And what's wrong with high-end gaming laptops? My $1000 MacBook Pro has played everything I've thrown at it acceptably well, and it's not even particularly high-end. It's no longer the mid-90s, when you needed a new $2000 rig every year to keep up with current releases. For the typical gamer, overclocking your CPU hasn't been worth the effort in years.
I mean, you cannot realistically say that you can have an immersive experience on a 15 inch, 1600x900 monitor when it comes to graphically intensive games.
Also, with CPU bound games like Arma overclocking can result in a difference of 15-20 fps.
And yes, I very much can have an immersive experience on my 15" display, as can many other people. According to the Valve hardware survey, only 32.61% are running at 1080p; most of the rest have to do with less. Giant monitors aren't as ubiquitous as you might think.
I don't see how it's short-sighted, mainly factual. Integrated graphics are cards are rapidly catching up to only the lowest end discrete cards available.
How many people sticking solely to laptops were ever doing much gaming on their desktop back when they had one? I don't think it's useful to conflate all the people replacing their crappy old Dell desktops with a new laptop to people replacing gaming desktops with gaming laptops.
>And yes, I very much can have an immersive experience on my 15" display, as can many other people.
I'm sure plenty of people would have an immersive movie watching experience crowded around a 15" laptop as well, but I'll stick to my large screen TV in the living room personally.
You are clearly out of the loop when it comes to PC gaming, I suggest we stop this discussion before you start saying even more embarrassing things.
TF2 is 5 years old, and the engine is even older..
http://hardforum.com/showthread.php?t=1748747
The top video card is Intel HD Graphics 3000 and Intel GPUs make up 12% of the list.
(Also, people still overclock their CPUs?)
And where will desktop graphics be after those few iterations? Several iterations more advanced. Integrated graphics will never be competitive with discreet graphics, therefore systems that do not support discreet graphics will never be competitive with those that can (in gaming, of course).
While there may not necessarily be more features like ambient occlusion on the horizon, increased raw processing power and memory are going to lead to higher fidelity scenes at higher resolution. You're going to have orders of magnitude more detailed props on screen, and there are going to be orders of magnitude more of them. You're going to have more animation and more flexibility. You're going to have tons more lighting and particle effects acting on those multitudes of more detailed props, and you're going to be doing all of this at 4K.
I don't know when the last time you upgraded your graphics was, but I just went from a pair of GTS250s to a GTX770, and I've had my fair share of holy shit moments looking at games like Crysis and Metro.
Saying that graphics isn't going anywhere is the same as saying 640k ought to be good enough for anybody. It's incredibly nearsighted to assume that progress is just going to stop because things are "good enough," especially in the technology field.
That means, that even if they manage to beef up their CPUs, buying a cheap i5 with a mid range GPU will cost less. Plus, you can upgrade the GPU separately etc.
Frankly, I don't see the point of APUs but it seems AMD is going in this direction as well. Rumors say they're actually discontinuing their enthusiast CPUs[1].
[1] http://www.techpowerup.com/195355/vishera-end-of-the-line-fo...
I updated my desktop to Linux Mint 16 today and discovered that neither Steam nor Wine will install on it. Steam seems to be supported on Ubuntu 12.10 (although it does work on 13.04).
Both Steam and Wine work perfectly on Ubuntu 13.10 (I'm running both on my 13.10 laptop).
I think you just provided a shining example of the potential problems linux gaming faces...
Mint is just a buggy distro, I used it once upon a time, it's simply not stable.
Fedora is just a buggy distro, I used it once upon a time, it's simply not stable.
Arch is just a buggy distro, I used it once upon a time, it's simply not stable.
We could play this game all day to make stinkytaco's point.
MMM, no. All of the others you listed, yes. Else, I wouldn't be running Linux. I'd be running Windows.
Ubuntu rocks.
But I'd put an app into production on any of the ones listed over Mint.
Either way, the fact that Steam doesn't work on Mint is Mint's problem, not Steam's...
https://news.ycombinator.com/item?id=6847940
"Steam is included in the Linux Mint 16 repositories and you shouldn't have issues installing it from the package manager. Or you can always "apt-get install steam". Like most Linux applications, you are better off installing the application from the package manager instead of from the upstream website."
now stop spreading FUD.
Ubuntu is building a new packaging format called "Click Packages", which possibly would solve a lot of these installation issues.
It would be unsurprising, if Steam/SteamOS uses this at its core, precisely to solve the availability issue.
However, I believe that SteamOS will become the default distro for all gamers.
Edit: But, yes LM 16 is little buggy, but its perfectly usable and I am sure the bugs will be ironed out in subsequent updates.
Don't get me wrong, I'd love this to work, but it seems like a bit of a stretch to say it will work better than a platform that is already successful at getting people to spend money on games (see Mac App Store, iOS).
>You sound like an iOS developer. It's not like every Windows PC has the same screen resolution and hardware, yet it's the biggest gaming platform...
This coming from the guy who just told someone their problem is that they are running Linux Mint...
I'd wager a good portion of Linux devs are gamers, and likely just dual-boot, have a console, an iPad, etc... Seeing as how the barrier to using Linux is lower than either Windows or OSX, it doesn't really matter how many users currently use it, as much as how many will in the future...
> Don't get me wrong, I'd love this to work, but it seems like a bit of a stretch to say it will work better than a platform that is already successful at getting people to spend money on games (see Mac App Store, iOS).
As we like to say in trading, past performance doesn't guarantee future results... In any case, if you look at something like Humble Bundle, Linux total revenue almost always beats OSX revenue in Humble Bundle sales...
> This coming from the guy who just told someone their problem is that they are running Linux Mint...
Isn't it though? If a program works on every single other distro...
I love Linux, but "if a program works on every single other distro.." is disingenuous. I have not once had 100% success with Linux on initial install. There has always been something that needed to be tweaked (usually sound or graphics). No, Windows isn't 100% either, but it's more like 98% while Linux is like 92%. For the majority of people, that 6% difference matters.
Gaming on Linux still needs to catch up. NVidia Optimus support is still being worked on. Most platforms don't ship with the proprietary drivers, which are the ones that are actually good for gaming. And from what I hear, the OSS AMD drivers are good at power management while they suck at gaming and flipped for the proprietary ones. AMD also has a problem where they drop support for cards relatively quickly.
I love Linux so much (Crunchbang, baby) but it's so fragmented that unless things change, gaming on Windows is going to stay easier. I don't see any reason why my family would give up Windows with its large library of games and all that support for Linux with its tiny library and not up to par drivers. That might not work on that distro without some workaround.
Keep in mind that most people who play games (and I'm not talking about Angry Birds or Facebook games but people who use Steam) tend to build their own PCs.
And installing Linux is just as easy as installing Windows, if not easier (you won't have to go on a driver hunt most of the time for instance).
Do you have a source for this?
In my view you're either a layperson who plays Candy Crush or iOS games or you know about Steam and GOG and the sky is the limit.
A standard Kubuntu (or Chakra) install on any Intel/AMD PC made before June will likely work without hiccups or missing hardware. Most distributions include an app to specifically detect/install proprietary drivers (Ubuntu uses Jockey). A browsing of Phoronix.com will provide you with benchmarks showing the NVIDIA/AMD/Intel drivers running neck-and-neck with Windows. But hey, let's not let the truth get in the way of your FUD.
Not according to most Windows 8 users, check YouTube.
In the case of Linux, Valve has the incentive to ship a better version because they'd be running that version on their Steamboxes as well.
Gamers want fun. Gamers don't really care what's underneath. There was a time, back before the illegal deals of Gates when any gamer you talked to would literally laugh out loud at you at the thought of paying serious money for any game not on DOS - meaning Windows.
Nice Ad Hominem [1] you threw out there.
Which means we're left with your Ad Hominem, which you don't see.
I don't follow this argument.
1. Linux Mint is Linux. People who run it say "I'm running linux." 2. Linux Mint does not run steam. People who run it say "Steam doesn't work on Linux Mint". 3. This means that the linux market is fragmented.
You can't just exclude Mint from linux for some arbitrary reasons. It's linux and it doesn't run steam.
And Mint is hardly alone. It's very much like android, there's a huge number of possible issues developers need to contend with. This doesn't mean it's a failure, it means that the cost of doing business will be higher than with the relatively controlled Windows ecosystem or the even more controlled console market.
Hmm. perhaps you'd like some reality:
1) Person who says they run it says "steam doesn't work on linux mint" 2) others come out and confirm that it does actually work on Mint. 3) you argue with person that makes original claim, and ignore that it actually does, in fact work. 4) When pointed out that LM does work with Steam, you reply that you don't follow the argument. 5) you then decide to expand on this false premise that something isn't working with a specific flavor of linux by comparing it to Android fragmentation, even though there isn't a case of fragmentation actually happening.
You still are unapologetic for your ad hominem, and decided to double-down on the fragmentation issue to move the goalposts.
To reiterate: Steam works on all reasonably-current flavors of Debian, Ubuntu, Redhat, Arch, Slackware, and even Gentoo.
I'm sure most of those 20 million Ubuntu boxes have top-of-the-line CPUs and blazing fast GPUs, right? Fact of the matter is, the vast majority those machines won't be able to run anything other than 2D games.
Also, before we start condemning OSX as a platform with no games, need I mention Borderlands 2? Metro: Last Light? All of Valve's titles? Civilization? Bioshock Infinite? Batman: Arkham City? XCOM: Enemy Unknown? I mean, come on. At least do some research.
> You sound like an iOS developer.
Don't do that.
There's an estimated 20 million Ubuntu users worldwide, probably another 10 million or so of other Linux distros. Not to mention, Linux (and thus Steam OS) is easily installed.
Adoption isn't a problem. Gaming on OSX doesn't work as well as on a PC because you can't put OSX on custom hardware.
> As an aside, Linux gaming would seem to me to suffer the same fate as the Android market times about a billion. Too many possible variations and massive platform fragmentation. It sounds like a development nightmare.
You sound like an iOS developer. It's not like every Windows PC has the same screen resolution and hardware, yet it's the biggest gaming platform...
Have you ever developed anything for the desktop? It's not particularly difficult to get things to run on computers with different hardware...