No wonder everyone is always talking about the rapid pace of learning in high technology.
Have you implemented a compiler or a interpreter for a popular language? I could be wrong but I strongly suspect you haven't. If you have ever implemented a compiler you understand the language at a fundamental level and when stumped with a bug or a highly technical puzzle or what have you - you get that "aha" moment where its like "Ofcource ! How else could it be. This language feature must be using this construct because of X or Y reason and the compiler has to work this way because this part here doesnt allow for it to work any other way, etc ,etc and the optimizer has xyz amount of scratch registers so abc condition could never happen, and on and on."
Lawrence Kesteloot said it well at http://www.teamten.com/lawrence/writings/what_interests_me.h...:
On a planet far away they have universities. In those universities they have many of the same subjects we teach here, such as math, biology, philosophy, history, computer science, psychology, and literature. But although the subjects of the classes are the same, the contents are different. They teach a history class, but their history is different from ours. So are their biology and literature. I’m not interested in subjects where their content is different from ours.
In some classes, though, the content is the same. They’re teaching the same physics class (assuming they’re at the same level of understanding we’re at) and the same math classes (with a different base). In computer science most of what they teach is different, but their theory of computation is surely the same. Their biology is different, but their teaching of evolution is the same. Their philosophy is vastly different (think how different Eastern and Western philosophies are on earth), but their philosophy of science is probably very similar.
Even if this point of view doesn't make sense to some people, I subscribe to it because it's very inspiring to me. YMMV.
You're mis-applying things here. The language is not something to be theorized by itself. Like any (edit:spell) other body of knowledge, it has its own set of initial axioms and the 'C standard' which defines the language is simply a collection of rules other meta-knowledge which are based on those. In that sense it is internally consistent. Thats what I meant.
Compare with a formal theory like PA, which fits on a page and describes the natural numbers. Proving a theorem about PA has implications everywhere, because natural numbers are everywhere. Or if we want to talk about computation, there are many formal theories with short descriptions that have much more to say about computation in general.
You misunderstand the usage of consistency regarding mathematics. It is not the same. These rules which compose C are design decisions, and whether they are entirely artificial. Mathematical consistency arises from imposing axioms, following which there are no decisions to be made.
Well, no. You can deduce A language but it might not be C.
I sense we're going down a fruitless path here. In my first post I was only giving an analogy of someone understanding math at a fundamental level to someone understanding a programming language at a fundamental level and how they could inform similar abilities/prowess in people when it comes to dealing with complex problems/etc.
> You could make many different tiny changes to the rules of C and still end up with a workable programming language. (Many people have done that, there are tons of languages derived from C.)
Coincidentally, same is Math. I give you Euclid's Fifth postulate as an example.
>You could say that the rules of C are "random" - after learning the first n rules, you cannot use logic to predict the n+1st.
This depends on how do you enumerate these rules. If you learn that auto variables are allocated on the stack it's easy to predict that you cannot return their addresses and there are not going to be default initializes for them.
I'm not sure what you mean about the operator overloading thing.
Template types are also not really first-class members of the type system. The compiler can't really reason about them, it only type-checks them after expansion, when all the genericity disappears. This is completely different than the fail-fast approach in Haskell or even Java, where the code is type-checked at the generic level.
Don't get me wrong - templates is an awesome, extremely powerful feature of C++, but it doesn't play well with the rest of the language, and really feels tacked-on.
Function templates are not generic functions. Same as template classes are not types. They play really well with the rest of C++ but I agree, not so well with the rest of Java or Haskell :)
This is the major problem people nowadays have with C++ - they learn some "practical" high-level language in school (usually riddled with random stuff, judging by how much people here are pissed with my mentioning of PHP) and try to think about C++ in concepts of such a language. Then blame C++ for not being their favorite language.
Don't get me wrong. I am quite happy with this making my skills very rare and expensive, giving me both job security and decent compensation. I also want to thank all the people spreading the "C++ is complex hodgepodge of completely random things so it's impossible to learn" idea :)
"Don't get me wrong. I am quite happy with this making my skills very rare and expensive, giving me both job security and decent compensation."
Eh? C++ skills are not any more expensive than decent Java/C#/Python/(put whatever mainstream language here) skills. Who told you that? This is supply-demand. There is lower supply of C++ coders, so some may think the prices should be higher, but in fact it is compensated by lower demand. C++ is also still being taught at schools, so those skills are not that rare as, say, Haskell, Erlang or Go.
As for the price of my skills - my paycheck told me that. And sure, it could be low demand (there are vacancies in my field, that had been open for years, but I don't really know what kind of demand there is for Python, could be decades for all I care). I am just happy for my compensation and if others have more expensive skills - I am happy for them too :)
IMHO the approach is a great example of premature optimisation: generate 2^N versions then try to fold some similar ones to save space. Much better approach is: generate 1 version and specialize small parts when really needed. Technically, assuming sufficiently smart compiler, both would end up with exactly the same code, performing exactly the same, but the latter solution is preferable for other non-performance wise reasons (like better type checking, ability to distribute binary libraries, faster compile times, etc.).
BTW: I still often find Scala containers to be often much faster than C++ STL. But this is probably for much different reasons than template/generics implementation.
In the first case - I fail to see how it follows. In the second case - our levels of expertise is too far apart to discuss anything. I am not saying you are not qualified, I might be just too out of the loop and missing some dramatic advances in Java, Scala etc.
Even though the library is covered by the same standard as the language it's not a part of the language and, in practice, is not even available all the time.
A better nitpick would be dynamic_cast throwing under some conditions. But then, how does it make iostreams the part of the language? There is just a typedef in the std namespace that aliases the type for some optional, compiler specific, data.
Another way to put it is, learning the postulates for langx doesn't provide enough value for many to be worth doing.
And I agree, this is one of the assertions my opponent has made. I did not go to refute it because, if not outright false, it's disingenuous.
>Another way to put it is, learning the postulates for langx doesn't provide enough value for many to be worth doing.
This is also true, same goes for everything else. I make money using C - I learn C's postulates. If somebody paid me to use topology - I'd learned topology postulates. What would be stupid if I were paid to use topology but said: "it's hard to learn and it makes no sense for me because I don't like mathematics and don't know any other math discipline so why would I all of sudden learn topology's postulate when I can copy formulas from the net and ask questions on manifoldoverflow.com?"
Point being that there is no system that is complete. There are large bodies of mathematics these days that have specialized their notations and axioms to their domains. It is incredibly difficult to maintain a masterful knowledge of all of their idiosyncrasies and notations.
As someone who's both a mathematician and a programmer, I think that analogy glosses over an important difference, which is also relevant to why many people refuse to memorize certain things.
Good mathematical theories are internally consistent in a very strong sense. When you're learning them, you feel like you're learning something eternal that could not possibly turn out any other way. If you forget half of calculus, you can reconstruct it from the other half, and the reconstruction will be unique.
The details of programming languages, like C and especially C++, are not like that. For many mathematicians who would otherwise make excellent programmers, the details of C will feel like something not worth memorizing, because they don't make sense - they are not an inevitable, provably unique solution to any problem.
To a mathematically inclined mind, programming concepts form a hierarchy depending on how "inevitable" and worth memorizing they are. Concepts like computability, lambda calculus or big-O complexity are near the top, syntaxes of specific languages are lower down, and API details are at the bottom. That also reflects the rates of change: math doesn't change, languages change every decade, and APIs change every year.
If I want to hire a programmer for the long term, as opposed to getting quick help on my current project, I will be mostly asking them about concepts from the top of the hierarchy, not what static means in C. Of course some people will disagree with me and demand detailed knowledge about static or templates or whatnot, while dismissing mathematical questions as "puzzles". Maybe that's also a valid style of programming, I'm not sure...