Almost nobody modifies Object.prototype, and we now have plenty of APIs to deal with that - defineProperty, seal, freeze, etc.
0.3 * 3 => 0.8999999999999999
A few rounding mistakes and you have a huge mess.And the example you have given is a problem with all floating point implementations, not just Javascript. You will get that exact same answer in C, Java, etc.
The only way to avoid this is to represent rational numbers directly, without simplification. For example:
(3/10) * 3 => (9/10)In the example given, using node-bignum and assuming our precision is a thousand of a cent:
big(30000).mul(3) => 90000
Of course you'd get the same result in plain javascript with these numbers, but then you'd have to handle everywhere an operation could return decimals, and using bignum you have "unlimited" precision > 52bits.Here's a relevant example,
2^26 * 2^26 == 2^52
may not hold in javascript because it only supports 52 significant binary digits. Whereas other languages usually support 64 significant binary digits.that said, you could still write your own bigint class if you need precision beyond that.
The others I don't really mind: I like writing event-loop code over threads, and have never once run into Object.prototype problems in the wild.
First, running the same UI code on the front-end and back-end will enable the best performing apps across platforms. Imagine being able to run a rich client on a powerful PC that just talks to an API and does all the rendering as a single page app, while simultaneously being able to serve up pure HTML/CSS to mobile devices and search engines. Being able to run code on the server or client as needed solves too many problems to ignore.
But on the other hand, javascript flexibility and lack of type system will inevitably cause problems as the codebase grows unless you have a good lead developer to define standards and an iron-fisted approach to code reviews.
Personally I think coding standards are a stretch with a language as wild as javascript, and a higher level language to enforce certain things is the best way to reconcile these two problems. I can even imagine supplementing with something like (for instance) a Haskell library that lets you generate JS code for interfacing with the back-end in a provably correct fashion, and plugging that into the UI code.
-TypeScript definitions for many libraries, such as express are out of date and require modding to use.
-Visual Studio has no built in support for TypeScript with Node for debugging, but it has been mentioned as likely to be added by the TypeScript team eventually.
-There are third party plugins for Node in Visual Studio for debugging, but none support TypeScript yet.
I've found the best solution thus far is Intellij IDEA or WebStorm, as it has support for both Node and TypeScript.
i use typescript professionally, i use vs2013 for writing code, webstorm for debugging / testing
The problem that TypeScript solves is that the web platform is in direct conflict with Microsoft's monopolies in PC gaming and business productivity software (Office). Confusing developers into thinking that JavaScript needs types leads them down the path of statically typed languages, i.e. C# and Microsoft's proprietary and closed .NET Framework and software ecosystem.
https://www.dartlang.org/articles/style-guide/#type-annotati...
Because instead of developing languages to run on top of them, people just designed languages to run on the same platform. The browser environment is a special case where the only common feature of the platform that is available to target is JS, there's no common VM underlying it, so replacements target JS.
Though its worth noting that while it may be true that no one developed a language to run on top of C++, C++ was originally implemented as a language that was preprocessed into C and then fed to a C compiler, much the way that many JS alternatives are compiled to JS and then fed to a JS interpreter.
Clojure? Scala?
- structural typing for interfaces (which means that classes implicitly implement an interface if the definitions match)
- gradual typing (mainly the ability to convert between 'any' and other types implicitly, which makes it much easier to interact with JS libraries/port JS code to Typescript.)
More generally speaking, Typescript aims to solve the problem of maintaining large codebases by giving you the additional security of static typing. The idea is that many simple errors can often be caught by a compiler, but would be much more time-consuming to find otherwise.
if (obj && obj.quack && typeof obj.quack == 'function') obj.quack(); //looks like a duck
- Refactoring e.g. easily globally change a class member's name
- Type safety e.g. it will bark if you pass a string where an int is expected
- General IDE handyness e.g. 'Go to definition'
A really good demo here: http://channel9.msdn.com/Events/Build/2013/3-314
Yes, a sufficiently smart developer can write good code in Javascript. But there are very few people who I'd trust to write financial code in Javascript, and I think all of them would use a better language rather than expending the effort working around its deficiencies.