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Re:How a hobbyist game dev broke into the App Store's top 25 by simantel on Friday July 19, 2013 @07:03PM (#6073511)
I think saying that he broke the Top 25 list is a bit misleading. Here's what actually happened:

"I ended the first day at no. 27 in the UK charts, no. 21 in Australia and no. 20 in Latvia (the winners of the Olympic BMX racing)."

That's still quite an accomplishment, but not quite the same thing.

Re:How a hobbyist game dev broke into the App Store's top 25 by tomwilson on Friday July 19, 2013 @08:12PM (#6073745)
I do agency work in Australia and pretty much every app I've ever made cracks a top 10 list in Australia briefly. It's really not that many downloads to get there.

Getting any traction in the US though seems to be much more difficult (and the scale difference is enormous).

Re:How a hobbyist game dev broke into the App Store's top 25 by gdeglin on Friday July 19, 2013 @07:57PM (#6073699)
Agreed. The headline is misleading. The game only briefly broke the top 100 in 8 countries (out of 138), and the highest paid app rank it ever reached in the US was 216. Source: appannie.com
Re:How a hobbyist game dev broke into the App Store's top 25 by trentmb on Friday July 19, 2013 @07:28PM (#6073603)
Mean ranking of ~22.6, I think I'll allow it.
Re:How a hobbyist game dev broke into the App Store's top 25 by ryandrake on Friday July 19, 2013 @07:53PM (#6073682)
http://techcrunch.com/2013/06/27/how-do-you-break-into-iphon...

To reach #25 in the U.K. AppStore, it takes only 21% of the of downloads that it takes to hit #25 in the U.S. AppStore.

Still, very impressive for an amateur developer in such an overcrowded channel.

Re:How a hobbyist game dev broke into the App Store's top 25 by beagle3 on Saturday July 20, 2013 @05:27AM (#6074754)
Well, the UK has about 20% of the population of the US, so it is proportional
Re:How a hobbyist game dev broke into the App Store's top 25 by chj on Friday July 19, 2013 @07:45PM (#6073647)
Great job nonetheless, but still, when you talk about top 25, everybody assumes you're referring to US top chart. Very different thing.
Re:How a hobbyist game dev broke into the App Store's top 25 by adamthats on Saturday July 20, 2013 @09:09PM (#6077336)
I kind of agree with you, but being a UK citizen I was watching the UK app store by default. Bearing in mind that I was hoping to make a few hundred quid / dollars being in the top 100 in any chart was a result! :)