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Re:What Game of Thrones Can Teach Us About UX Design by calinet6 on Friday June 14, 2013 @11:05AM (#5880297)
This is ridiculous and valueless.

You could actually make some parallels, if you tried, based on an evaluation of quality. Because there are insights to be found in the field of film design, direction, art, immersion, fantasy, predictability, surprise, delight, emotional response; you name it. You could do that, and it would be valid. Contrived and hyped, maybe, but valid and probably even useful, because analogies are useful—in fact there are entire studies done that say that analogy is basically the way we take in new information best.

Instead, you did nothing, which is worth exactly nothing, and the worst part, you'll be rewarded for it because of some anti-pop-culture meme-train that enjoys people who hate things, making your post not only nothing, but nothing that's amplified. So it is, in fact, worse than nothing.

Thanks for nothing.

Re:What Game of Thrones Can Teach Us About UX Design by Cushman on Friday June 14, 2013 @11:13AM (#5880345)
We have come to a weird point in the evolution of the web when people will sincerely say something like, "I was pleasantly surprised to click on that ridiculous link and find no actual content."
Re:What Game of Thrones Can Teach Us About UX Design by TylerE on Friday June 14, 2013 @10:56AM (#5880246)
Can we just ban medium.com links already?
Re:What Game of Thrones Can Teach Us About UX Design by phillmv on Friday June 14, 2013 @11:08AM (#5880321)
There's a lot of good content on Medium. For instance. I'm a big fan of shanly: https://medium.com/@shanley
Re:What Game of Thrones Can Teach Us About UX Design by engtech on Friday June 14, 2013 @11:15AM (#5880357)
Thanks! This is a good read.

https://medium.com/about-work/1cd9fbf8ca15

Re:What Game of Thrones Can Teach Us About UX Design by JDGM on Friday June 14, 2013 @11:24AM (#5880413)
I too am sick of seeing medium.com links on here.

However, I stress seeing medium.com links. I really like how HN puts the domain after a link, and having so many and so varied articles listed under the "medium.com" umbrella is irritating when the quality is, to put it mildly, rather mixed.

There are a few writers on there I wish would choose to publish on their own space, rather than in this - ahem - "medium".

Re:What Game of Thrones Can Teach Us About UX Design by junto on Friday June 14, 2013 @10:51AM (#5880222)
"Nothing" - Samuel Hulick

There, I saved anyone else a click. :-)

Re:What Game of Thrones Can Teach Us About UX Design by kiba on Friday June 14, 2013 @10:49AM (#5880208)
A short article that is not actually fluff, for once.
Re:What Game of Thrones Can Teach Us About UX Design by groundCode on Friday June 14, 2013 @10:50AM (#5880214)
way to go on the link baiting while at the same time dissing link baiting.
Re:What Game of Thrones Can Teach Us About UX Design by stcredzero on Friday June 14, 2013 @10:54AM (#5880235)
"What link baiting can teach us about UX design?"
Re:What Game of Thrones Can Teach Us About UX Design by Uncompetative on Friday June 14, 2013 @11:06AM (#5880303)
"One does not simply produce a console that everyone fears will be spying on them for the NSA"

- Ned Stark

Re:What Game of Thrones Can Teach Us About UX Design by enanoretozon on Friday June 14, 2013 @10:54AM (#5880233)
the only thing worse than spam is smug spam...
Re:What Game of Thrones Can Teach Us About UX Design by swah on Friday June 14, 2013 @10:57AM (#5880258)
I understand, but OTOH I was actually happy finding out this wasn't a real article when opening it in twitter, and thought some HNers would appreciate the feeling as well.
Re:What Game of Thrones Can Teach Us About UX Design by arcosdev on Friday June 14, 2013 @10:54AM (#5880237)
The best article I've read this year.
Re:What Game of Thrones Can Teach Us About UX Design by quad_copter_cat on Friday June 14, 2013 @11:26AM (#5880429)
Let's talk about the awesomeness of HBO's DVDs. They get so many things right. For each episode, there is usually a "previously on" and a summary. And thank sweet-lord-baby-jesus, when you start and episode and hit the "next chapter" button, it skips right to the end of the opening credits. Why all DVDs aren't this way, I don't know. The GOT DVDs are especially cool because each disc in the whole set includes a full "who's who' guide to Westeros.
Re:What Game of Thrones Can Teach Us About UX Design by Zikes on Friday June 14, 2013 @11:21AM (#5880397)
This could have been a great article about drawing lessons in design and usability from unusual forms of media and unconventional user experiences. Or about when and where it is appropriate to experiment and deviate from established norms, and how best to do so without sacrificing standards and quality.

Instead, it's an embittered response to a question I never asked in the first place.

Re:What Game of Thrones Can Teach Us About UX Design by engtech on Friday June 14, 2013 @11:13AM (#5880340)
Actually, Game of Thrones can teach us a lot about UX design: kill your darlings.
Re:What Game of Thrones Can Teach Us About UX Design by monkey_slap on Friday June 14, 2013 @11:13AM (#5880343)
What is this in response to?
Re:What Game of Thrones Can Teach Us About UX Design by Apocryphon on Friday June 14, 2013 @11:18AM (#5880379)
Contemporary internet editorials.
Re:What Game of Thrones Can Teach Us About UX Design by zalew on Friday June 14, 2013 @11:07AM (#5880312)
the best medium.com post so far.
Re:What Game of Thrones Can Teach Us About UX Design by xilli on Friday June 14, 2013 @10:59AM (#5880266)
But it is indeed a good example for a catchy title :)