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Re:TraceGL: JavaScript code flow visualisation in WebGL by kurd_debuggr on Tuesday April 23, 2013 @12:01PM (#5595951)
There is a pricetag that comes with the software, which is definitely not in line with the typical javascript ideology, in my opinon.
Re:TraceGL: JavaScript code flow visualisation in WebGL by paraboul on Tuesday April 23, 2013 @02:12PM (#5596900)
which is definitely not in line with the typical hipster ideology, in my opinon.

FTFY.

Seriously, I don't get it.

Re:TraceGL: JavaScript code flow visualisation in WebGL by rikarends on Tuesday April 23, 2013 @12:53PM (#5596291)
I'm against showing banners in my app ;)
Re:TraceGL: JavaScript code flow visualisation in WebGL by United857 on Tuesday April 23, 2013 @01:26PM (#5596552)
Why not open source it like most other JS tools? You've built on top of other open-source such as node.js. Just a matter of good citizenship in the JS community.
Re:TraceGL: JavaScript code flow visualisation in WebGL by DoctorStrange on Tuesday April 23, 2013 @01:48PM (#5596726)
Why the fuck is this community so against indie developers from monetizing their desktop software? Nobody complains when SAAS products or mobile apps are monetized. Hypocrisy is astounding here.
Re:TraceGL: JavaScript code flow visualisation in WebGL by Korvin on Tuesday April 23, 2013 @01:59PM (#5596802)
Why are you so against people giving their opinions? It doesn't read like they are saying that free and open source is the only path, just that they would prefer that it was.
Re:TraceGL: JavaScript code flow visualisation in WebGL by adamnemecek on Tuesday April 23, 2013 @04:16PM (#5597667)
Because a community backlash might make some developers think twice before building something awesome like this.
Re:TraceGL: JavaScript code flow visualisation in WebGL by CodeCube on Tuesday April 23, 2013 @01:55PM (#5596775)
Yeah, I've got to agree with the others here. There's nothing inherent with the JS community that dictates a good actor should automatically open source something they've done. He's free to assign whatever exchange of value he wants for the work that he's done, just as everyone else is free to choose whether they want to give the amount he's chosen in exchange for access to the software.
Re:TraceGL: JavaScript code flow visualisation in WebGL by rikarends on Tuesday April 23, 2013 @01:39PM (#5596655)
This tool has taken quite a lot of my time, and i though i'd try an actual business model for a change.
Re:TraceGL: JavaScript code flow visualisation in WebGL by cjbprime on Tuesday April 23, 2013 @02:25PM (#5596976)
A random suggestion, then: perhaps try selling it for a few months, and if the number of sales starts to tail off and you still feel uncompensated, set a fundraising goal at which you'd release it open source?

As others said, I'm more interested in donating (and helping to persuade others to) to make it available for everyone than I am in buying a copy.

http://www.indiegogo.com/projects/tern-intelligent-javascrip... is an example of successfully raising money for a javascript tool, although in that case the money was raised before the work was finished.

Re:TraceGL: JavaScript code flow visualisation in WebGL by United857 on Tuesday April 23, 2013 @04:04PM (#5597599)
I certainly appreciate that. But also, open source and business models are not mutually exclusive. Perhaps you can open source the core code and then charge for support or extensions, like many others do with Linux, Apache, etc.

Plus, if you have more people contributing changes/additions, you might have less of a workload.

One last question for you: if I pay, do I get the source that I can tinker with/extend, or is it in a minified/obfuscated format?

Re:TraceGL: JavaScript code flow visualisation in WebGL by rikarends on Wednesday April 24, 2013 @08:32AM (#5601084)
No i left the code unminified/unobfuscated on purpose. If you paid for it you get the freedom to hack on it if you want.
Re:TraceGL: JavaScript code flow visualisation in WebGL by johtso on Tuesday April 23, 2013 @06:31PM (#5598396)
The code is not minified or obfuscated.
Re:TraceGL: JavaScript code flow visualisation in WebGL by funkaster on Tuesday April 23, 2013 @07:15PM (#5598600)
Completely agree with you. It's incredible good priced, and the bitcoin payment option... just great :)

I bought it just a few hours ago, works excellent.

Re:TraceGL: JavaScript code flow visualisation in WebGL by Korvin on Tuesday April 23, 2013 @01:57PM (#5596792)
I would gladly donate $20+ for this if it does what you show it doing, but I feel wrong /paying/ $14 to try it.
Re:TraceGL: JavaScript code flow visualisation in WebGL by rikarends on Tuesday April 23, 2013 @02:10PM (#5596881)
Since its all JS its hard to make a try before you buy experience.
Re:TraceGL: JavaScript code flow visualisation in WebGL by Korvin on Tuesday April 23, 2013 @05:57PM (#5598259)
Right, I'm not saying that you should either. Just an observation of my own reaction.
Re:TraceGL: JavaScript code flow visualisation in WebGL by markus2012 on Tuesday April 23, 2013 @06:41PM (#5598446)
Good citizenship = giving away your hard work for free?

Good grief.

Re:TraceGL: JavaScript code flow visualisation in WebGL by Too on Tuesday April 23, 2013 @04:06PM (#5597614)
This debugger is unlike anything i've ever seen. Not charging for it would be plain stupid. Reverse debuggers for other languages usually cost tons.
Re:TraceGL: JavaScript code flow visualisation in WebGL by seanmcdirmid on Tuesday April 23, 2013 @08:18PM (#5598833)
Visual Studio Ultimate with Intellitrace costs a lot, depending on who you ask.
Re:TraceGL: JavaScript code flow visualisation in WebGL by supercoder on Wednesday April 24, 2013 @12:56AM (#5599904)
Well maybe it's a new trend for the better then.