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Re:TraceGL: JavaScript code flow visualisation in WebGL on Wednesday April 24, 2013 @08:37AM (#5601094)
Yeah unfortunately i need to pay for a special VM just for the wallet that way. That and the JSON RPC api didn't look all that simple. In a way coinbase does exactly what i need, except its callbacks don't work. It would be nice to be able to fire up a super secure wallet VM with a locked down webservice api for adding receive addresses and getting callbacks, and having a 2 factor 'withdraw' function.
Re:TraceGL: JavaScript code flow visualisation in WebGL on Wednesday April 24, 2013 @08:32AM (#5601084)
No i left the code unminified/unobfuscated on purpose. If you paid for it you get the freedom to hack on it if you want.
Re:TraceGL: JavaScript code flow visualisation in WebGL on Wednesday April 24, 2013 @08:30AM (#5601078)
ah nice thats exactly what i need.
Re:TraceGL: JavaScript code flow visualisation in WebGL on Wednesday April 24, 2013 @06:33AM (#5600733)
thanks :)
Re:TraceGL: JavaScript code flow visualisation in WebGL on Wednesday April 24, 2013 @06:32AM (#5600729)
I'm rendering font-textures using canvas, and using GL POINT sprites with x+y+texture offsets (the ascii) in the vertexbuffers to store text.
Re:TraceGL: JavaScript code flow visualisation in WebGL on Tuesday April 23, 2013 @02:19PM (#5596947)
All i really need is a wallet API where you can create a receive address, and get a callback when something arrived. Everything else is just fluff :)
Re:TraceGL: JavaScript code flow visualisation in WebGL on Tuesday April 23, 2013 @02:10PM (#5596881)
Since its all JS its hard to make a try before you buy experience.
Re:TraceGL: JavaScript code flow visualisation in WebGL on Tuesday April 23, 2013 @01:39PM (#5596655)
This tool has taken quite a lot of my time, and i though i'd try an actual business model for a change.
Re:TraceGL: JavaScript code flow visualisation in WebGL on Tuesday April 23, 2013 @01:25PM (#5596540)
Thanks :) I just added it this morning. Now if only coinbase payment callbacks would work, it would be much faster (not manual.)
Re:TraceGL: JavaScript code flow visualisation in WebGL on Tuesday April 23, 2013 @12:53PM (#5596291)
I'm against showing banners in my app ;)
Re:TraceGL: JavaScript code flow visualisation in WebGL on Tuesday April 23, 2013 @12:52PM (#5596280)
Hi Saejox, - the name came from the domain, since its a GL UI it fits well enough imho. - tried to make it 'as simple as possible to buy' using the same way Stripe does it (i dont touch CC's) - can't solve international wage/price discrepancies, unfortunately. - i tried to pick a payment solution that didnt' suck too much to integrate, paymill is 'the stripe competitor in europe' and its a pretty clean process compared to paypal. And then there is bitcoin too. - As its not a trivial product i decided to make a video demo to show what it can do.

Thanks for your feedback.

Re:TraceGL: JavaScript code flow visualisation in WebGL on Tuesday April 23, 2013 @11:56AM (#5595913)
Sorry fixed that, clear cache please.
Re:TraceGL: JavaScript code flow visualisation in WebGL on Tuesday April 23, 2013 @11:50AM (#5595879)
Found it. i'll go fix it.
Re:TraceGL: JavaScript code flow visualisation in WebGL on Tuesday April 23, 2013 @11:48AM (#5595873)
Its theoretically possible, although not easy.
Re:TraceGL: JavaScript code flow visualisation in WebGL on Tuesday April 23, 2013 @11:48AM (#5595865)
Its a GL javascript tracer :) plus there is the domain.
Re:TraceGL: JavaScript code flow visualisation in WebGL on Tuesday April 23, 2013 @11:47AM (#5595860)
Hi i'll do a quick test in firefox, i haven't seen that one yet
Re:5 Things They Told You Not To Use In JavaScript on Tuesday April 24, 2012 @07:02PM (#3886770)
The reason features like 'with' and callee are being pushed out of JS is because they are a complete nightmare for JS engine optimizations. Doesn't mean they are not useful for certain (hacky) things. Google Dart is a direct response of the V8 team against JS having (among many other things) these kind of constructs. If you want your JS to keep getting faster, try not frustrating the guys that make your crap code faster by advertising these constructs too much. Thank you.
Yep, SSH/SFTP integration is currently number 1 on the list, stay tuned!
I had to demo Cloud9 on local URL since i didn't have internet there, that made debugging an online process a bit hard. We wil have a much more capable offline version of Cloud9 with online/offline mode soon. Our entire team is developing and debugging Cloud9 within Cloud9. Its a great way to stabilize. We dont really have database support yet in our cloud version, so only the devs that do the UI / DB-less backend work do that on the hosted version right now. This should become 100% hosted pretty soon.
We have a short-list of features we are adding first besides stabilization, SFTP/SSH support is pretty much number 1.