Re:Bomberman massively multiplayer in HTML5
by ivanpopelyshev on Wednesday February 27, 2013 @10:25PM
(#5296783)
Game is connected to Java over websocket through haproxy. I'm going to remove haproxy as soon as i discover solution for a few backend problems.
Re:Bomberman massively multiplayer in HTML5
by rartichoke on Thursday February 28, 2013 @09:55AM
(#5298884)
Ah, that's pretty much what I expected. So Node has nothing to do with how nice it's running.
One more question if you don't mind: Are you doing any server side checks to make sure player movement is within bounds and then doing prediction on the client?
Will have to see if Ivan replies to know for sure. :)