Re:Bomberman massively multiplayer in HTML5
by rartichoke on Thursday February 28, 2013 @09:55AM
(#5298884)
Ah, that's pretty much what I expected. So Node has nothing to do with how nice it's running.
One more question if you don't mind:
Are you doing any server side checks to make sure player movement is within bounds and then doing prediction on the client?
One more question if you don't mind: Are you doing any server side checks to make sure player movement is within bounds and then doing prediction on the client?