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Re:Bomberman massively multiplayer in HTML5 by rartichoke on Thursday February 28, 2013 @09:55AM (#5298884)
Ah, that's pretty much what I expected. So Node has nothing to do with how nice it's running.

One more question if you don't mind: Are you doing any server side checks to make sure player movement is within bounds and then doing prediction on the client?

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