Re:Bomberman massively multiplayer in HTML5
by ivanpopelyshev on Wednesday February 27, 2013 @10:25PM
(#5296783)
Game is connected to Java over websocket through haproxy. I'm going to remove haproxy as soon as i discover solution for a few backend problems.
[ Parent
| on HN ]
Re:Bomberman massively multiplayer in HTML5
by rartichoke on Thursday February 28, 2013 @09:55AM
(#5298884)
Ah, that's pretty much what I expected. So Node has nothing to do with how nice it's running.
One more question if you don't mind: Are you doing any server side checks to make sure player movement is within bounds and then doing prediction on the client?