Re:Bomberman massively multiplayer in HTML5
by jiggy2011 on Wednesday February 27, 2013 @10:09PM
(#5296732)
Not really sure, perhaps the game itself isn't web-aware and they just use node.js to pull messages in and out because it is fast?
Will have to see if Ivan replies to know for sure. :)
Re:Bomberman massively multiplayer in HTML5
by ivanpopelyshev on Wednesday February 27, 2013 @10:25PM
(#5296783)
Game is connected to Java over websocket through haproxy. I'm going to remove haproxy as soon as i discover solution for a few backend problems.
Re:Bomberman massively multiplayer in HTML5
by rartichoke on Thursday February 28, 2013 @09:55AM
(#5298884)
Ah, that's pretty much what I expected. So Node has nothing to do with how nice it's running.
One more question if you don't mind: Are you doing any server side checks to make sure player movement is within bounds and then doing prediction on the client?
From the looks of it I don't think they are using Node for anything related to the game itself. At best it might be used to pair a client to a server but that's basically nothing.