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Re:Diablo in JavaScript by aw3c2 on Monday February 18, 2013 @05:21PM (#5241140)
Random Javascript point and click game demo in alpha quality. Uses sprites ripped from Diablo 2. Other sprites from an unknown source. Not actually Diablo. Not anywhere close.
Re:Diablo in JavaScript by fletchowns on Monday February 18, 2013 @05:39PM (#5241244)
Random Javascript point and click game demo in alpha quality. Uses sprites ripped from Diablo 2. Other sprites from an unknown source. Not actually Diablo. Not anywhere close.

I thought it was really neat, I don't know what all your hate is about. I also like that the source code is friendly looking and you could show it to somebody new to coding to inspire them.

Re:Diablo in JavaScript by vor_ on Monday February 18, 2013 @05:44PM (#5241279)
It's not hate. It's pointing out that it's not Diablo in JavaScript.
Re:Diablo in JavaScript by d0m on Monday February 18, 2013 @06:03PM (#5241393)
It's possible to point that out without being a total jerk.
Re:Diablo in JavaScript by Sandman on Monday February 18, 2013 @06:17PM (#5241480)
I didn't get the feeling that aw3c2 was being a jerk. The demo really does use sprites ripped from Diablo and it's in alpha quality. I could neither move nor attack, all I could do is watch that first monster attack me and wait while it completely depleted my health, at which point I did not die but just continued to stand there. Tested on FF 18.
Re:Diablo in JavaScript by pm90 on Monday February 18, 2013 @06:30PM (#5241553)
Try running it on chrome. I had the same experience with FF
Re:Diablo in JavaScript by shadowmint on Monday February 18, 2013 @07:58PM (#5241926)
The problem with this demo isn't that it's pretty alpha (and to be fair, it is, you can move, and attack, that's about it).

The problem is that it uses stolen assets from another game.

That is 100% not ok, even for a tech demo.

(...there are plenty of free game assets out there, creative commons license; drawing attention to yourself by stealing someone elses art is douche behaviour)

Re:Diablo in JavaScript by mcantelon on Monday February 18, 2013 @08:10PM (#5241971)
People sample audio all the time. This isn't a commercial project and sampling some sprites from a 13 year old game doesn't seem like it's going to impact Blizzard in any way. He should, of course, give the original creators credit in his README at some point (judging by the fact there is no README the project may be still undergoing development).
Re:Diablo in JavaScript by shadowmint on Monday February 18, 2013 @09:34PM (#5242259)
Sure, it's not a commercial interest thing, its just about ethics. :)

I'm not going to stand up and tell someone its mean and unethical put some harsh criticism out about a project which is in itself unethically stealing art assets and associating itself with a brand it has nothing to do with.

If you're happy to accept this project and what it's doing, you should equally be happy to accept it's going to get some flack for it. You can't have it both ways (doing this is ok even tho its unethical AND but its unethical to criticise it and that's bad).

Re:Diablo in JavaScript by laurent123456 on Monday February 18, 2013 @08:44PM (#5242094)
It won't impact Blizzard but it's going to make it to the front page of HN. If the same demo was made with custom sprites, we would probably never have heard of it since it indeed doesn't do much.
Re:Diablo in JavaScript by jQueryIsAwesome on Monday February 18, 2013 @09:00PM (#5242139)
He is sucking someone's else popularity! What an evil and selfish mind he has!
Re:Diablo in JavaScript by laurent123456 on Tuesday February 19, 2013 @06:56AM (#5243829)
No, but it's sucking our "precious" time :) We're all thinking we're going to see Diablo in JavaScript, and then this...
Re:Diablo in JavaScript by shurcooL on Monday February 18, 2013 @09:34PM (#5242261)
Related question. Can I use the Quake 3 sounds for debugging purposes in my open source project? Or are they copyrighted and I would be doing something bad by including them in my project's folder.
Re:Diablo in JavaScript by aw3c2 on Tuesday February 19, 2013 @03:38AM (#5243311)
You would commit copyright infringement. Check out the sounds of games like OpenArena, Sauerbraten, Zonotic, etc. Not good but ok as placeholders.
Re:Diablo in JavaScript by rplnt on Wednesday February 20, 2013 @05:37AM (#5249753)
The "you can move" is questionable.
Re:Diablo in JavaScript by dboat on Monday February 18, 2013 @06:36PM (#5241592)
I don't blame him for being a bit frustrated though. I doesn't say anywhere that it doesn't support firefox. Was only able to move around and kill things when I switched to chrome.

OT: Gamers tend not to have a lot in between hatred and love to begin with, and if you're at all familiar with the current Diablo community, well, Diablo 3 hasn't brought out the most civil side of the fans.

Re:Diablo in JavaScript by d0m on Monday February 18, 2013 @06:51PM (#5241642)
HN != Battle.net forums, thankfully..!
Re:Diablo in JavaScript by Yoni1 on Monday February 18, 2013 @07:21PM (#5241754)
Yeah, "0.9999... != 1" posts would never happen on HN :)
Re:Diablo in JavaScript by dubcanada on Monday February 18, 2013 @06:58PM (#5241674)
Have to agree 100% it looks more like runescape then it does diablo.
Re:Diablo in JavaScript by sebkomianos on Monday February 18, 2013 @05:34PM (#5241216)
My bad - haven't actually played Diablo. (and I guess that's extra uncool points for me, but, yeah..)

Also, to clarify, I found this while browsing through http://gistflow.com (specific gist: http://gistflow.com/posts/201-diablo-js)

Re:Diablo in JavaScript by qznc on Monday February 18, 2013 @06:03PM (#5241396)
You click around to run around. You click on enemies. You click on dropped loot. Looks like Diablo to me. ;)
Re:Diablo in JavaScript by zopticity on Monday February 18, 2013 @06:00PM (#5241380)
It's not that bad. If you go behind a building, it becomes transparent. Pretty close to Diablo. Of course it's a demo not meant to be a full blown game.