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Re:Fable 5.2 one-shotted my nephew's dream game by abrookewood on Monday November 09, 2026 @07:35PM (#50434523)
Ignoring all the positives & negatives surrounding this technology for a minute, this is an amazing outcome for the kids.
Re:Fable 5.2 one-shotted my nephew's dream game by spidercat on Monday November 09, 2026 @07:44PM (#50434597)
Agreed. Could you imagine? Those kids must have been so stoked!

Though, now they will never stop asking for more and more. OOP may have opened Pandora's box. :)

Re:Fable 5.2 one-shotted my nephew's dream game by elxr on Tuesday November 10, 2026 @07:00AM (#50439092)
Give a kid a fable one-shot and you'll occupy him for a day, teach a kid to use fable and claude code and he'll realize how fast $100 magically disappears. :)

Honestly though, this is amazing for those kids.

Re:Fable 5.2 one-shotted my nephew's dream game by lawandjustice on Monday November 09, 2026 @07:46PM (#50434611)
Positive little kiddo gets more screentime!!!! Yaaaaaayyy!!!!! Negatives: we either are annihilated by AI or enslaved by technocratic feodalism living in a worse conditions than 1800s mine workers. Uau
Re:Fable 5.2 one-shotted my nephew's dream game by notpachet on Monday November 09, 2026 @07:50PM (#50434635)
I'm thinking of the scene from Zoolander where Mugatu dresses up as Little Cletus to advocate for child labor.
Re:Fable 5.2 one-shotted my nephew's dream game by N_Lens on Monday November 09, 2026 @08:02PM (#50434716)
Sounds pretty balanced!
Re:Fable 5.2 one-shotted my nephew's dream game by globalnode on Monday November 09, 2026 @08:43PM (#50435030)
its insane, to actually get a custom game made for you for your birthday, that you enjoyed? wow... never thought id see this happen.
Re:Fable 5.2 one-shotted my nephew's dream game by Grombobulous on Monday November 09, 2026 @09:31PM (#50435371)
When I was a kid I literally made a game in Game Maker as a present to a friend.

It was way shittier than this, but I made it, all by myself.

Re:Fable 5.2 one-shotted my nephew's dream game by somenameforme on Monday November 09, 2026 @09:57PM (#50435533)
Kids? Forget the kids. This is awesome for everybody. I'm busy making 'adult games' (not that sort) that I always wanted to make, but lacked the artistic/sound/etc competence to do so. And while I hope to make a buck off them, I don't even really care. Even if somehow they failed, in the end I'd have stuff that I wanted but always lacked certain skills to complete.

I don't think people are yet appreciating how much LLMs are going to change the world, especially not the doomers. People are just jamming the present into the future, with greater efficiencies. But it's nonsense. The cost of cognitive work will approach $0 which is going to send the raw value of cognitive output to something close to $0.

So the 'winners' will be whoever fills the resultant vacuum in the economy. That will probably be a mixture of social, physical, entertainment, and other such domains. But it's all so hard to predict. We've lived our entire lives in a completely agrarian society, and we're seeing the advent of the Industrial Revolution. It's easy to predict super-farms, but those aren't going to be the 'real' winners.

Re:Fable 5.2 one-shotted my nephew's dream game by bakugo on Monday November 09, 2026 @10:11PM (#50435608)
> This is awesome for everybody

...except people who actually enjoy games and want high quality games to play, of course.

Down here in reality, platforms like Steam are being absolutely flooded with generic, ugly, low-quality AI-generated games, which are not only drowning out the human-made games people actually want to play and making it impossible to find them, but are also preventing them from being sold entirely in some cases due to human reviewers not being able to keep up with the pace of new game submissions[0].

So, thanks for your contribution to that, I guess.

[0] https://www.pcgamer.com/gaming-industry/valve-admits-its-run...

Re:Fable 5.2 one-shotted my nephew's dream game by CamperBob2 on Monday November 09, 2026 @11:32PM (#50436088)
There goes the neighborhood, amirite? Who let all of this riffraff in?

Perhaps other sites beckon.

Re:Fable 5.2 one-shotted my nephew's dream game by somenameforme on Tuesday November 10, 2026 @12:03AM (#50436277)
The game from this article was literally a one-shot from a relatively brief prompt. I certainly wouldn't call it ugly or low quality. Generic? Sure, but that applies to nearly all games anyhow. With all barriers to development coming down obviously you're going to get much more slop, but you're also going to get many more gems. The review system (and meta-systems like getting your game to streamers, your own reputation, etc) still works well to separate the wheat from the chaff, and there seems to be no reason to yet expect such to stop working well.

In the end the biggest winner in all of this are going to be the players, due to competition. That competition will both bring down prices and bring up the minimum standard of quality for a major success.

Re:Fable 5.2 one-shotted my nephew's dream game by bakugo on Tuesday November 10, 2026 @12:58AM (#50436622)
[delayed]
Re:Fable 5.2 one-shotted my nephew's dream game by somenameforme on Tuesday November 10, 2026 @01:48AM (#50436903)
Did you have fun playing the game? Because I'd argue that if you showed this game to bunch of 'real gamers' as you're effectively concocting here, their metric would be the answer to that question, rather than seeing if they could find a technical flaw. Because in the end all that matters for a game is fun, and this game certainly scored well on that metric for me, and I suspect the vast majority of people.
Re:Fable 5.2 one-shotted my nephew's dream game by suddenlybananas on Tuesday November 10, 2026 @04:47AM (#50438050)
Do you think they had fun? Did you read their comment?
Re:Fable 5.2 one-shotted my nephew's dream game by somenameforme on Tuesday November 10, 2026 @07:24AM (#50439338)
Definitely. The reason I ask is because right now if you go through this thread there seems to be about a 100% correlation between people who are down on the game and those who are down on everything LLM. Games are subject to taste, but I think there are also objective elements. And this game just objectively feels and plays great, which is a remarkable achievement for an LLM, because it's a genre where it's easy to get things that look right but don't feel right. For instance Sacred Citadel is a game that was made by a studio with over a decade of experience, published by a publisher with decades of experience, and it's worse than this game - much worse. It got the look right, but it felt/played terrible.

The fact that a single guy can casually one-shot games dramatically better than what passed for a [relatively] big studio title a decade ago is testament to where we're at. And I think that's freaking some people out. I suppose that freak out is reasonable from one perspective, but from another it's just shaking your fist at the clouds. Even if all LLM advances stopped today, what we've already unleashed is already way more than enough to change the game forever, and things are never going back to how they were. And, of course, we're not stopping today.

Re:Fable 5.2 one-shotted my nephew's dream game by suddenlybananas on Tuesday November 10, 2026 @08:01AM (#50439723)
I think you have the converse effect as well; people who are overly llm-pilled are often completely uncritical.
Re:Fable 5.2 one-shotted my nephew's dream game by suddenlybananas on Tuesday November 10, 2026 @09:44AM (#50441109)
I hadn't tried the game since I was on my phone when I wrote this comment, but now having played the game, it was exceedingly boring to the point I don't get why you're trying to convince people that they're lying about how fun the game is. It's just not interesting!
Re:Fable 5.2 one-shotted my nephew's dream game by somenameforme on Tuesday November 10, 2026 @10:14AM (#50441552)
Then it's likely that beat-em-up isn't the genre for you, because this is a very solid entry in the genre. If you've ever played a bad beat-em-up you'd be able to see the strengths more clearly. A huge thing is that this game feels like it has weight in the attacks, and that's really hard to do. That's a subtle mixture of responsiveness, sound effects, animation (not just movement but also text/visual fx/flashes/etc), and more. And the hit boxes seem to be pretty much perfect, which is another aspect many games miss on. Then there's lots of nice subtle touches - invincibility frames, juggling, bosses with phases, and much more.

Nothing revolutionary, but a bunch of different parts all working together well that are generally implemented at a very good to excellent level. That's way better than most can say. Of course the walking animation, like the one guy mentioned is hilariously bad, but fixing that's also just a prompt away. Oddly enough I didn't even notice it when playing.

Re:Fable 5.2 one-shotted my nephew's dream game by suddenlybananas on Tuesday November 10, 2026 @10:31AM (#50441788)
I find it funny you talk about how great the animation is, before immediately conceding that the walking animation of the main character (perhaps the most important animation) is "hilariously bad".

Look, this is obviously from a technical perspective, totally mind-blowing! Like I never in a million years would have guessed this could be possible 5 years ago. That being said...it's still not very fun or interesting. I think you are mistaking that mind-blowing feeling with the actual end product being fun.

Re:Fable 5.2 one-shotted my nephew's dream game by burnaftercommen on Tuesday November 10, 2026 @10:55AM (#50442158)
>The reason I ask is because right now if you go through this thread there seems to be about a 100% correlation between people who are down on the game and those who are down on everything LLM.

That "correlation" is a proxy for the people who don't want to consume low effort garbage.

Re:Fable 5.2 one-shotted my nephew's dream game by burnaftercommen on Tuesday November 10, 2026 @10:52AM (#50442118)
>I certainly wouldn't call it ugly or low quality

Just from looking at the screenshots, the art style is wildly inconsistent across sprites which leaves the "game" without any visual identity.

Re:Fable 5.2 one-shotted my nephew's dream game by idiotsecant on Monday November 09, 2026 @10:18PM (#50435652)
The 'winners' will be the holders of capital, same as always, but it will be giga-gasoline on the fire. The rest of us will be dancing monkies for the owner class if we're lucky.
Re:Fable 5.2 one-shotted my nephew's dream game by wackget on Monday November 09, 2026 @11:16PM (#50436007)
Have you published the games anywhere? Would love to see what you've made.
Re:Fable 5.2 one-shotted my nephew's dream game by Toutouxc on Tuesday November 10, 2026 @08:58AM (#50440473)
> I don't think people are yet appreciating how much LLMs are going to change the world, especially not the doomers

Read that sentence out loud. Slowly.

Re:Fable 5.2 one-shotted my nephew's dream game by superdisk on Monday November 09, 2026 @11:26PM (#50436058)
Not really, one of the joys of being a kid was forming your own "studio" and making games for game jams and stuff. Being able to one shot stuff really destroys the fun.
Re:Fable 5.2 one-shotted my nephew's dream game by reyqn on Tuesday November 10, 2026 @02:57AM (#50437360)
I don't know, when every kid has had 3 custom made games offered for their birthday, won't they just get bored? Obviously through our lenses this seems awesome because that's something we would have dreamed of, but we would have dreamed of it because it seemed impossible.
Re:Fable 5.2 one-shotted my nephew's dream game by elxr on Tuesday November 10, 2026 @04:19AM (#50437882)
Then you take them outside and go play some sports.

You can teach them woodworking. Teach them how to ride a dirtbike. Teach them to make short films with their friends.

This is just a new option you know have the opportunity to provide. Every other hobby doesn't just disappear. That's straight decel mindset.

Re:Fable 5.2 one-shotted my nephew's dream game by reyqn on Tuesday November 10, 2026 @05:25AM (#50438313)
I guess we will see, it's hard to predict how all this will change society.
Re:Fable 5.2 one-shotted my nephew's dream game by elxr on Tuesday November 10, 2026 @06:24AM (#50438792)
There's zero need to predict anything. As long as you provide value, and get better at providing value in the context of your environment, what's there to worry about?
Re:Fable 5.2 one-shotted my nephew's dream game by reyqn on Tuesday November 10, 2026 @09:23AM (#50440816)
Value is based on offer and demand, this may have less value in the future. What's there to worry about? Quite a lot I'd say, but that's not really the subject. I was just wondering if this would be as cool 10 years from now as it is now. I don't have answers, only questions.
Re:Fable 5.2 one-shotted my nephew's dream game by burnaftercommen on Tuesday November 10, 2026 @10:43AM (#50441968)
>As long as you provide value, and get better at providing value in the context of your environmen

There is more to life than "providing value", nor does "providing value" make you immune from externalities.

Re:Fable 5.2 one-shotted my nephew's dream game by andai on Tuesday November 10, 2026 @05:15AM (#50438237)
Kid gets bored of gaming and AI? Tragedy! ;)
Re:Fable 5.2 one-shotted my nephew's dream game by burnaftercommen on Tuesday November 10, 2026 @10:45AM (#50441996)
>this is an amazing outcome for the kids.

How?

I don't see why we want to encourage children to outsource their creativity and problem solving to AI. And no, prompting is neither creative nor problem solving.