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Re:Being a kid making games in the early 2000s by vegnus on Thursday November 05, 2026 @09:18AM (#50379358)
I showed my friend Game Maker 5 in 2007. We were both pretty young. It was quite the time. We didn't understand variables yet, so we had this insane system where were used Game Makers score system for variables. Once we figured our variables we felt on top of the world. Though we never wrote our own GML. We used to decomp other games and take code we needed straight out of other games and blindly re-work it into our own projects. What a good time that was.
Re:Being a kid making games in the early 2000s by smolder on Thursday November 05, 2026 @09:22AM (#50379406)
I got started making games in Qbasic. That code was horrendous, and is funny to read now. I did learn some lessons through my mistakes, though, and at a young age, which I think was very valuable.
Re:Being a kid making games in the early 2000s by mysterydip on Thursday November 05, 2026 @10:19AM (#50380198)
I learned the value of naming variables and functions :D booya1 and booya2 don’t tell you much when looking at code a month later
Re:Being a kid making games in the early 2000s by unpleasurable on Thursday November 05, 2026 @11:28AM (#50381138)
I was done at

  20 GOTO 10
Re:Being a kid making games in the early 2000s by enugu on Thursday November 05, 2026 @11:34AM (#50381188)
Reminds me of making Chess in QBasic in school, without knowing what an array was. Was trying to encode board state in graphics (by putting some special pixels at corner of squares). Then got around talking to someone who had already made a chess game - he casually mentioned arrays. It was a revelation to me!