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Re:Katamari Damacy but it's The Met collection by thepuglor on Tuesday November 03, 2026 @06:54AM (#50350870)
Every Katamari Damacy clone misses what made it so great: the transition between zoom levels. "I started so small and now I've sucked up everything on the planet!" The transitions between zoom levels was so well done in the original game, and none of these clones even attempt it.
Re:Katamari Damacy but it's The Met collection by thaumasiotes on Tuesday November 03, 2026 @07:20AM (#50351100)
I enjoyed watching someone else play a Katamari game that ended with rolling around the planet picking up monuments. That was fun.

Later, I bought Katamari Damacy, and it doesn't have that aspect. You can't suck up everything on the planet. You can get moderately bigger and pick up objects the size of a car instead of objects the size of a paper clip.

What you're describing just isn't a strength of the original game; it was a strength of the sequels.

Re:Katamari Damacy but it's The Met collection by janingaming on Tuesday November 03, 2026 @07:38AM (#50351279)
What? I just played Katamari Damacy (Reroll, which afaik is an HD remaster but no new content) and the last levels absolutely have you rolling up things at planet scale
Re:Katamari Damacy but it's The Met collection by ChoGGi on Tuesday November 03, 2026 @08:22AM (#50351668)
You're correct, it's a remaster.
Re:Katamari Damacy but it's The Met collection by ndriscoll on Tuesday November 03, 2026 @08:11AM (#50351568)
In the original, the last zoom out in the final level was after 0.8 km, and you could roll up clouds, tornados, rainbows, and eventually the landmass the game takes place on so it's just ocean.
Re:Katamari Damacy but it's The Met collection by ChrisRR on Tuesday November 03, 2026 @09:42AM (#50352596)
What you mean is you only played the first level. The game gets bigger with each level
Re:Katamari Damacy but it's The Met collection by criddell on Tuesday November 03, 2026 @07:26AM (#50351175)
[delayed]
Re:Katamari Damacy but it's The Met collection by echelon on Tuesday November 03, 2026 @07:32AM (#50351228)
This!

You start off small picking up crumbs and trinkets.

You get larger and pick up sports equipment.

Then you start picking up people and they run away from you.

Then cars. Then buildings. Then cargo ships.

Then mountains. Weather systems.

Planets.

And the level designs are fun and intricate. The levels you're inside eventually become the objects you roll up.

You start inside a house the size of a mouse. Then later you come and roll up that house and its whole neighborhood.

All of these clones are flat and miss the incredibly good level design.

Re:Katamari Damacy but it's The Met collection by tietjens on Tuesday November 03, 2026 @07:36AM (#50351259)
Also the wobble when you're off balance and have one object much bigger than the others off-centered.
Re:Katamari Damacy but it's The Met collection by PalmPilotProMax on Tuesday November 03, 2026 @07:45AM (#50351354)
The well-designed and -implemented zoom out (basically a "level up" dopamine hit) is just one crucial bit of Katamari Damacy's greatness.

The other two are:

1. The whimsically melancholic music 2. King of All Cosmos' majestic facial hair and crotch bulge

Re:Katamari Damacy but it's The Met collection by chubbnix on Tuesday November 03, 2026 @08:53AM (#50351989)
Re: point 2.) Personally, it’s his bolster pillow shaped head that always brings me back for more.
Re:Katamari Damacy but it's The Met collection by ChrisRR on Tuesday November 03, 2026 @09:41AM (#50352579)
There's no single thing that made katamari great. It's the sum of its parts

It's the chaos, the music, the growth over a level, the characters, the visual design, the sound effects.

The sequels showed that when any one of them suffers then it makes for a less endearing game on the whole.

Re:Katamari Damacy but it's The Met collection by jareklupinski on Tuesday November 03, 2026 @09:51AM (#50352719)
ah i guess that could be rolled into the level select: scaling the ball progresses through the collections, making it a linear experience, but one that could be more.... curated :D