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Re:Resisting Cognitive Surrender by willtemperley on Monday November 02, 2026 @11:20PM (#50348021)
If you don't understand the code, how can you know if it's good enough?

I guess you could ask the model. "Yes well done, you're a visionary software engineer".

Re:Resisting Cognitive Surrender by augment_me on Tuesday November 03, 2026 @01:24AM (#50348739)
Who cares if it's good enough? Send the product, if people use it, it's good enough. If not, let users debut it and give "feedback", problem solved. You then advocate to these users, make them feel important, make them your cash cows, rinse and repeat.

Every team I have been on have been more successful when they gave up on the product ideals and just ensured that the customers were hooked and satisfied.

Re:Resisting Cognitive Surrender by bigstrat2003 on Tuesday November 03, 2026 @01:43AM (#50348826)
> Who cares if it's good enough? Send the product, if people use it, it's good enough. If not, let users debut it and give "feedback", problem solved.

I care, because doing a sloppy job and seeing if people will tolerate it is not acceptable engineering practice. It's not engineering at all. More pragmatically, if you do the thing you are suggesting, you won't have users for much longer. They will abandon you and go to someone who actually makes good products.

Re:Resisting Cognitive Surrender by augment_me on Tuesday November 03, 2026 @01:50AM (#50348868)
I don't believe this in practice. I am at a FAANG-like firm, and we are just maxxing the engagement and people use the product more and more the more we serve stuff to keep them hooked using their data and behaviour.

The quality of what we provide seems to matter 0, we are up about 40% issues in prod year-to-year but the users and their engagement is also growing.

I think there is a small subset of technical nerd/idealists who think that quality is all that matters but they are in their own little sandbox while 97% of users are in another one.

Re:Resisting Cognitive Surrender by willtemperley on Tuesday November 03, 2026 @02:44AM (#50349210)
> I think there is a small subset of technical nerd/idealists who think that quality is all that matters

This is just a derogatory comment.

It is exactly this kind of arrogance is killing open source. In my area, GIS, there are foundational projects that are necessarily intricate. For example it might be necessary to make a four-dimensonal transform of a location, that takes into account point movement due to the Glacial Isostatic Adjustment. There are hundreds of other complex examples I could come up with.

This is deep knowledge. The libraries are intricate and quality does matter.

Unfortunately the lynchpin maintainer has just gone on indefinite strike, partly because open-source vibe-coders are wholesale copying and relicensing some of these libraries in their quest to ... do what?

I actually I don't know what they want. Take all the oxygen from the room as far as I can tell.

Re:Resisting Cognitive Surrender by Rapzid on Tuesday November 03, 2026 @03:07AM (#50349337)
> I am at a FAANG-like firm

Also known as not-FAANG

> The quality of what we provide seems to matter 0

Good for you! There are lots of low skill development jobs before AI where low knowledge coders cranked out WordPress sites for marketing, advertising, and small businesses. Sounds like you got in on the ground floor!

Meanwhile companies like Amazon, one of the As in actual FAANG, do have demands on their software quality. To the extent they essentially said "knock off the tokenmaxxing productivity theater" in a recent, publicized internal memo.

Horses for courses. Sometimes you need an thoroughbred and sometimes a pack mule.

And there's nothing wrong with being a pack mule! And nobody expects a pack mule to understand the work of a thoroughbred!

Re:Resisting Cognitive Surrender by TonyStr on Tuesday November 03, 2026 @03:22AM (#50349438)
You are attacking the person rather than the idea.
Re:Resisting Cognitive Surrender by puelocesar on Tuesday November 03, 2026 @04:25AM (#50349819)
> The quality of what we provide seems to matter 0, we are up about 40% issues in prod year-to-year but the users and their engagement is also growing.

Sorry for going into a tangent here, but I'm actually unsure if I hate the structures and economic incentives that makes this possible, or if I hate you specifically for defending something so rotten

Next time I rage at some broken UI in some damn service I'm forced to use because that's where people are, I'll remember this comment

Re:Resisting Cognitive Surrender by tonyedgecombe on Tuesday November 03, 2026 @06:00AM (#50350434)
[delayed]
Re:Resisting Cognitive Surrender by tikotus on Tuesday November 03, 2026 @03:59AM (#50349669)
More than one service has lost me as a customer due to this process. I don't want a company to use me to verify their slop.
Re:Resisting Cognitive Surrender by alpaca128 on Tuesday November 03, 2026 @04:35AM (#50349872)
That mindset is why most software was already slop before AI. Users know when your team has turned into salespeople. And now that AI could enable you to do better in the same timeframe the response with this mindset is of course to care even less.
Re:Resisting Cognitive Surrender by TonyStr on Tuesday November 03, 2026 @03:30AM (#50349490)
I've been experimenting with vibe-coding some games. One of the games started performing very badly in a particular menu, and I began suspecting it's because of a shader that may be redundantly computed way too much on too many large surfaces. I began writing my suspicion to Claude, then stopped and decided to just describe the problem and see if it would come to the same conclusion as me. A few minutes later, it had profiled the game, found what contributed most to the poor performance, fixed the rendering and made the game performant again. I didn't have to inspect the code to do any of that. The current models (paired with coding harnesses) love to test and validate their results by running the games, taking screenshots, singling out individual parts, including logs to reproduce errors or other issues, and they love to create tests. The code is good enough in the same sense that the code I used to write was good enough if it did what we wanted. My non-technical bosses didn't have to inspect my code for that.
Re:Resisting Cognitive Surrender by willtemperley on Tuesday November 03, 2026 @04:55AM (#50350014)
It sounds like you understood what was happening here and used a tool effectively, nice.

That's very different from what a lot of vibe-coders do, like wholesale cloning and relicensing projects. This is happening in the GIS space, and these vibe-clone projects slightly hilariously inherit all the technical debt they didn't understand.

Nothing wrong with using LLMs, but I agree with Andrej Karpathy: "you can outsource your thinking, but not your understanding".

Re:Resisting Cognitive Surrender by TonyStr on Tuesday November 03, 2026 @06:05AM (#50350467)
I think that quote is very apt. I experimented with making realistic video game grass (inspired by Ghost of Tsushima), and let it take the reins. But its solution became very contrived and hard to steer in the direction I wanted without me learning the specifics of how grass rendering should work. Still, it seems that I can limit my understanding to the higher levels of abstractions in most cases now. For example, I made it clump grass together according to a voronoi diagram, yet I have no idea how the voronoi algorithm works.
Re:Resisting Cognitive Surrender by krilcebre on Tuesday November 03, 2026 @05:29AM (#50350220)
In my experience, it's usually good for finding out the bugs, but I take the fixes it provides with a grain of salt. There were numerous times where the fix could have lead to some more serious bugs because of some business logic special case scenarios that it didn't understand.
Re:Resisting Cognitive Surrender by TonyStr on Tuesday November 03, 2026 @06:00AM (#50350433)
Yeah, I'm seeing this at work too. It's capable of adjusting behavior to meet some narrow success criteria, but it can easily introduce bigger problems in the process in large coupled code bases, which it doesn't catch on its own. Automated tests help a bit, but I find I still have to steer it very strongly at work.