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Re:Steam Users Beg for "No AI" Filter as Vibecoders Flood Ne... by mysterydip on Tuesday October 20, 2026 @01:25PM (#50169716)
There’s two kinds of people making games (fully) with AI:

- I have a passion for making games but not the skill, and this lets me achieve my dream

- I can crank out games in an hour, and as long as I get 100 purchases over its lifetime I’m making money

Re:Steam Users Beg for "No AI" Filter as Vibecoders Flood Ne... by wincy on Tuesday October 20, 2026 @01:37PM (#50169881)
As an experienced dev but who hasn’t done any game dev since my teenage years (I’m 40 now), I can say that getting anything that meets my standard for “this is worth showing to anyone” is really high and I’ve spent dozens of hours working on a few games and don’t really like any of them yet. But it’s been a lot of fun. The open models and an RTX 5090 can crank out models that are good enough that Astra can clean them up in Blender and get you a pretty good asset pipeline. But good looking assets do not a fun game make. That requires a lot of patience and small tweaks to get something that feels fun. But if you want a full 3D game with ray tracing and beautiful HDR visuals and particle effects, that stuff is easy.
Re:Steam Users Beg for "No AI" Filter as Vibecoders Flood Ne... by j45 on Tuesday October 20, 2026 @02:20PM (#50170459)
This is a good point, if you could describe it sufficiently to that standard, do you think it might be able to get close?
Re:Steam Users Beg for "No AI" Filter as Vibecoders Flood Ne... by quicklywilliam on Tuesday October 20, 2026 @01:31PM (#50169787)
There are three kinds of people:

- those who needlessly reduce things to binaries

- those who articulate nuanced positions that tend to confuse and bore people

- those who lose the plot entirely by making self-referential meta-points

Re:Steam Users Beg for "No AI" Filter as Vibecoders Flood Ne... by mcphage on Tuesday October 20, 2026 @01:41PM (#50169924)
- those that tremble as if mad
Re:Steam Users Beg for "No AI" Filter as Vibecoders Flood Ne... by andai on Tuesday October 20, 2026 @02:24PM (#50170519)
I'm on the verge of strategy 2, because I've been doing strategy 1 and financial pressure keeps derailing me.

My heart's not really in it though. Would be a lot more convenient if it was though.

Re:Steam Users Beg for "No AI" Filter as Vibecoders Flood Ne... by j45 on Tuesday October 20, 2026 @02:20PM (#50170454)
The latter is definitely the challenge.

Someone who's played a lot of games and can keep iterating seems like not always a bad thing.

Re:Steam Users Beg for "No AI" Filter as Vibecoders Flood Ne... by cnity on Tuesday October 20, 2026 @01:30PM (#50169779)
You're forgetting one (I think people do this deliberately because they dislike AI, but I'll give you the benefit of the doubt): those who are passionate about games and skillful, and can ship higher _quality_ at the same pace as before.
Re:Steam Users Beg for "No AI" Filter as Vibecoders Flood Ne... by mysterydip on Tuesday October 20, 2026 @02:00PM (#50170179)
That’s why I caveated it with fully using AI. If they’re using AI as a tool within their workflow, it doesn’t fall into the same bin as the vibecoded games that are being referenced in the article.