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Re:Game of Life – But Multiplayer, Hypermedia and Python by TZubiri on Thursday October 15, 2026 @01:25PM (#50107046)
How crazy that I started working on something similar a week ago.

Question, why does clicking on a single tile cause a cross on a 3x3 to be inputted? (results in that star thing that ends with 4 blinkers) Was this a conscious decision? Or just the result of a vibecoding

Re:Game of Life – But Multiplayer, Hypermedia and Python by bobowski on Thursday October 15, 2026 @02:27PM (#50108049)
Trial and error. Single cell was kind of dull and did not really produce enough „chaos”
Re:Game of Life – But Multiplayer, Hypermedia and Python by zahlman on Thursday October 15, 2026 @02:39PM (#50108247)
It'd be nice to have a few different options of 3x3 blocks to lay down. In particular, being able to set up a stream of gliders easily.
Re:Game of Life – But Multiplayer, Hypermedia and Python by bobowski on Thursday October 15, 2026 @02:49PM (#50108410)
I can loop into that :) Just got to find some spare time to sit to it. Tomorrow's Friday so maybe instead of deploying to prod at work I'll just add this one :D
Re:Game of Life – But Multiplayer, Hypermedia and Python by waltbosz on Thursday October 15, 2026 @08:24PM (#50112158)
What if players could claim a small plot of squares that is frozen in time while you draw your creation. Their changes are visible to all while working on it, and when they unfreeze it, the chaos begins.
Re:Game of Life – But Multiplayer, Hypermedia and Python by zahlman on Friday October 16, 2026 @09:01PM (#50126773)
This might be the way, yeah. Depends on how "enthusiastic" users are expected to be, I guess.
Re:Game of Life – But Multiplayer, Hypermedia and Python by io84 on Thursday October 15, 2026 @01:50PM (#50107421)
Nice. The five-tile paint cursor is an excellent design choice, much easier than the single-tile default you get on apps like Golly etc.

What’s the Hypermedia reference? On mobile your About button is unclickable.

Re:Game of Life – But Multiplayer, Hypermedia and Python by bobowski on Thursday October 15, 2026 @02:29PM (#50108078)
App is written in Stario + datastar (realtime hypermedia) Fairly cool poc of what’s possible and extreamly simple
Re:Game of Life – But Multiplayer, Hypermedia and Python by bobowski on Thursday October 15, 2026 @02:25PM (#50108025)
Just Explaining the controls - you probably figured it out already :P
Re:Game of Life – But Multiplayer, Hypermedia and Python by fisher-brett on Thursday October 15, 2026 @01:50PM (#50107425)
My browser froze up so fast when I visited your page. Had to restart my machine.
Re:Game of Life – But Multiplayer, Hypermedia and Python by bobowski on Thursday October 15, 2026 @02:28PM (#50108061)
Oh, no! That was not my intention. Any better after restart?

If you can hint at what I should try to fix I’ll look int it

Re:Game of Life – But Multiplayer, Hypermedia and Python by andersmurphy on Thursday October 15, 2026 @05:07PM (#50110258)
Great stuff! What's it running on?
Re:Game of Life – But Multiplayer, Hypermedia and Python by bobowski on Thursday October 15, 2026 @05:09PM (#50110280)
It's on Stario (python web framework of my making) Works really well with realtime apps based on Datastar

Or if you asked about a machine - then probably a potato :D

Re:Game of Life – But Multiplayer, Hypermedia and Python by andersmurphy on Thursday October 15, 2026 @05:11PM (#50110307)
What kind of potato?
Re:Game of Life – But Multiplayer, Hypermedia and Python by bobowski on Thursday October 15, 2026 @05:16PM (#50110383)
some hetzner vm - dont remember what I ended up having

I'm probably leaking some memory here because app is eating memory like crazy:

stario-site-app-1 up 6h 10.17% 347.3MB 495e5c0 ok 7s · 6h

Re:Game of Life – But Multiplayer, Hypermedia and Python by sudodevnull on Thursday October 15, 2026 @05:11PM (#50110309)
very cool!
Re:Game of Life – But Multiplayer, Hypermedia and Python by bobowski on Thursday October 15, 2026 @05:16PM (#50110392)
Thank YOU!
Re:Game of Life – But Multiplayer, Hypermedia and Python by hmartin on Thursday October 15, 2026 @05:27PM (#50110551)
Neat! I implemented something similar (real time playing along with GoL) for desktop:

https://github.com/hbmartin/openrndr-game-of-life

Re:Game of Life – But Multiplayer, Hypermedia and Python by bobowski on Thursday October 15, 2026 @05:28PM (#50110567)
That's a desktop app only, right?
Re:Game of Life – But Multiplayer, Hypermedia and Python by jan_m_savage on Thursday October 15, 2026 @07:59PM (#50111991)
This is a great way to introduce new frameworks or tools (i.e. show what can be done with it).

And by far the best GOL I've seen so far.

Re:Game of Life – But Multiplayer, Hypermedia and Python by bobowski on Friday October 16, 2026 @01:47AM (#50114544)
Glad you like it! And yes, Stario is amazing so if you can - go check it out;)
Re:Game of Life – But Multiplayer, Hypermedia and Python by jan_m_savage on Friday October 16, 2026 @09:01PM (#50126771)
I did, and it is indeed!
Re:Game of Life – But Multiplayer, Hypermedia and Python by weee322 on Friday October 16, 2026 @06:40AM (#50116729)
left side must be clean!
Re:Game of Life – But Multiplayer, Hypermedia and Python by bobowski on Friday October 16, 2026 @09:49AM (#50118371)
If you click on stale cells you remove them :)