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bobowski

Re:Game of Life – But Multiplayer, Hypermedia and Python on Friday October 16, 2026 @09:49AM (#50118371)
If you click on stale cells you remove them :)
Re:Game of Life – But Multiplayer, Hypermedia and Python on Friday October 16, 2026 @01:47AM (#50114544)
Glad you like it! And yes, Stario is amazing so if you can - go check it out;)
Re:Game of Life – But Multiplayer, Hypermedia and Python on Thursday October 15, 2026 @05:28PM (#50110567)
That's a desktop app only, right?
Re:Game of Life – But Multiplayer, Hypermedia and Python on Thursday October 15, 2026 @05:16PM (#50110392)
Thank YOU!
Re:Game of Life – But Multiplayer, Hypermedia and Python on Thursday October 15, 2026 @05:16PM (#50110383)
some hetzner vm - dont remember what I ended up having

I'm probably leaking some memory here because app is eating memory like crazy:

stario-site-app-1 up 6h 10.17% 347.3MB 495e5c0 ok 7s · 6h

Re:Game of Life – But Multiplayer, Hypermedia and Python on Thursday October 15, 2026 @05:09PM (#50110280)
It's on Stario (python web framework of my making) Works really well with realtime apps based on Datastar

Or if you asked about a machine - then probably a potato :D

Re:Game of Life – But Multiplayer, Hypermedia and Python on Thursday October 15, 2026 @02:49PM (#50108410)
I can loop into that :) Just got to find some spare time to sit to it. Tomorrow's Friday so maybe instead of deploying to prod at work I'll just add this one :D
Re:Game of Life – But Multiplayer, Hypermedia and Python on Thursday October 15, 2026 @02:29PM (#50108078)
App is written in Stario + datastar (realtime hypermedia) Fairly cool poc of what’s possible and extreamly simple
Re:Game of Life – But Multiplayer, Hypermedia and Python on Thursday October 15, 2026 @02:28PM (#50108061)
Oh, no! That was not my intention. Any better after restart?

If you can hint at what I should try to fix I’ll look int it

Re:Game of Life – But Multiplayer, Hypermedia and Python on Thursday October 15, 2026 @02:27PM (#50108049)
Trial and error. Single cell was kind of dull and did not really produce enough „chaos”
Re:Game of Life – But Multiplayer, Hypermedia and Python on Thursday October 15, 2026 @02:25PM (#50108025)
Just Explaining the controls - you probably figured it out already :P
Exactly my thoughts. Decided to publish and iterate.

Deslopifying over time could verywell be a viable approach.

„You’re absolutely right” ;)

Your onto something here, thanks - the title and the section where the things I’ve spent more time on than the rest

I mean this „ Behavior, right where it happens. moo= for reactive signals and ordinary JavaScript on the element itself. Datastar SSE when the interaction has to cross the wire and patch HTML and state.”

Still feels bad but I know I went trhu it couple of times. Not so much with the new sample you give here.

Gotta work on that. Thanks!

Wooow. I never really thought about it this way, but kind of it makes sense. Humans more intend to stream concepts in form of words when LLM just stream words that relate to the current concepts.

It’s almost identical but the first approach makes the reader feel the writer wants to arrive somewhere

„I am groot”
I use datastar daily so yes there’s a lot of this contexts in my reasoning and conversations. It’s also a project that kind of focuses on how they do things and how they work internally.

Maybe I should try to approach docs in non-htmx / Datastar user context - will think about it

LLMs now will tell you that all your farts smell amazing - I kind of feel my English degrading over the past years. Gosh I have to work on it more intentiaonnly
Hope you’ll like it. At least concepts, I know htmx live or datastar are more mature so there’s no discussion about it.

Would you have any hints what to avoid for „next time”? Should I just make this absurdly small and make much less polished approach even for this kind of project? Honest question. Will try to work on anything you suggest <3

I meant the headline - because I understand that’s what you refer to. I’ll try to make is less like spam post next time. Just headlining as „built tiny js lib that works like HTMX live or datastar but also slightly different”

Anyhow, thanks for commenting - will try to improve for next time

Thanks!

PS: send your bank details via email, not here in public ;)

It’s always work in progress for me, but hope you like it and inspires you to make cool things!
Ai generate with human in the loop, so hard to say it’s not while also saying it’s terrible.

Definitely the fact that I have ai makes it more fesable for me to actually publish something rather than spednign years on copy I can spend time on code and outsource copy

Yea. Any particular thing you’d say is beyond terrible - in matter of concepts not just the visuals? Actual library is fairly cool if you asked me - concept wise to learn a thing or two about how web works
Yea. The bad thing as non native English speaker and spending whole days with LLMs at this point I can’t event notice that’s something sounding bad.

Any hints what should I look at to avoid this?

I hope you like the concept of the ox at least ;)

Take a look at cookbook. Lots of examples and solutions. Landing page could be better, I agree
Re:A Trillion Characters on Friday May 29, 2026 @04:47PM (#48329028)
What's the backend in ?
Stario uses datastar. It’s just a full integration with it to make Python native experience

Show HN: Realtime Python Apps Without WebSockets and React Bloat (Stario)

I built Stario, an open-source Python 3.14+ framework for building web apps without React-style client bloat.What it is: server-first web app architecture with HTML rendered on the server, realtime updates over SSE, and multiplayer behavior through CQRS patterns. The goal is to keep things simple, performant, and Pythonic.Backstory: I kept running into the same issue in internal tools. Basic...

( Read More... | 2 comments | on HN )

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