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Re:The Effect of CRTs on Pixel Art by phkahler on Sunday September 20, 2026 @09:28PM (#49782002)
First weight. Then resolution. I think SoTA for CRTs peaked at early HD resolution 720. One might be able to modulate the beam faster now. Size. And safety - anyone starting up production now would have to solve the safety issues from scratch. Nothing like a few cubic feet of vacuum imploding to ruin your day.
Re:The Effect of CRTs on Pixel Art by cwillu on Monday September 21, 2026 @02:07AM (#49783569)
CRT monitors up to 1600×1200 were available and 1280×1024 was very common.
Re:The Effect of CRTs on Pixel Art by opan on Monday September 21, 2026 @02:33AM (#49783723)
I used to have a ViewSonic PC CRT that went up to 2048x1536. Sadly my family didn't realize the worth and tossed it out along with a bunch of other CRTs many years ago. In hindsight we should've tested them all and kept the nicest ones.
Re:The Effect of CRTs on Pixel Art by lstodd on Monday September 21, 2026 @02:29AM (#49783703)
I sat before a second-hand 20" 1280x1024 monitor in 2001. And it was old (as in >5 years) at that point.

then there was Iiyama Vision Master Pro 514 with 140-ish kHz horisontal scan

Re:The Effect of CRTs on Pixel Art by PowerElectronix on Monday September 21, 2026 @03:55AM (#49784334)
Resolutions were very high for the time, I have a 2002 LG f900p (pretty high end, yes but it wasn't super expensive even back in the day) running at 1920*1200@85hz and it's a delight to work and play on it.

IMO, the only factor that kills the crt vs a moderm monitor is the size and weight. I imagine resolution would be limited by how small the dot pitch can actually be made to be with modern processes but with the advances in magnets and power electronics devices I imagine going at MHz horizontal frequency would be not that hard.