But what Python does have is tagging: when you create an object you tag it, and then whenever you operate on those values, you check the tag and maybe raise an exception or not. This is happening at runtime.
Strongly typed and weakly typed do not seem to have good definitions. A good one I've read is that "strong typing describes the typing you like".
It is great though if people go to the same extent as you to define what they are talking about, as this reduces the chances of misunderstandings. But it should not be taken as fact that the definitions you have chosen are the universally accepted ones.
Is strongly typed not “I compiler/runtime guarantee the bytes I read adhere to type T”?
In Typescript this is by design. The most obvious is array variance. Typescript makes them covariant because that's what a lot of sane TS and JS code uses them as, but they should be invariant because you can write to them.
Example:
const dogs: Dog[] = []
// A sound type system would error here,
// but there's too many useful cases where you want to do this
const animals: Animal[] = dogs
animals.push(new Cat())
animals[0].bark() // runtime TypeError here class Animal { }
class Dog extends Animal{
bark(){return 1}
}
class Cat extends Animal{
bark(){return 1}
}
const dogs: Dog[] = []
const animals: Animal[] = dogs
animals.push(new Cat())
animals[0].bark() <<<<< "Property 'bark' does not exist on type 'Animal'."I didn't go to college for software engineering or anything so when I ran into that for the first time I assumed there must have been some good academic reason that was simply beyond me as to why it was done that way.
It turns out that no, it's just as weird to those that do have the formal background, boy am I feeling vindicated ;)
For example, I find it highly annoying to have to sprinkle type annotations all over the place when the compiler isn't smart enough to figure out what I mean, in the absence of ambiguity. Like imagine this C code:
int main() {
int i = 23;
auto j = i;
printf("i = %d, j = %d\n", i, j);
}
There wasn't a great way until recently (C23, I think?) to say "just make j whatever type it needs to be here and don't pester me with it". Contrast with Rust which is strongly, statically typed but also infers types where it can: fn foo1() -> i8 {
23
}
fn foo2() -> String {
"foo2".into()
}
fn main() {
let f1 = foo1();
let f2 = foo2();
let f3 = f1 + f2;
println!("Hello, world!");
}
Here, that bit in "foo2" says "cast this str into whatever type you can infer it's suppose to be". Since it's going to be the return value of a function that returns a String, it must be a String, so Rust casts it to a String. Similarly, the first line of main() says f1 is an i8 because it's assigned to something that returns an i8. f2's a String for the same reason. The f3 line is an error because you can't add an i8 and a String, and Rust can figure all that out without having to annotate f1 or f2.I love Rust's typing because it's helpful and makes strong guarantees about the program's correctness. I'm not "anti-typing" at all. I'm just not a big fan of languages that make you annotate everything everywhere. Back when such arguments were in fashion, a pre-auto C fan might reduce my whole argument to "you don't like typing, newbie!", which would make me roll my eyes and hand them a lollipop.
FWIW, I think TypeScript's pretty great. I never like JS. I tolerated it, and could use it, but didn't enjoy it at all. TS is fun, though.
In C++ one can declare a completely typeless lambda:
auto callsAdd = [](auto x, auto y) { return x + y; }
And the programmer need never specify what x and y are, as long as there exists a reachable declaration of operator+ that has two arguments that accepts whatever x and y resolve to, at instantiation time (which is compile time).I've had a good experience developing small to medium sized Python programs/scripts using type annotations plus ruff connected to my editor through its LSP (Language Server Protocol). It helps a lot, and I don't like to write Python without it.
You can create types from literal values and use union types, which I feel makes it more pleasant than Go's type system for example.
So:
i = 23 # Create an int(23) object and store its address in i
i = "foo" # Create a str("foo") object and store its address in i
i isn't typed. It's a reference to a thing with a type, not a thing with a type itself. It's also pragmatic, in that 99.9% of cases, `1.5 + 2` has a completely obvious meaning. I don't recall ever seeing int+float being the source of a Python bug. Surely someone has, but I haven't.> Python's strong typing mostly boils down to some operator rejecting mixed types.
Well... yeah. Turns out that plus duck typing is very nearly all most people want out of a type system. I went from Python to Rust and found nearly no difference in how they handle types, except Rust does it at compile time. Judging from the number of people I've seen make the same migration, that seems to be common. And yet no reasonable person makes claims that Rust is weakly typed, even when IMO it's basically Python but enforced at compile time.
> It's also pragmatic...
So it's almost like Javascript. That something is not a source of bugs, is not proof of strong typing. Python uses type information in some cases, that's it. E.g., it's trivial to load some record or file of the wrong type, and only find out much later. That's a real source of very unpleasant bugs.
But by most people definitions, Python certainly is NOT strongly typed.
My take at a definition... Strongly typed languages make a serious effort to use the type system to prevent whole categories of bugs.
It kinda bites with the "dynamic typing" (a euphemism or marketing-speak for "weak typing") that Python/Ruby/JS implement. Sure some are adding typing now (trying to make big codebases in those languages more manageable), but it's always an optional add-on.
> where people would say goofy things like they couldn't use Python because it's untyped. That's insane: Python is strongly typed. It's also dynamically typed, which is a different dimension.
hmm maybe you don't understand type-checking INSIDE IDE, NOT during runtime?
I'm increasingly convinced that "strong/weak" has no useful meaning. Some people regularly use it interchangeably with "static/dynamic", others use it to vaguely refer to how much casting exists in a language, or how easy it is to transmute a value of one type into a value of a different type. There is no academic definition at all.
Mostly it gets used as a kind of cheap attack - it's like the meme "it's over, I've portrayed you as the soyjack and me as the chad". Good languages are strong, bad languages are weak, so if I say your favourite language has weak typing, and my favourite language has strong typing, then it's clear that my favourite language must be superior.
In general, I think it's more helpful to just reference the specific language feature you're talking about. Rather than say that JavaScript is a weakly typed language, instead say that there are a lot of implicit type conversations. Rather than say Erlang is strongly typed, say that there is no variable reassignment or shadowing. That way, you avoid the ambiguity about what you actually mean when you talk about strong or weak typing.
* Maybe. Not quite sure about "weak" for this one, but I think it makes sense because you can just lie to typescript and then after compilation it just runs as javascript.
Like I said, if you're going to talk about automatic type conversion, then calling it "automatic type conversion" is probably the simplest option - strong vs weak typing doesn't really need to come into it. Then you avoid any definitional confusion.
for the record - I agree completely.
(glad people are over the unicode thing!)
the kind of types that helps you reason and read the code. As opposed to the type you mostly don't have to think about anyway, which is complete missing the point.
I'm not sure I would go that far, but I would definitely say that I remember many, many moments where a Python codebase hit critical mass and the amount of time I spent documenting and checking types exploded. It wasn't really about static, explicit typing, so much as "once my tools (IDE) are taken into account, how much time am I spending trying to reason about correctness?" Reasoning about types was the main contributor to that with Python before type annotations.
Get the f*ck outta here.
Come on, that was very clearly what he was talking about. No need to be this pedantic.
I'm one of those, but what I mean is that there are no static types you (and the compiler) can reason about.
Moreover there's a difference between types as compiler bookkeeping, as in Fortran or C, and types as logical propositions like in ML, which highly influenced modern type systems.
There are some genuinely untyped languages, or more typically "stringly typed" ones. I hacked around on AREXX as a youth, where all values are strings, even when they look like numbers. Most of the Unix CLI tools like sed could be, uh, said, to be stringly typed. Most of the "discussions" about typing, though, involved Python and similar dynamically typed languages. I don't think I've ever heard someone claim that weakly typed or untyped languages were great for building large project. I've heard plenty of people claiming that Python couldn't be used to build large projects because it was dynamically typed, or "untyped" as they wrongly described it, which was confusing to those of us using it to build large projects.