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Re:The best thing that has ever happened for multiplayer games by jader201 on Friday June 26, 2026 @10:52AM (#48687353)
> Also, this whole post just felt like a brag, i'm not surprised it barely got any upvotes

Yeah, opening with:

> I'm a world expert in game netcode

Felt like an odd way to start the article.

Maybe OP is job farming?

Re:The best thing that has ever happened for multiplayer games by stephc_int13 on Friday June 26, 2026 @10:56AM (#48687402)
He is one of the well known netcode guy.

But from the few interactions I had with him I would say he is quite abrasive, stubborn and probably somewhat on the spectrum.

But there is a special kind of unpleasantness in writing/debugging netcode for large projects, I don't think you can be agreeable and still you your job correctly.

Re:The best thing that has ever happened for multiplayer games by reitzensteinm on Friday June 26, 2026 @11:17AM (#48687677)
If anything, in immature engineering organizations, preserving netcode invariants to successfully deliver a multiplayer project might benefit from a little of that disposition.