Re:The best thing that has ever happened for multiplayer games
by Tepix on Friday June 26, 2026 @11:14AM
(#48687624)
Agreed on the bragging.
Also I‘m not convinced about the whole cost issue. A nice server from a bare metal provider like OVH will be so much cheaper than the AWS equivalent, you can pay for a ton of traffic.
Re:The best thing that has ever happened for multiplayer games
by gafferongames on Sunday June 28, 2026 @07:26PM
(#48712865)
You can lead a horse to water but you cannot make it drink
Re:The best thing that has ever happened for multiplayer games
by jader201 on Friday June 26, 2026 @10:52AM
(#48687353)
> Also, this whole post just felt like a brag, i'm not surprised it barely got any upvotes
Yeah, opening with:
> I'm a world expert in game netcode
Felt like an odd way to start the article.
Maybe OP is job farming?
Re:The best thing that has ever happened for multiplayer games
by stephc_int13 on Friday June 26, 2026 @10:56AM
(#48687402)
He is one of the well known netcode guy.
But from the few interactions I had with him I would say he is quite abrasive, stubborn and probably somewhat on the spectrum.
But there is a special kind of unpleasantness in writing/debugging netcode for large projects, I don't think you can be agreeable and still you your job correctly.
Re:The best thing that has ever happened for multiplayer games
by reitzensteinm on Friday June 26, 2026 @11:17AM
(#48687677)
If anything, in immature engineering organizations, preserving netcode invariants to successfully deliver a multiplayer project might benefit from a little of that disposition.
Re:The best thing that has ever happened for multiplayer games
by gafferongames on Monday June 29, 2026 @06:03PM
(#48725897)
> this whole post just felt like a brag
And yet, everything I wrote in the article is true.
Also, this whole post just felt like a brag, i'm not surprised it barely got any upvotes