reitzensteinm
This isn’t a comment on your broader point.
https://searchengineland.com/google-chrome-page-will-have-pa...
https://community.adobe.com/questions-638/adobe-flash-instal...
https://www.microsoft.com/en-us/wdsi/filesubmission
https://www.findmysoft.com/news/google-gets-pushy-with-chrom...
Etc. This stuff was very real and is a ten second search away, maybe try that before accusing parent of having a faulty memory because it doesn’t agree with yours.
The GPU cost to pretrain on that page once will dwarf by 2-3 OOMs the CPU cost to compute Anubis, scrape and post process it. And you’re not going to just train on it once!
At best you’re creating a speed bump for wannabe players scraping with no real plan. The folks training models people use just do not care.
I have an implicit belief that SQL isn't the most effective low level language we could have and LLMs will free us up to explore that space, similar to asm.js -> WASM. But I'm open to being wrong about that.
Ten years ago I was at a startup where we used Datomic, and it was okay, but six months in the sales team was like “ok how do I run SQL queries so I can triage leads”. We had no answer of course.
Today it would simply be: type what you want in natural language and we’ll generate the query with Claude.
I just tried one representative query from that startup against a hypothetical datalog query tool in Rust and it did just fine.
Eg you don’t need city blocks making circuits, just pipe in molten metal and make them with foundries and EM plants. And then you also get steel, copper wire, gears, whatever else you might need.
There are a few exceptions of course, like lubricant for electric engines, but it’s not nearly as complicated as it was pre Space Age.
It’s inefficient but has a very low cognitive load.
You can improve the efficiency a little by increasing the quality floor each level, eg rare iron ore, epic iron plate, legendary steel. But in my post endgame playthrough I was drowning in so much legendary ore with this method I didn’t bother.
Also my late game experience is probably not representative of the phase just after victory where trains may have a slight edge - there could be a sweet spot there where the decoupling is worth it because you can horizontally scale through bottlenecks.
By the end I was using dedicated patches for each science so trains just get in the way.
I did a 1m eSPM base though, and I don’t think the totality of all of that would bring me back to trains. Belts are extremely reliable, and I have never managed to make trains so.
My i9 2019 MBP with discrete graphics was probably the worst laptop purchase I ever made. Docking it to an external monitor would enable the GPU, so even when idling it would run the fans and drain the battery.
I’d read cautionary tales about Windows laptops being pulled out of backpacks scorching hot as they failed to shut down. But that happened to my Mac all the time, too.
The M series though is incredible. I can’t imagine buying a Windows laptop now.
I don't see politics, I see frustrated maintainers of a hobby project that aren't particularly professional.
Folks generally tolerate issues if they believe they’ll get better with time. I know I did for a while. If that confidence collapses, that’s not politics.
There are reasons it might not work, not least of all political. But a link to a paper picking a bone with LCoE is talking past GP.
I don't believe the car was specifically in a bike lane at this time but I'm new to the city and may have missed the markings.
If you simulate using mock CPU instructions like memfence or LL/CS there's no guarantee your model fits your ultimately executed program.
Unless of course, you do something like antithesis and directly test what compiled. It's an interesting alternative world.
I've taken the liberty of adding you to LinkedIn - would love to grab a drink next time you're in the SF Bay area.
The updates thing is a shame. You can store multiple configuration files for balance patches, but executable code is much harder.
I was in the audience when DOTS was announced, and a decade later Cities Skylines II showed how ill equipped for prime time it remains (not that the developers were blameless).