Re:Show HN: An 8-bit live gamecast for baseball
by JMiao on Wednesday June 17, 2026 @01:25PM
(#48573616)
yes. i am more perceptive of bad art vs bad code. seeing so much bad generated art...everywhere...makes me wonder how much bad code is being put out there. art isn't load-bearing, but code can be.
Re:Show HN: An 8-bit live gamecast for baseball
by vunderba on Wednesday June 17, 2026 @02:12PM
(#48574338)
1000%. That’s why I encourage wherever possible a strong emphasis on TDD (test-driven development) when using LLMs for agentic design. It’s not perfect, but it’s better than nothing.
Re:Show HN: An 8-bit live gamecast for baseball
by mc3301 on Wednesday June 17, 2026 @10:26PM
(#48579865)
real pixel art or not, it looks cooler and better than bad news baseball: https://en.wikipedia.org/wiki/Bad_News_Baseball
That's why you can see "smeared edges," "fringing," etc.
Even a basic nearest neighbor downscale/upscale would have squashed some of the higher frequency noise.
OP: Look into palette reduction and pixel grids. This is a decent start as a post-processing tool for this stuff.
https://github.com/jenissimo/unfake.js