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Re:GitHub's Fake Star Economy by AndrewKemendo on Monday April 20, 2026 @08:22AM (#47833241)
When I took over MLAgents at the end of 2021, before Unity fully shit themselves after the insane Weta acquisition, the main metric they were using to promote the project internally were github stars

Yes actually

Needless to say they didn’t like when I said this was a worthless metric and we needed to be using something like “working policies” or “time saved training”

Re:GitHub's Fake Star Economy by jordemort on Monday April 20, 2026 @08:26AM (#47833284)
should have bought a few thousand stars on the internet and then taken the promotion to director
Re:GitHub's Fake Star Economy by AndrewKemendo on Monday April 20, 2026 @08:47AM (#47833506)
I was already a director and didn’t need the promotion

I just wanted to build a good product but unfortunately good products are not relevant

Re:GitHub's Fake Star Economy by sidewndr46 on Monday April 20, 2026 @09:17AM (#47833872)
For those of us that don't understand what was so insane about the Weta acquisition?
Re:GitHub's Fake Star Economy by AndrewKemendo on Monday April 20, 2026 @09:33AM (#47834099)
It never made sense. Weta tools don’t work with Unity at all

There were no complementary workflows or infrastructure or anything.

It was explicitly a move to try to counter epic’s positioning and internally it was very obviously a JR versus Tim pissing contest (and JR was the only one in the contest because Tim didn’t give a fuck about Unity)