Re:Model-Based Testing for Dungeons & Dragons
by bluefirebrand on Friday April 10, 2026 @12:42PM
(#47720674)
> [and a larger overarching problem is probably that there's often no such agreement before the game]
Agreed
I personally think Rule 0 enables bad DMs a lot more frequently than good ones. I think it's a bad rule
What players and DMs are forgetting more often than not is the wording somewhere in the start of dm book: dm can overrule any rule. [to facilitate the game mood and direction that the table has agreed upon] [and a larger overarching problem is probably that there's often no such agreement before the game]