Re:Model-Based Testing for Dungeons & Dragons
by Firfi on Friday April 10, 2026 @12:28PM
(#47720509)
In my view, the edge cases like so (I think peasant railgun even mentioned in dm handbook) are more of a community problem than the game's. If it can be called a problem, of course - some tables enjoy those shenanigans, some don't.
What players and DMs are forgetting more often than not is the wording somewhere in the start of dm book: dm can overrule any rule. [to facilitate the game mood and direction that the table has agreed upon] [and a larger overarching problem is probably that there's often no such agreement before the game]
Re:Model-Based Testing for Dungeons & Dragons
by bluefirebrand on Friday April 10, 2026 @12:42PM
(#47720674)
> [and a larger overarching problem is probably that there's often no such agreement before the game]
Agreed
I personally think Rule 0 enables bad DMs a lot more frequently than good ones. I think it's a bad rule
So yes, your peasant railgun spear would fire at the speed of light in reality. But the game simulation doesn't care. The last peasant in the line throws the spear for 1d8 damage.