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Re:Elite: Dangerous by jere on Monday November 05, 2012 @10:05PM (#4747062)
Not that concept art, screenshots, or videos ensure success, but the complete lack of all three seems quite odd these days. Especially for a $2 million goal. That's fricking nuts.

If I'm counting correctly only 5 projects (out of thousands) have made that much and their project pages were insanely snazzy and detailed: http://www.kickstarter.com/discover/categories/games/most-fu...

Also, the pitch seems like something someone wrote on a napkin. "Raw performance" doesn't make a game gorgeous.

>Imagine what is now possible, squeezing the last drop of performance from modern computers in the way “Elite” and “Frontier” did in their days? It is not just a question of raw performance (though of course these elements will make it look gorgeous), but we can push the way the networking works too – something very few people had access to in the days of Frontier.

All of this compels me to post the obligatory PA comic: http://www.penny-arcade.com/comic/2012/05/04

Re:Elite: Dangerous by mladenkovacevic on Monday November 05, 2012 @11:00PM (#4747198)
Except this is Elite. People who've been waiting for this game do not follow reason, logic or any such nonsense.
Re:Elite: Dangerous by jere on Monday November 05, 2012 @11:05PM (#4747207)
You know what? You're absolutely right. I had a vague sense that this was once a popular game, but didn't understand how so.

>Elite is one of the most popularly requested games to be remade,[42] with some arguing that it is still the best example of the genre to date, with more recent titles—including its sequel—not rising up to the same level.

http://en.wikipedia.org/wiki/Elite_(video_game)

Still, it seems criminally lazy to put such little effort into asking for $2 million.

Re:Elite: Dangerous by primitur on Tuesday November 06, 2012 @03:38AM (#4747665)
Elite was such a popular game that its still being implemented on the old 8-bit systems by dedicated fans, just for the love of doing it (and also for the love of old hardware):

http://1337.defence-force.org/

Re:Elite: Dangerous by petercooper on Monday November 05, 2012 @11:28PM (#4747255)
Minimum Viable Crowdfunding ;-)
Re:Elite: Dangerous by danielbarla on Tuesday November 06, 2012 @02:21AM (#4747527)
Exactly. If this is indeed David Braben, all he had to say was "I want to make a game", and I would throw money at him.
Re:Elite: Dangerous by whiskers on Tuesday November 06, 2012 @03:11AM (#4747615)
Re:Elite: Dangerous by anigbrowl on Tuesday November 06, 2012 @03:13AM (#4747620)
If you're of a certain age, then Neither Elite nor David Braben need any introduction. As soon as I saw the HN headline my response was 'shut up and take my money.' 30 years after its release I still consider it one of the best computer games ever made.

This what it looked like in its original form: https://www.youtube.com/watch?v=nIuOjEqY8Hk

Re:Elite: Dangerous by junto on Tuesday November 06, 2012 @06:20AM (#4747914)
On my "original" on the BBC B Micro, it was in black and white, not colour?

Or is my memory failing me?

Re:Elite: Dangerous by ralph on Tuesday November 06, 2012 @08:10AM (#4748183)
Your memory's going, I'm afraid. The original version, the BBC Model B one, used a novel split-screen technique. The upper larger portion showing space was Mode 4, 1bpp at 320 × 256 if it was the whole screen, the bottom flight-deck portion was Mode 5, 2bpp at 160 × 256. Here's a screenshot, http://upload.wikimedia.org/wikipedia/en/c/c4/BBC_Micro_Elit...
Re:Elite: Dangerous by junto on Wednesday November 07, 2012 @06:46AM (#4753068)
You are right. The upper screen was definitely black and white, but the bottom in colour: http://www.youtube.com/watch?v=cQ6PjWP34Kg

In the BBC B Master edition the top was in colour. I always was jealous of my friend who had one, since it had so "much more" memory! :-)

Re:Elite: Dangerous by to3m on Tuesday November 06, 2012 @06:57AM (#4747990)
No, you're right, the version shown is the second processor edition.

The pick of the bunch is probably the Master 128 edition, as it sports colour AND double buffering, though it won't be as fast as the second processor edition on account of the missing processor:

http://www.youtube.com/watch?v=ZEbhsXIL8a8

(I don't think there's a Master 128 second processor edition, sadly, but if there actually is, that one would be even better.)

Re:Elite: Dangerous by primitur on Tuesday November 06, 2012 @03:39AM (#4747667)
Seen the recent new implementation for the Oric-1/Atmos machines?

http://1337.defence-force.org/

Re:Elite: Dangerous by anigbrowl on Tuesday November 06, 2012 @04:41AM (#4747767)
8-.
Re:Elite: Dangerous by jmitcheson on Monday November 05, 2012 @11:41PM (#4747274)
It's probably related to a recent change in policy - http://www.kickstarter.com/blog/kickstarter-is-not-a-store

"-Product simulations are prohibited. Projects cannot simulate events to demonstrate what a product might do in the future. Products can only be shown performing actions that they’re able to perform in their current state of development.

-Product renderings are prohibited. Product images must be photos of the prototype as it currently exists."

Re:Elite: Dangerous by necubi on Tuesday November 06, 2012 @12:10AM (#4747316)
Those guidelines only apply to hardware and product design projects, not games.
Re:Elite: Dangerous by jere on Tuesday November 06, 2012 @09:35AM (#4748517)
I considered that briefly but they made sure to clarify that it only applied to certain categories:

>The new guideline prohibiting renderings applies only to projects categorized as Product Design or Hardware. Other categories, including Games, are not affected.

Besides, that wouldn't at all explain why there is a complete lack of pitch videos or artwork (even like reward tier artwork).

Re:Elite: Dangerous by wmf on Monday November 05, 2012 @10:11PM (#4747079)
The most successful game Kickstarter campaigns (Double Fine, Eternity) have shown nothing[1], allowing donators to project their own desires onto the project instead of being constrained by the game's actual direction. Time will tell whether this is brilliant or foolhardy.

[1] They tend to update the pages after they get the money, so you can't judge them by what they look like now.

Re:Elite: Dangerous by Semaphor on Tuesday November 06, 2012 @08:38AM (#4748291)
I'm pretty sure at least P:E had a video.
Re:Elite: Dangerous by lifeisstillgood on Tuesday November 06, 2012 @04:44AM (#4747768)
I'm sorry - you make excellent rational points - but I don't care. I lost four months of my teenage life to this damn game and I want more.

Make it better than eve and you can have a kidney to sell, the dodgy one on the left.

Re:Elite: Dangerous by regularfry on Tuesday November 06, 2012 @08:08AM (#4748177)
Make it EVE+"spitfires in space" and I think an entire generation will be lost.
Re:Elite: Dangerous by SeanDav on Tuesday November 06, 2012 @08:31AM (#4748267)
EVE is not a bad take on Elite with one huge show-stopper, EVE is all about coop and team playing. In EVE you cannot dominate without huge corp backing, Elite was all about the single player.
Re:Elite: Dangerous by adrianhoward on Tuesday November 06, 2012 @05:29AM (#4747835)
Only four months? ;-)

I think I played Elite nearly every day for a year or so... I'm almost afraid of what would happen if a new one that was any good came along.

Re:Elite: Dangerous by jere on Tuesday November 06, 2012 @09:42AM (#4748539)
I guess I'm just too young to get it. I wasn't yet born when Elite was released. I have a lot of respect for older games and I'm usually the first to say graphics don't matter, but looking at screens and videos... I don't get the appeal. It's hard to even tell what is going on.
Re:Elite: Dangerous by ergo14 on Wednesday November 07, 2012 @06:55PM (#4755844)
Get a copy of Frontier First Encounters - the last part of franchiase:

https://www.youtube.com/watch?v=NXKTTB95JlY

Re:Elite: Dangerous by leoc on Tuesday November 06, 2012 @01:51AM (#4747473)
The difference is that in this case the project leader really is John Videogames, or close enough.
Re:Elite: Dangerous by tacoe on Tuesday November 06, 2012 @07:36AM (#4748089)
How is that a difference?
Re:Elite: Dangerous by prof_hobart on Tuesday November 06, 2012 @09:36AM (#4748519)
It's not random person off the street. It's someone with a well known and well respected history of delivering high quality games.
Re:Elite: Dangerous by 89a on Wednesday November 07, 2012 @07:56AM (#4753215)
> well known and well respected history of delivering high quality games.

Someone is forgetting how Elite 2 turned out

Re:Elite: Dangerous by leoc on Friday November 09, 2012 @07:56AM (#4762553)
Frontier was fine, a good Elite sequel. Even First Encounters was okay after extensive patching. And the problems with First Encounters at launch were apparently down to deadline issues with the publisher, just the kind of thing that a Kickstarter launch ought to avoid.
Re:Elite: Dangerous by 89a on Wednesday November 07, 2012 @07:53AM (#4753209)
> Not that concept art, screenshots, or videos ensure success, but the complete lack of all three seems quite odd these days. Especially for a $2 million goal. That's fricking nuts.

I found this utterly pathetic. He asks for so much from the fans but hasn't even done the most basic of legwork.

Seems like a total cash grab to me, prepare for disappointment